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Darkstar's been a major collaborator; he released the API for the latest generation of laser weapons... but Zader actually got him started on that; a lot of it is Zader's code. I'd say Darkstar himself is probably the most visible name right now, followed by the folks making the little laser mods based on that API; we'll probably make our big reappearance later in the year.
If you haven't played in awhile, you might try out the latest generation of true-laser energy weapons. It's just getting started and the fixed weapons on the couple that are out seem to be pretty cool, although watch out for the one with the turrets. That guy made turrets with limited firing arcs, so of course they get stuck on something outside their arc and shut down until you relaunch the game.
have most of the modders all retired to ? i had no idea it was so dead on the workshop =o
But, it seems quirky now. The blocks glitch and sometimes aren't visible during construction. Other times they look like they're still there after deconstruction, but I can fly through them, and the game crashes soon after. The problems usually don't start until after I've ground or built a number of armor blocks.
I suspect that either a new update is needed, or maybe the old textures have a memory leak or something; either way, some TLC is becoming a need, here.
THANKS A LOT!
I miss the old heavy armour pattern. Subscribed, thank you. Do you think if you have time you could make this camo pattern available on heavy armour please? Just like the old days!! :)
2017-09-16 14:19:53.349 - Thread: 1 -> MyLocalizationSessionComponent: Problem deserializing C:\Users\Wolfiy\AppData\Roaming\SpaceEngineers\Mods\874119018.sbm
System.OverflowException: Arithmetic operation resulted in an overflow.
at MS.Internal.IO.Zip.ZipIOExtraField.ParseRecord(BinaryReader reader, ZipIOZip64ExtraFieldUsage zip64extraFieldUsage, UInt16 expectedExtraFieldSize)
at MS.Internal.IO.Zip.ZipIOLocalFileHeader.ParseRecord(BinaryReader reader, Encoding encoding)