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5.- Not even bug fixing or improving the test (chamber 15's portal bump glight on the glass)
6.- Absolutely Zero originality (this woulnd't be a complaing if you just had added some of your own things at the time of mapping, even if it's just some texture variation)
7.- Lighting in general is just an involution. It doesn't uses the potential of the P2 special boy (env_projectedtexture) which gives those absolutely beautiful realtime shadows.
8.- A lot of inconsistences in style (ex: some droppers are P1-ish and others are P2-ish).
I hope you take this as a constructive critic, I see potential but it needs to be worked on.
1.- The Maps are just ported and reskined versions from the Portal 1 Maps.
2.- Some of them aren't even ported decently (ex: Chamber 14 fail-safe doesn't works).
3.- Vextex textures being used (which change lighting according to player's position and looks completely ugly, the perfect example of this is Test Chamber 7, in the exit door)
4.- Missaligned textures everywhere (specially in the first chambers, which is normal considering that they are indeed the first ones to be ported).
[Continues]
On another note: I'm excited to see how he'll manage to get the GLaDOS fight working. I've tried to actually look at the .vmf file for escape_02, but all it does it crash Hammer, so yeah. That'll be fun!
I'm also excited for it!
@Alexey Kazur. Hey! :D I'm at Chamber 19 now. I'll try to do the escape parts too.