RimWorld

RimWorld

MinifyEverything
985 Comments
erdelf  [author] 3 Sep @ 11:43pm 
just give the full log ^^
I can check through what I need
Nightflash478 3 Sep @ 1:39pm 
Exception in UIRootUpdate: System.NullReferenceException: Object reference not set to an instance of an object
[Ref D8E02331] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootUpdate_Patch1 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root)
Verse.Root_Play:Update ()
this was the most recent thing when i try to use the reinstall feature.
Hopefully thats more helpful than what i posted before, if not sorry again ^-^ i'll just have to play without for now
Nightflash478 3 Sep @ 1:30pm 
sorry, i don't know how to parse the logs to know what to actually look for >->
thanks for the response regardless
erdelf  [author] 3 Sep @ 7:33am 
ok.. you gave me a duplicate error, and then without the stacktrace.
That includes no information.

Generally that looks like you just had something that isn't feeling too well about being minified, happens occasionally.
Nightflash478 3 Sep @ 5:35am 
to be clear about the error i mentioned, that was in the item description when i clicked on the blueprint that no longer had any interraction ability, and could not even be destroyed through dev mode
Nightflash478 3 Sep @ 2:34am 
getting this error when i try to minify anything, this time it was a tent, the last time which i wound up having to reload was my machining table, which is strange because minify was working just fine not 30 seconds before.
Getinspectstring exception on
blueprint_install_armytent896275
system.nullreferenceexception: object reference not set to an instance of an object
ref4abaa58c duplicate stacktrace
Tobias 2 Sep @ 1:41pm 
Erdelf, kannst du nicht eine Option hinzufügen wo man einstellen kann ob man geysire zusammen packen kann oder nicht?
erdelf  [author] 2 Sep @ 1:27pm 
why?
coochieparade 2 Sep @ 11:45am 
rip my save </3 :')
ForsakenOokami 1 Sep @ 12:47pm 
what you mean you pick up a hole and move it i like
crashfly 30 Aug @ 7:00pm 
@forsakenookami -- soooo many ways to interpret that ....
{and how many times did you get slapped saying it?}
ForsakenOokami 30 Aug @ 5:18pm 
but i like picking up holes
crashfly 30 Aug @ 5:13pm 
lol ... moveable geyers ... not like you can easily do that in the real world.
erdelf  [author] 30 Aug @ 4:28pm 
.. I mean yes. You guys act like it was ever intended to pick up a hole.
ForsakenOokami 30 Aug @ 11:42am 
lost being able to move and replant the steam geysers as well
DAOWAce 29 Aug @ 5:46am 
Trees lose the ability to 'extract' them if they're disabled in the mod's config.

Very niche issue it seems, coming from an old version config of the game before the ability to extract trees where I disabled them because it was weird. Didn't really see a single post on this. Suppose it makes sense because they are being minified by the game in vanilla, but it's just named something different.
这片大蒂 27 Aug @ 7:11am 
蒸汽喷泉plz
Tobias 24 Aug @ 2:08am 
@Lone Star Ranger: OMG, and for me, it's the other way around. I have 20 geysers lying around and I can't unpack them anymore xD
Lone Star Ranger 23 Aug @ 6:09pm 
@Tobias for me im still able to PLACE THEM , but I cant pack them anymore so I have a colonist holding all 10 steam geysers I have lmao xD
Zairya 22 Aug @ 12:20pm 
In case you use the construct worktype for the installing jobs, could you change it to hauling? It would resolve a good portion of race-blacklisted building incapabilities and will still be balanced.
Thx!
Carelessly_Misplaced_Sausage 22 Aug @ 12:05pm 
Can you remove life support systems from orbital stations with this mod?
Tobias 21 Aug @ 12:08pm 
It would be great if you could add geysers. I was able to pack them using another mod, but I can't unpack them anymore. Now my storage is full of them^^°
Lone Star Ranger 21 Aug @ 10:30am 
if at all possible id like the ability to pick up steam geysers again xD
YES I AM AWARE THATS BROKEN , but I dont care ! Need my portable Steam vents lol
GiPSyFiSH 20 Aug @ 8:37pm 
For the people who don't want structures stolen, use this in combination with "Smart Minify"
by Jaxe (loaded after this mod). This allows you to customise each building's weight and minify-ability, also from mods.
viirinsoftworks 18 Aug @ 6:29pm 
Stealing turrets isn't an issue I don't think. No one's ever stolen mine. I have stolen them from other colonies, after I wipe everyone out and then remove the batteries and solar panels so they don't work anymore.

I find it a fun challenge to try and NOT fight the base defenses so I can steal them. I get my guys shot up so much while they're running around disconnecting batteries.
viirinsoftworks 18 Aug @ 6:27pm 
I had been able to move Engraved Walls (from the mod of same name) but now I can't. Lucky for me I placed all my geysers before it got updated. Too bad I didn't put one on my ship before it got changed.
erdelf  [author] 18 Aug @ 4:04am 
sorry about that, but they were never supposed to be minified in the first place. Just an oversight that happens if I allow as much to be minified as people want ^^
Lucasif 17 Aug @ 11:20pm 
I had steam geyser's minified and then the update made them non minifiable and thus made them broken.
erdelf  [author] 17 Aug @ 4:05pm 
I probably could.. but I think it's fairer this way.

Don't steal my walls! is a mod that does things regarding that
BlueberryMuffin 17 Aug @ 1:23pm 
So can you prevent raiders from just swiping turrets and running off with them?
erdelf  [author] 16 Aug @ 4:51am 
can't say I've seen that yet. Do you perhaps have something like Fog of War mods on ?
Atomik Doctor 15 Aug @ 11:49am 
Hola! Love this mod. Saw there was a recent update - would this update possibly trigger all the un-mined stone on the map to have a graphical error (aka looks like uninvestigated space). Not the biggest deals as when I change locations on grav ship the stone in that map is fine. Just wondering if there was a way to mitigate this (if this mod is indeed the trigger) Great work tho and thanks for creating this mod!
V ! P 14 Aug @ 2:21am 
wow Fortified Wall 7.5k HP!!! reinstall to my ship and use it on my main base

OP :Fistofdosh:
AlexDuos 13 Aug @ 5:58pm 
MFW I realized this mod would let me capture those life support systems on orbital platforms and my power problems were solved forever
erdelf  [author] 12 Aug @ 9:48am 
errors like that should be handled more graciously now
WarezCrawler 12 Aug @ 9:13am 
I went through all of my disabled building, and removed the ones that showed in as errors in the logs. Now the errors are gone. Took a while.

Doing that got me thinking. How hard is it to allow for selecting multiple things to move (disable/enable) or being able to use double click or something?
erdelf  [author] 12 Aug @ 8:58am 
huh.. the "errors" are just left over configs of spots. that I took out of the things to be minified. harmless.
Frejoh466 12 Aug @ 8:40am 
@erdelf
Latest update seems to have broken something. Getting lots of ThingDef errors.

https://gist.github.com/HugsLibRecordKeeper/835848c1113410c37246f0fca1ad4b84
Tanosovo 12 Aug @ 8:31am 
Hey!! I have tue same bugs as WarezCrawler, seems the issue is something with ancients structures but i don’t know
WarezCrawler 12 Aug @ 6:15am 
Hi.

First of all, great mod - I always have this one on my game.

But:
I get a lot of errors after latest update - it seems to be on items where I have already disabled minifying. So I guess there is something going wrong here. It was the only mod to update since I played yesterday, with no errors.
Like

>>
Failed to find Verse.ThingDef named Blueprint_Install_VFEPD_DecalSymbolOne. There are 4526 defs of this type loaded.
Failed to find Verse.ThingDef named Blueprint_Install_VFEPD_ShipPart_ArchoShipAngle1x1_Thing. There are 4526 defs of this type loaded.
<<

stack trace example (part):
>>Failed to find Verse.ThingDef named Blueprint_Install_VFEPD_ShipPart_ArchoShipAngle1x1_Thing...
...
Verse.DefDatabase`1<Verse.ThingDef>:GetNamed (string,bool)
Verse.ThingDef:Named (string)
MinifyEverything.MinifyEverything:RemoveMinifiedFor (Verse.ThingDef)
MinifyEverything.MinifyEverything:GenerateImpliedDefsPostfix ()
S<<
LebendigesKissen 10 Aug @ 1:55am 
I can recreate the error if you want to. I am not 100% sure if that is the reason crashing the game but it's the only errors I get in the dev log. So I will test around a bit to recreate the errors and get more infos.
Skyl3lazer 9 Aug @ 12:45pm 
The last patch fixed the error spam for me in the log, thanks! I was losing significant UPS.
erdelf  [author] 9 Aug @ 12:14pm 
I mean.. what?
What specifically crashes and when ?
LebendigesKissen 9 Aug @ 8:15am 
Uninstalling and storing buildings rather than replacing it throws errors causing the game to crash at one point. I don't know if this is already known but this the only error occuring in my game which crashes irregulary. I will test on further if this is the real reason crashing my game but that's everything I can at this point
erdelf  [author] 9 Aug @ 2:29am 
so.. errors should be happening much less now.. you can enable ticking in the options again.

In other news.. you can minify a whole lot more now... do tell me if you encounter things that probably shouldn't be minified.
Hypersapien 8 Aug @ 4:05pm 
I don't know if anyone has noticed, but this mod makes moisture pumps kind of broken.

Instead of waiting half a year to dry out an area, just move the pump around and it immediately dries out the square under it.
i dont know if its only me but the decorations from odysey dlc cannot be minified and i dont see them in the config for the mod
Mave 4 Aug @ 11:10am 
Can confirm uninstalled power buildings seem to cause errors. In my case it was geothermal generator which is sad since it's a great feature for odyssey run
讨厌芥末 2 Aug @ 9:02am 
这个mod很好用,但是冲突很严重。我的500+常用的mod列表无法和此mod兼容,加了这个mod每次打开游戏就会崩溃。可惜我没法体验到这个mod的内容了。TAT
黄大胆 2 Aug @ 1:25am 
When I was playing the DLC Odyssey: Gravity Ship, I encountered a situation where a loop error occurs when disassembling and moving the vacuum barrier.