Sid Meier's Civilization VI

Sid Meier's Civilization VI

Time X2 All In One
47 Comments
dameasymode73 28 Feb, 2023 @ 11:53am 
Moin moin ( Hello hello ) ok i think i try your Mod whit Babylon PotatoMCWisy played it wiht Suleman so i will come back and give a feed back <3 peace out bye
alex29mc [ BZH ]  [author] 15 Jan, 2023 @ 11:46pm 
I'm testing update. It's seems not be compatible with "random Tech and Civic mode" game options.
I don't know if "dramatic age mode" work too.
alex29mc [ BZH ]  [author] 15 Jan, 2023 @ 9:25am 
UPDATE 15/01/23: Era Update and GreatPerson Fix
alex29mc [ BZH ]  [author] 16 May, 2020 @ 12:36am 
STEAM UPDATE IS HERE !!!
Cosmic Fox 15 May, 2020 @ 3:18pm 
Hosting it on Nexus is problematic for me, it is not sending email to validate and this is mod I always use.. dang it.. WORST place to host is where you MUST register.. >:^D
alex29mc [ BZH ]  [author] 4 May, 2020 @ 10:40am 
Hello Update Is coming !!! R&F and GS
schwooper 9 Apr, 2020 @ 4:33pm 
How do I get this to work? I subscribed but nothing has changed
AOE2.GG | MattWithAHat 2 Aug, 2019 @ 7:30am 
It would be nice if there was an option in the game where you can set the multiplicator. So I have your 5x and 2x now installed. The 2x has higher priority?
Supremax67 15 Mar, 2019 @ 9:51pm 
I have a working GS version for extended Civics, science and Eras; since those items specifically moves through fast through the game. If I get enough download, I may consider adding more mods, if time permits.
Please see my working GS Version. Thanks
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1684010848
jojopopoechen 28 Feb, 2018 @ 7:22am 
Hmm I'm in Renaissance but year is 500 BC???
Hewlett Craphard 20 Feb, 2018 @ 1:08pm 
Yeah, it works with R&F, but seems to make staying in golden ages way too easy. I've had one dark age (only by two era points and I was trying to get a dark age lol) in an entire game so far.
Also, is anyone getting issues with aircraft with this mod? I'm a fair way into a game and I can't seem to attack anything at all with aircraft as outlined here:

http://gtm.steamproxy.vip/app/289070/discussions/3/2860219962100353994/

I am just trying to narrow down which mod(s), if any, might be causing my issues.
I highly doubt it is this one, but I just have to be sure.
KrumStrashni 19 Feb, 2018 @ 7:46am 
what about the era scores? If they remain unadressed, the game will be unbalanced
kevinhann 16 Feb, 2018 @ 12:43pm 
Is it better/different than the Take Your Time mods?
alexanderyou 16 Feb, 2018 @ 12:42pm 
@kevinhann I've been using it with R&F.
kevinhann 16 Feb, 2018 @ 12:35pm 
does it work with R&F? anybody tried it yet?
alexanderyou 10 Feb, 2018 @ 3:34pm 
Since this increases tech/civic cost, I think it should also increase the era score needed for normal/golden ages since you have much more time to do it. Maybe not doubling it, but something along those lines.
HB 23 Jan, 2018 @ 1:49pm 
The turn date is out of whack, perhaps changing the marathon speed to a 6000 turns for instance, might be an improvement, although its only a cosmetic thing.
Ie maybe 4 times the rate of turns at present to get the ingame date looking better.
alex29mc [ BZH ]  [author] 7 Dec, 2017 @ 6:32am 
He is make to work with all tech and Cultural advancement. It change vanilla cost by th number X. It doest change file.
The crash may be due to the number of IA units make. Mod make it because he have finished all his building.
alexanderyou 6 Dec, 2017 @ 5:41pm 
Will this work with mods that add new techs or change the cost of vanilla techs? Like does it do a blanked modifier or does it change the files?
KrumStrashni 25 Sep, 2017 @ 4:18am 
Does anyone experience a crash at turn 114 with he mod on?
Koldonn 6 Aug, 2017 @ 12:05pm 
ok
alex29mc [ BZH ]  [author] 6 Aug, 2017 @ 11:39am 
Problem is about turn rate. I can do it one but it will have an effect just for marathon game until medieval era. For the other speed, i can /2 the cost of all but on your game, you will not have any effect, This is about your PowerTech/Turn we can't divide 1 turn by one turn.
Ex: Tech cost 50. X2 faster make Tech cost 25, You will take 2 turn If you have 20 powers you probably will take 2 turn to have It and 3 for the faster, with bonus for the next, on marathon.
Marathon speed make better for it, but the faster Era you will use, no change you will have.
I will see to do it but i can't do it now,i could do it this week end....
Koldonn 6 Aug, 2017 @ 10:54am 
but im just reccomending, dont do it if you dont want to
Koldonn 6 Aug, 2017 @ 10:54am 
yah, i love the take your time tho, when i want to have longer classical eras, i use it and start in the classical era! when i just want a faster game, there is none );
alex29mc [ BZH ]  [author] 6 Aug, 2017 @ 10:13am 
Do you want Tech Civics GP and TimeYears are X2 Faster?
Koldonn 5 Aug, 2017 @ 10:49am 
can you do a X0.5
alex29mc [ BZH ]  [author] 17 Jun, 2017 @ 9:41am 
Ha ok, maybe progress about turn because i have see the cityState make more units but less than empire who make fully army with this mod. Normal this action is more expansive.
Robert Habeck 17 Jun, 2017 @ 9:25am 
i was talking about taking controll of a military of a city state for an x amount of money.
It seems the costs are going up too fast.
alex29mc [ BZH ]  [author] 17 Jun, 2017 @ 9:23am 
sorry for my franglish...
alex29mc [ BZH ]  [author] 17 Jun, 2017 @ 9:23am 
Zhe langage frontier you should said....:steamhappy:
UpTide 17 Jun, 2017 @ 9:17am 
seems there is a language barrier. ha ha.
alex29mc [ BZH ]  [author] 17 Jun, 2017 @ 8:27am 
For Uptide post: I am all right, but game make it in option too, and you have now possibilitie to make guard stand for units, who make unit break her turn automaticly.
For FikoduPenner: Conscription policie can help you : Unit maintenance reduced by 1 Civ6Gold Gold per turn per unit. Ancient era start is hard with this mod due to probably lack of gold things , you should begin on Classical era.
Unfortunately, no mod for units cost or unit maintenance on workshop.
Robert Habeck 16 Jun, 2017 @ 2:44pm 
hey. could there be a problem with your mod when it comes to "pay" for the military of a city state? it costs a very high amount of money , which makes me thinking ur mod makes it increbdible expensive to get ther military.
UpTide 11 Jun, 2017 @ 9:05am 
Works wonderfully. Units stay effective for longer, armies may actually be fielded. Works wonderful for what it is. (personal request alex, can you make the game not jump to the next unit if a unit is already selected? it really ticks me off; not something your mod does, but something the base game does.)
alex29mc [ BZH ]  [author] 29 Mar, 2017 @ 8:01am 
Yes. Work normaly fine with it. I have tested it without bug.
gaborp 28 Mar, 2017 @ 10:09am 
Is it spring update compatible?
alex29mc [ BZH ]  [author] 14 Mar, 2017 @ 7:15am 
Yes it does.
End game is not about number of turns but about date.
The game finish at 2050 ( defaut ). You can change it at when you create New Map menu.
Years TIme X mod has been implented in thie mod. It reduce this time depend of your TimeX preset as laid down, don't wory.
Aeadin 12 Mar, 2017 @ 10:53pm 
Does this change total number of turns until game ends. Would hate for the game to end and still be running with chariots :)
alex29mc [ BZH ]  [author] 2 Mar, 2017 @ 8:09am 
i has update Old Id from Old version. There were the same ID for X2 X5 X10 so due to the new Official game update how check it and auto-disable the same i have reset it.
I never do new ID now.
See at the bottom of this post i have read soluton you may have this old ID mod...
Kepos 2 Mar, 2017 @ 1:42am 
Seems your latest update is braking savegames. Will this be solved with next update or should I better re-load old version?
Piya 28 Feb, 2017 @ 9:03am 
I will!
alex29mc [ BZH ]  [author] 28 Feb, 2017 @ 8:42am 
Or copy 871985938 on C:\Users\Documents\My Games\Sid Meier's Civilization VI\mods
Change ID i have give
un-suscribe
Re-suscribe after party please...:steamhappy:
alex29mc [ BZH ]  [author] 28 Feb, 2017 @ 8:39am 
Go to
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\871985938
Open TimeX2AIO.modinfo
<Mod id="26E5BACC-67DE-9F16-2527-68B226D3188A" version="1">

This was the last older IDmod i haved to change...sorry
If it check the wrong ID later, set Read Only this file...
Don't forget to re suscribe after your party
Piya 28 Feb, 2017 @ 8:36am 
COOL!
Really like your mod!
thx.
alex29mc [ BZH ]  [author] 28 Feb, 2017 @ 8:32am 
yes wait...
Piya 28 Feb, 2017 @ 8:29am 
After your last upgrade, I cannot open my save game .. any chance to play that match again?
pedro/rojoh5 26 Feb, 2017 @ 10:44am 
restart button ftw!