Sid Meier's Civilization V

Sid Meier's Civilization V

Bottom Panel Info
33 Comments
davii.adams  [author] 21 Mar, 2015 @ 1:44pm 
They should both work together either way Roberto, though I've not done anything CiV for some considerable time now, and things could well have changed. The pics are now well out of date (thought I'd sorted that out ages ago), hence the different position, but everything should move accordingly to allow this to slot in under the standard info at the top. The name Bottom Panel Info started off in relation to the file name of that top one, and I couldn't change it. I did try to get it across the bottom, but that involved too much changing of core files.

I've pretty much shelved doing any further modding, due to other commitments, but will keep the diplomatic situation in mind, perhaps greying out those resources etc that are held by other civs with poor relations.
roberto tomás 6 Mar, 2015 @ 12:07pm 
my bottom panel is coming up immediately underneath the top panel left side .. overlaying the tech button there (usually). The screenshots show it on the bottom. Also, regard the diplomacy screen and info addict .. does this have to be installed after info addict to work with it? I only see infoaddict's Policy button
davii.adams  [author] 29 Oct, 2014 @ 6:39pm 
I had trouble with add/removing pictures at the time, so opted to leave things alone there. I really should sort that out (I stopped doing any modding for quite some time), now that I've got most things reinstalled.

"Bottom Panel" is/was in reference to the standard Top Panel info bar, the bottom-screen position was more where I could put it in earlier versions. The resolution aspect is a bit tricky; I've tried having it change automatically, but that needs scroll bars, and I've yet to nail that one, grr!
davii.adams  [author] 17 Oct, 2013 @ 6:00pm 
I'll look into the maps issue, that may need a tweek to cater for the differences between vanilla/G&K/BNW.

I've just quickly scrolled back through previous comments, but didn't spot anything relating to the next turn button(?)
elijahthebrain 17 Oct, 2013 @ 1:38am 
The mods works in new games. However any of the maps in the poltics section cause the game to crash, and like other people have been saying the next turn button only says please wait. Those few things should be fixed to prevent further problems.
davii.adams  [author] 16 Oct, 2013 @ 2:14pm 
That's highly likely to be due to the mod not being enabled when you started that game, which goes for all mods as far as I'm aware. Have you tried starting a new game with it enabled?
elijahthebrain 14 Oct, 2013 @ 10:38pm 
I added the mod to my mods list so I could use it in game but while the game I had saved was loading Civ 5 crashed and closed after saying I had a runtime error while the game was loading.
davii.adams  [author] 14 Oct, 2013 @ 6:19pm 
@elijahthebrain Which part of it were you trying to use when the game crashed? Were you trying to click to open the main screen, or one of the buttons after that?
elijahthebrain 12 Oct, 2013 @ 5:23pm 
I had no problem downloading the mod. But it gave me a runtime error when I tried to use it. Saying that it was tring to change how the game worked and the game closed on me.
davii.adams  [author] 6 Sep, 2013 @ 8:34pm 
Stilgar08 19 Aug, 2013 @ 7:38am 
Hi! The "expanded Top Panel" won't load. Tried to unsign and resign several times... Any way to get it from somewhere else??
davii.adams  [author] 12 Aug, 2013 @ 12:07pm 
Finally managed to find a workaround, so the updated version is up to cover BNW.

"Expanded Top Panel" is also required, as the info bar is now located top left, under the normal Science/Culture/Happiness stuff, to try to get things looking better.

The only part I've not figured out how to move yet, is for when science progress is selected - BPI sits over it a bit, but still alows players to read what it is they're currently researching and the tooltips aren't effected. Hopefully, that's a minor irritation compared to how clogged up things were getting in it's original placement :)
davii.adams  [author] 6 Aug, 2013 @ 10:52am 
@Torch I've had an updated version ready for some time, (including the necessary amendments for BNW diplomacy causing your issue), but have run into an issue with the ModBuddy program used for CiV modding, which I'm trying to get help on sorting.

It's seemingly a minor issue with that modding program, but it's caused everything to come to a screeming halt, for pretty much all my mods :-S

Hopefully, I can get this resolved as soon as possible.
UnseenReal 5 Aug, 2013 @ 6:02pm 
Also, another point, I was running Infoaddict with this mod, but before the expansion pack came out, both were running fine alongside each other with no issues.
UnseenReal 5 Aug, 2013 @ 6:00pm 
Davii.adams, I had an issue with BNW compatibility with this mod. I could not make diplomatic trades with other leaders. If I clicked on something that I wanted from the other leader, the item would be put on my side of the trade. Thus, I would offer things that would not even be mine! So, I thought you might want to know about this issue. Hope that you somehow fix this issue because I love the plethora of information that this mod gives you! Also, I'm sure that this issue was caused by this mod because once I removed this mod, all functionality of the diplomatic trade screen was restored.
davii.adams  [author] 8 May, 2013 @ 6:20pm 
Mac users can get the zip file from here: http://www.mediafire.com/?amfgloqbo0d01oa
davii.adams  [author] 1 May, 2013 @ 5:09pm 
Hope to have an updated version uploaded soon, which will solve a few issues I wasn't aware of last update with those using Vanilla.
davii.adams  [author] 18 Mar, 2013 @ 6:26am 
@Mestiff Indeed, a similar thing, but influenced by global factors, rather than the localized ones that make up happiness (and the golden age value related to it). The downside, is that it may not make sense without a progression over time being displayed, whereby you could determine if a civilization was in decline, or in ascendency etc.

There's a great deal of info that can be plucked out, or deduced, for things like this, but the core game doesn't allow you to do anything substantial with it, unfortunately...
Mestiff 18 Mar, 2013 @ 5:38am 
Okay, so it seems to work like golden age count (up or down each turn due to the factors) and no like hapiness (fix number due to the factors), right?

I love the idea!
davii.adams  [author] 17 Mar, 2013 @ 6:11pm 
@Mestiff Prestige is just something I'm playing around with; It's based on several factors, including rival civ attitudes, cities lost, land area, happiness... These are changing up and down all the time, so I was looking for something that might highlight the general state a civ was in etc.

Ultimately, it's something I was looking at in the event that civil war, break away, or defecting state, possibilities become available to the game :)
Mestiff 17 Mar, 2013 @ 3:44pm 
Thx for this mod.
Can you tell me what the "prestige" is?
davii.adams  [author] 25 Dec, 2012 @ 10:22am 
Sounds like a mod is using a naming style that's causing an issue, which shouldn't be the case with this mod if you have the latest version.
Dwarden 18 Dec, 2012 @ 1:02am 
when starting / loading the game (only once)
davii.adams  [author] 16 Dec, 2012 @ 8:31pm 
@Dwarden Is this happening during a game, or before then (when you try to click on menus, tick boxes etc)?
Dwarden 16 Dec, 2012 @ 5:24am 
any idea why I get error "Assets/UI/Art/Controls/buttonsides_left.dds" missing?
davii.adams  [author] 2 Nov, 2012 @ 4:43am 
Revised verion uploaded. Includes unique info screens as shown in the preview screenshots.

It's by no means finished, but uploaded in it's present condition due to the end of turn info that appears in the same location as the info bar - it will now be hidden while the game processes turns and reappear when the new turn starts.
davii.adams  [author] 22 Sep, 2012 @ 10:11pm 
davii.adams  [author] 22 Sep, 2012 @ 8:56pm 
Updated version coming soon, hopefully - I'll add some screen shots, but won't be uploading the new version to the Workshop until after a bit more testing has been done.

For anyone interested in the test version, there's a thread on CivFanatics: http://www.mediafire.com/?cpfcvbrsawk5at6

Hopefully, once a few known needed tweeks are sorted, it'll be uploaded here :)
blueashgarden 16 Aug, 2012 @ 6:05am 
Works great for me! I know when to attack other civs because I know how weak they are.
davii.adams  [author] 10 Aug, 2012 @ 3:07pm 
I've been working on this one over the last few days and hope to get a background sorted to get away from the floating-on-the-screen thing (which I don't particularly like either).

I avoided the Top Panel, as it tends to get cluttered later in the game, as well as looking to avoid possible conflicts with other mods, many of which make changes to that file.
iamaplayer 9 Aug, 2012 @ 5:39pm 
Would coding your mod to appear on the Top Panel, like "UI - Summary Barbarians" be a lot of work? Just wondering.
I will be honest: I can't stand anything floating on the screen. And yet, your mod looks like a must have.
davii.adams  [author] 8 Aug, 2012 @ 11:43pm 
What appears to be the issue - does the mod not show up, or not work in game?
AuMatar 8 Aug, 2012 @ 2:07pm 
Didn't work