Arma 3
US MARSOC Marine Raiders [RHS]
25 Comments
Multinacho8 20 Oct, 2021 @ 11:30am 
Thanks for the suggestion. I'll give RIS a try!
jarrad96 [4SFG]  [author] 19 Oct, 2021 @ 10:10pm 
Dynamic Recon Ops is not standardised, some of the missions work and some don't as the code varied quite a bit over the years. Dynamic Combat Ops can be more reliable and function better but I can also recommend Random Infantry Skirmish (RIS) a similar random mission generator that has full support for everything I've made.
Multinacho8 19 Oct, 2021 @ 10:08pm 
Faction doesn't work at all with Dynamic Recon Ops. Just shows a generic 2035 NATO soldier no matter what I choose.
jarrad96 [4SFG]  [author] 10 Mar, 2021 @ 7:08pm 
The stances were done in the editor with static poses, not in-game.
THUNDERSQUID 10 Mar, 2021 @ 7:03pm 
what are the stances in the thumbnail picture?
Lili Marleen 2 Sep, 2020 @ 8:58am 
The error message: No entry 'bin/CfgVehicles/B_MR_RG_33_M2_01/Turrets/M2_Turret.maxHorizontalRotSpeed'.
Lili Marleen 2 Sep, 2020 @ 8:13am 
Hey, the RG33 MRAPs MG doesnt work for me. I get an error message when spawning it and I cant get in the gunner seat.
jarrad96 [4SFG]  [author] 27 Apr, 2020 @ 3:55pm 
No, I will not be adding models from other games/developers.
oso 27 Apr, 2020 @ 6:54am 
great mod i was wondering if its possible to add cod 4 marine raider commando models from the mission no fighting in the war room i think theyre pretty cool.
jarrad96 [4SFG]  [author] 16 Dec, 2019 @ 12:19pm 
Mod updated with some minor fixes
Sergeant Roland ® 5 Mar, 2019 @ 9:12pm 
Do you have a tutorial on how to make this? I want to add some custom units using MLO+RHSUSAF gear to KP Liberation. Is there any tuto out there on how to make it? Thanks bro!
Lady Giada de Laurentiis 13 May, 2018 @ 9:59am 
Alright cool.

All of my client and server mods are pulled from the Steam workshop, so they should all be the same version. I also remade the mission from scratch after the recent ALiVE update.

I guess I'll just have to deal with it. Thanks for the help and for reaching out to Spyder.
jarrad96 [4SFG]  [author] 11 May, 2018 @ 7:57pm 
OK, Spyder got back to me- 'That is because the gear is local to the server. You can't see it but the AI can still use it. BIS has terrible inventory locality and it's a bug resulting from that.'

You might want to make sure your versions of ALiVE, weapons/gear are all matching on both clients and server but other than that it's just a visual bug, the AI are not affected in gameplay.
Lady Giada de Laurentiis 11 May, 2018 @ 5:37am 
Hey thanks for the mod.

I am having an issue in my ALiVE mission. I am using Spyder's Addons to recruit some AI MR to my squad. When I recruit MR to my squad they spawn with out spare mags. Their vest's will be empty. Same when I call in reinforcements using player logistics.

You know how when you use "Recruit" in Spyder's Addons, when a unit is selected it displays its weapon/loadout on the right side of the window? Well units from this faction display that they use an MX (6.5mm). Even though when they spawn they will use their assigned RHS weapon (Scout Sniper spawns with Mk11).

When I recruit units from the normal RHS Marine faction, there are no issues. They spawn with ammo, and their loadouts display correctly in Spyder's Addons.

When I start the mission in the editor, the MR units spawn with Ammo. I only encounter this issue when I am playing on my local dedicated server.

Any help would be appreciated. Thanks.
NomadRomeo 14 Nov, 2017 @ 5:24am 
Nicely done!
jarrad96 [4SFG]  [author] 20 Aug, 2017 @ 4:08pm 
Updated workshop page with new images and some text corrections.
GordTheDestroyer 12 May, 2017 @ 6:41pm 
Yup! Talked to him and got that all fixed!
jarrad96 [4SFG]  [author] 12 May, 2017 @ 6:27pm 
Faction is now fully compatible with the Dynamic Recon Ops scenarios.
GordTheDestroyer 4 May, 2017 @ 6:00pm 
Hm. That's odd. Well I'll see if he can get it fixed on his end. That's odd both ways haha
jarrad96 [4SFG]  [author] 4 May, 2017 @ 5:56pm 
All my factions are made with the same methods, which is the weird part- I do not know why some factions work and some don't. If I did, I could work on a fix somehow.
GordTheDestroyer 4 May, 2017 @ 2:42pm 
Hi, I just wanted to give an update. I've tried most of your mods and have contacted the creator of DRO series. It seems some of your factions work in the scenario such as GROM and 75th Ranger. I was wondering if maybe you did something differently with others? Simply just trying to get mods mesh well. I love both of your works, just curious
devileyedelvis 2 Apr, 2017 @ 11:56am 
Excellent work man
jarrad96 [4SFG]  [author] 4 Mar, 2017 @ 5:35pm 
Yep, I've said so on the discussion page- Most of my units will be getting RHS versions.
Sharkdude 4 Mar, 2017 @ 4:54pm 
Very nice, do you have plans to port your other units for RHS?
jarrad96 [4SFG]  [author] 27 Feb, 2017 @ 9:12pm 
First Release.