Sid Meier's Civilization VI

Sid Meier's Civilization VI

Starting Scout
16 Comments
FishRaposo 21 May, 2023 @ 4:13pm 
I have a bunch of mods that make scouts super relevant early one, this was icing on the cake.
SmartBobomb 26 Aug, 2019 @ 9:11pm 
@tilarium Thanks man, was curious about that.
tilarium 17 Feb, 2019 @ 9:14am 
Just wanted to report that the mod is working fine in Gathering Storm and you can safely enable it.
RJ Dork Bard 11 Dec, 2017 @ 7:50am 
cyndndra did you check too see if the max religons had been founded?
cyndndra 13 Oct, 2017 @ 10:37pm 
There may be a bug. I have played 2 games with this mod and both times at about turn 90-100 my Great Prophet policy card vanithed without generating a Great Prophet or remaining in my card pool
Cpt. Carnage 31 Jul, 2017 @ 3:17am 
Update this please
Black Edge 17 May, 2017 @ 12:52pm 
Any way to possible make a mod that adds a starting Great Prophet? Playing on a super huge map with every civ on emperor and whats happening is since the AI has so much extra production they're all earning their great prophets way before me and it actually literally runs out of possible great prophets to earn so I can't found a religion.
Growlanser 28 Feb, 2017 @ 7:54pm 
@Azathoth there's another starting scout mod that doesn't remove the warrior, much better, look it up.
Steven 28 Feb, 2017 @ 9:32am 
"not sure this is a good idea as scouts make poor defence against barbs who always spawn close to you" then make a warrior? This mod just means you can get an even earlier start at exploration. 4 turns later you can have a warrior if you want.
CantGetRiight 26 Feb, 2017 @ 10:40pm 
could use some work
neededlotus5 26 Feb, 2017 @ 8:49pm 
not sure this is a good idea as scouts make poor defence against barbs who always spawn close to you
A Windmill Full Of Corpses 25 Feb, 2017 @ 7:42pm 
One of my favorite mods from Civ5, one of the first I looked for onc they added workshop support for 6 lol.
RJ Dork Bard 25 Feb, 2017 @ 4:52pm 
#stressremover
toonboy01  [author] 25 Feb, 2017 @ 3:36pm 
Thanks for the compliments.
inahut 25 Feb, 2017 @ 11:19am 
I like having this mod option. Thank you. Favorited.
BloodGriffin 25 Feb, 2017 @ 7:07am 
nice idea. A scout is a bit more risky at the beginning, because of aggressive barbs and some civs like aztecs and sumer, but gives you a more usefull unit.