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Anyway, the link is https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1896382181 .
There's another mod I'll link in a sec...
<Replace Name="BARBARIAN_LOWER_THROTTLE_PER_DIFFICULTY" Value="3" />
<Replace Name="BARBARIAN_MAX_THROTTLE_PER_RAID" Value="18" />
The mod doesn't touch them. Any idea how they may interact with the other modifications?
There are two big problems:
1)You get gold and era points for every cleared camp. After you got two worriors and the +5 Atk against barbarians politics card, clearing camps is waaaaay too easy and waaaaay too rewarding.
You have an exploit in the game by now - and the problem is you can't just ignore it because in this case the barbarians would just overun you.
2)The second problem is that the AI has no idea how to handle this masses of barbarians.
<Replace Name="BARBARIAN_LOWER_THROTTLE_PER_DIFFICULTY" Value="3" />
<Replace Name="BARBARIAN_MAX_THROTTLE_PER_RAID" Value="18" />
I'm not sure if they have any impact on how this mod is supposed to function or not, as I can't say I've noticed any difference in the number or aggressiveness of barbarians when having this mod active as opposed to inactive since R&F went live.
Side note: Playing with 100% tech is hilarious. Barbs will roflstomp civs that even slightly lag behind lol
Like, if there is 4 civs in-game and 2 of them have it they will also have it?!?
Barbs evolve 60% as fast as the highest mil tech civ. That means another civ rushed gunpowder before you did and the barbs later on began to pump em out.
In contrast, the base game has them at 50% tech.
Nothing to it, just mess around with the numbers some. Make a back up incase you dun goof.
I'd ^ the values myself but with the uptick in subs, it seems like folks enjoy the balance I found. So Ill just leave this mod as is
@Harold unfortunately it's really hit and miss. You can make them extremely op to make the slow starts a bit better but then you get the average start where you generally get swarmed and you die in the first 10-20 turns.
You can change the values if you want, the mod really isn't that big. Notepad++ will work if you dont want to use mod buddy and virtual studio.
As for the AI, they're hard coded to fight human players, barbs are included. But its a good thing if they die anyways, every barb that dies by the players causes any barb camps by the player to potentially rampage. Quite fun sometimes
Nothing can be done about that. Barbarian spawns are random. Sometime you wil get overrun and othertimes everyone else gets overrun. Making camps spawn 100% of the time makes turn 20 go as fast as turn 400.