Total War: SHOGUN 2

Total War: SHOGUN 2

Cannon Fodder units
41 Comments
seasickbunny 3 Apr, 2021 @ 6:58pm 
idk if the dev is still active but could there be maybe a separate mod so the ai doesnt recruit them it makes it hard to auto resolve battles i dont want to be in (but still the chaos is amazing):steamthumbsup:
TheRoyalBastard 13 Jan, 2021 @ 5:03am 
And here is a mod that handles cannon fodder better than CA. Massive numbers, excellent morale, and shit stats across the board. They are helpless in radious, but strangely useful in Darthmod.
Nikko 28 Sep, 2020 @ 11:01pm 
Could you make a version where they are wearing kimono or normal clothing. Its kinda weird to have fully decked geared dudes not fight for crap lol. Just to make them look more unprofessional
Yasha 30 Mar, 2018 @ 4:12am 
Will you make a version of these Cannon Fodder but as a yari ashigaru?
IIMATIRiX 24 Jan, 2018 @ 12:41pm 
is ther no kachi(samurai) units included in this mod?
NokotaMustang 15 Nov, 2017 @ 4:41pm 
So you can buy a full stack to defend a castle? Would it be a disaster? :P
Yeazzal 17 Sep, 2017 @ 10:21am 
I love this mod! The idiots recruit them and their an easy kill!
Sherman's Strongest Poet 16 Aug, 2017 @ 5:41pm 
I don't know if I've asked this before, but I would love if you would make gun cannon fodder? With only 1 accuarcy point along with only 1 point for everything else. Just an idea, I think I may have asked for this once but if I did I didn't get a response. Thanks for this mod by the way it is absolutely brilliant!
Vaskonios 3 11 Aug, 2017 @ 9:19pm 
Oh, and i thought they were larger crew for artillery
Vaskonios 3 11 Aug, 2017 @ 9:10pm 
Why are they named "cannon"?
Gakuen Babysitter 27 May, 2017 @ 6:32pm 
@KaiserSalad Yes, unfortunately or fortunately.
Wasabilord123 16 May, 2017 @ 7:34pm 
Do the AI factions recruit cannon fodder units in the campaign as well?
Gakuen Babysitter 21 Apr, 2017 @ 8:43am 
So when I started a new campaign with Otomo, it worked. But when I started another new campaign with Ikko Ikki, it didn't work. Any idea why?
GhazghkullMagUrukThraka 31 Mar, 2017 @ 6:07pm 
THANK YOU SO MUCH FOR THIS MOD!
ውሻ  [author] 29 Mar, 2017 @ 3:47pm 
@Zacharyattack2002 Cavalry units not dismounting? I just checked and they could dismount just fine. Maybe conflicting mods?
zacharyattack2002 29 Mar, 2017 @ 8:13am 
can you make spear becase calvary units dont dissmount.
great mod BTW
ውሻ  [author] 27 Mar, 2017 @ 4:23pm 
@Hooooo No you do not.

@ColossusMidget Does Darthmod have any custom units? If it does, as long as the unique_index values in the unit table are not from 2000 to 2003 and the key values in the building_units_allowed table are not from 6500 to 6527, I don't think there would be any conflicts with Darthmod. You can use Pack File Manager to check. Of course, if Darthmod doesn't have any custom units in the first place, then it should be compatible.
Lemon 27 Mar, 2017 @ 3:30am 
is this compatible with DM?

hooooooooooo 27 Mar, 2017 @ 3:11am 
Hi, just downloaded the mod... wondering if it needs me to start a new campaign for it to work... thanks!

TreeCrown 26 Mar, 2017 @ 6:19pm 
......
Alexander 26 Mar, 2017 @ 5:56pm 
So you got actual japanese not french people dressed like japanese because the actual japanese don't know surrender but the french dressed as japanese rout after a papercut.
ውሻ  [author] 26 Mar, 2017 @ 7:49am 
@Haze22 That would explain the dark screen when hovering your mouse over the unit cards. Sadly, I have no idea how I can correct this problem in a non-English version of Shogun 2.
Ivan Teurer 26 Mar, 2017 @ 4:38am 
i just made a giant block out of my own infantry and fired on them with a gatling gun, i gave the enemies a wooden cannon so they couldnt attack me
tree 25 Mar, 2017 @ 10:54am 
These are real people with families not cannon fodder!
Sherman's Strongest Poet 24 Mar, 2017 @ 2:09pm 
one question: you don't have do, it's just a thought, but is it possible to make firelock cannon fodder with only 1 point for each skill? Like the rest of the units, basically. Just a thought.
Haze22 23 Mar, 2017 @ 11:51pm 
Well, nope. I use Polish one.
ውሻ  [author] 23 Mar, 2017 @ 2:49pm 
@Haze22 Do you have the English version of Shogun 2?
Haze22 22 Mar, 2017 @ 8:31am 
ዐረዐ@ Pack file manager? Nope
ውሻ  [author] 21 Mar, 2017 @ 3:27pm 
@Haze22 You problem seems to be caused by the units.loc table in the mod file. However, I'm not getting that problem and checking my mod file, everything looks fine.

Do you know how to use Pack File Manager? If so, look under text -> db. Make sure the unit name table is named units_fodder.loc, not units.loc.
Haze22 21 Mar, 2017 @ 8:00am 
Do you know how to fix error that makes screen dark when pointing mouse at their unit card?
ogo 19 Mar, 2017 @ 2:12pm 
is this for fotS?

zacharyattack2002 19 Mar, 2017 @ 5:07am 
finnaly a mod that works to my specification.Cheers mate
Sherman's Strongest Poet 18 Mar, 2017 @ 7:13pm 
I love this. I love playing outnumbered but fighting units that are absolute shit at fighting. It is always so satisfying to watch as all the enemy get killed on mass in a foolish charge against my fortified units. I love this!
武田士織 17 Mar, 2017 @ 7:35pm 
this is hilarious love it
ObLifting 4 Mar, 2017 @ 1:37pm 
Oh, then I am satisfied. I though the units took 1 turn to recruit.

These units have a hourglass next to the time it takes for them to be recruited?

That is 0 turn recruitment.
ውሻ  [author] 4 Mar, 2017 @ 12:50pm 
@MoshedZ Well, these units already have 0 turn recruitment, so I don't know what else I can do. If you want to have instant recruitment a la the agents, then you're better off asking the guys who created Darth Mod on how they did that.

If you want to, you may upload your instant recruit version of this mod onto the workshop.
ObLifting 4 Mar, 2017 @ 11:49am 
See Darthmod, you can instantly recruit Yari Ashigaru in that mod.
ውሻ  [author] 4 Mar, 2017 @ 8:36am 
@MoshedZ Shogun 2 doesn't allow you to instantly recruit military units.
ObLifting 3 Mar, 2017 @ 9:42am 
please have 0 turn recruitment
ObLifting 3 Mar, 2017 @ 9:41am 
dafuq, I mean I like this, but wtf