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All of my client and server mods are pulled from the Steam workshop, so they should all be the same version. I also remade the mission from scratch after the recent ALiVE update.
I guess I'll just have to deal with it. Thanks for the help and for reaching out to Spyder.
You might want to make sure your versions of ALiVE, weapons/gear are all matching on both clients and server but other than that it's just a visual bug, the AI are not affected in gameplay.
I am having an issue in my ALiVE mission. I am using Spyder's Addons to recruit some AI MR to my squad. When I recruit MR to my squad they spawn with out spare mags. Their vest's will be empty. Same when I call in reinforcements using player logistics.
You know how when you use "Recruit" in Spyder's Addons, when a unit is selected it displays its weapon/loadout on the right side of the window? Well units from this faction display that they use an MX (6.5mm). Even though when they spawn they will use their assigned RHS weapon (Scout Sniper spawns with Mk11).
When I recruit units from the normal RHS Marine faction, there are no issues. They spawn with ammo, and their loadouts display correctly in Spyder's Addons.
When I start the mission in the editor, the MR units spawn with Ammo. I only encounter this issue when I am playing on my local dedicated server.
Any help would be appreciated. Thanks.