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I can check through what I need
[Ref D8E02331] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootUpdate_Patch1 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root)
Verse.Root_Play:Update ()
this was the most recent thing when i try to use the reinstall feature.
Hopefully thats more helpful than what i posted before, if not sorry again ^-^ i'll just have to play without for now
thanks for the response regardless
That includes no information.
Generally that looks like you just had something that isn't feeling too well about being minified, happens occasionally.
Getinspectstring exception on
blueprint_install_armytent896275
system.nullreferenceexception: object reference not set to an instance of an object
ref4abaa58c duplicate stacktrace
{and how many times did you get slapped saying it?}
Very niche issue it seems, coming from an old version config of the game before the ability to extract trees where I disabled them because it was weird. Didn't really see a single post on this. Suppose it makes sense because they are being minified by the game in vanilla, but it's just named something different.
Thx!
YES I AM AWARE THATS BROKEN , but I dont care ! Need my portable Steam vents lol
by Jaxe (loaded after this mod). This allows you to customise each building's weight and minify-ability, also from mods.
I find it a fun challenge to try and NOT fight the base defenses so I can steal them. I get my guys shot up so much while they're running around disconnecting batteries.
Don't steal my walls! is a mod that does things regarding that
OP
Doing that got me thinking. How hard is it to allow for selecting multiple things to move (disable/enable) or being able to use double click or something?
Latest update seems to have broken something. Getting lots of ThingDef errors.
https://gist.github.com/HugsLibRecordKeeper/835848c1113410c37246f0fca1ad4b84
First of all, great mod - I always have this one on my game.
But:
I get a lot of errors after latest update - it seems to be on items where I have already disabled minifying. So I guess there is something going wrong here. It was the only mod to update since I played yesterday, with no errors.
Like
>>
Failed to find Verse.ThingDef named Blueprint_Install_VFEPD_DecalSymbolOne. There are 4526 defs of this type loaded.
Failed to find Verse.ThingDef named Blueprint_Install_VFEPD_ShipPart_ArchoShipAngle1x1_Thing. There are 4526 defs of this type loaded.
<<
stack trace example (part):
>>Failed to find Verse.ThingDef named Blueprint_Install_VFEPD_ShipPart_ArchoShipAngle1x1_Thing...
...
Verse.DefDatabase`1<Verse.ThingDef>:GetNamed (string,bool)
Verse.ThingDef:Named (string)
MinifyEverything.MinifyEverything:RemoveMinifiedFor (Verse.ThingDef)
MinifyEverything.MinifyEverything:GenerateImpliedDefsPostfix ()
S<<
What specifically crashes and when ?
In other news.. you can minify a whole lot more now... do tell me if you encounter things that probably shouldn't be minified.
Instead of waiting half a year to dry out an area, just move the pump around and it immediately dries out the square under it.