Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unit Report Screen
48 Comments
leszek.j966 4 Jun, 2020 @ 10:31pm 
this mod is incompatible with the current version of the game :(
Black Rose 8 Mar, 2019 @ 3:49pm 
Sad to hear that. Thank you for the good work. Cheer up, live and thrive :)
Socracle 19 Feb, 2019 @ 6:17pm 
Aw man, thats sad news, I prefer this over the Better Report Screen any day :(
gmiller7138  [author] 18 Feb, 2019 @ 12:29pm 
I agree with Raven_2012, use the Better Report Screen. I stopped playing Civ 6 and don't plan on getting the expansions. The author has done a a great job and expanded upon the Report Screen moreso than I ever could.
Royal Raven 17 Feb, 2019 @ 5:16pm 
Just use Better Report Screen, it surpasses this mod. Plus the modder over there is more active and has other, really great mods.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1312585482
BLÀde 17 Feb, 2019 @ 10:29am 
don't think his coming back he hasn't been online in over a month
Kurt 16 Feb, 2019 @ 10:45am 
update pls =)
BLÀde 16 Feb, 2019 @ 12:33am 
wow i miss this mod especially when you build the terracotta army
Azmodan 14 Feb, 2019 @ 4:22am 
any update for GS?
tdurden527 19 Jan, 2019 @ 10:22am 
Love u and ur mod:) Any chance of getting a map to show where the units r like in Civ3?
Asmodeus 25 Nov, 2018 @ 4:35am 
is there any shortcut to open the menu instead of clickingit everytime? thank you
Finarfin 31 Mar, 2018 @ 12:33pm 
I started new game with this mod, but it doesn't seem to be active in the game, i.e. I don't a Current Deals or Units tab. Does anyone know why this might be?
regeneration64 27 Feb, 2018 @ 5:57am 
Would it be possible to allow the unit report screen to sort by type as a default?
grcoldren 23 Feb, 2018 @ 11:45am 
It works, but you lose some information on the city status report. R&F added a couple columns to that report.
Royal Raven 23 Feb, 2018 @ 10:51am 
@Broadhurst Monk, it works fine with no issues in R&F.
Broadhurst Monk 23 Feb, 2018 @ 12:11am 
Any news about an update? Please and thank you!
Cobber [1st M.I.] 22 Feb, 2018 @ 3:42am 
Should have added that this mod is by far the most efficient way to keep track of where all of your units are at any given time, especially if they are spread out across a huge map
Cobber [1st M.I.] 22 Feb, 2018 @ 3:40am 
I second (and third) what Autism Simulator just said, with the incompatibility with Military Doctrines post-expansion that I identified below resolved as well if possible please
IamLegend 22 Feb, 2018 @ 3:03am 
will this mod get an update at some point? Would like to use it again for R&F
Cobber [1st M.I.] 14 Feb, 2018 @ 3:34am 
I should add that I've also alerted the author of Military Doctrines of this issue, so now you both know that unfortunately it is an issue now when previously it wasn't.
Cobber [1st M.I.] 14 Feb, 2018 @ 3:32am 
@gmiller7138: I've discovered an incompatibility post-expansion between this mod and Military Doctrines that wasn't an issue before the expansion's launch. Basically this mod is preventing the promotions screen with the new unit promotions introduced by Military Doctrines from appearing properly, namely the promotions are not appearing at all and there is just a blank spot where they would normally be, and clicking in any of those spots does nothing either.
Amazombie 8 Feb, 2018 @ 2:13pm 
Might be worth adding. with the new expansion. Not sure about just the patch. But it does not show that larger button, thats intended. Its now listed with all the other reports on the little check mark icon. Personally I love this, really cleans it up
Pert Boioioing 8 Feb, 2018 @ 1:21am 
So far it doesn't crash the game and from what I can tell the data seem accurate but at the very least it will probably need to be updated to show "Loyalty" in a column in the "City Status" page. I don't know whether it will crash as the game progresses though.
Cobber [1st M.I.] 8 Feb, 2018 @ 1:11am 
Is this mod going to need updating now that the expansion has gone live? I'd be very surprised if it didn't require some sort of tweak to be compatible and usuable with the new expansion to be honest.
tdurden527 31 Dec, 2017 @ 12:55pm 
Under yeild, food . . . the food is a total raised. Net after consumption is the key.
gmiller7138  [author] 20 Oct, 2017 @ 12:28pm 
I just tried it real fast and it looks like it still is working as intended
Itzgeez 20 Oct, 2017 @ 11:07am 
Does it work with October patch
Craftking 10 Sep, 2017 @ 7:01am 
It is working for me. Thanks.
Zed [FR] 6 Sep, 2017 @ 10:28pm 
Mod not compatible with Leader Pack: Nubia by JFD
Limygeorge 5 Aug, 2017 @ 3:04am 
Yes, I agree, seems to work just as well after recent update. Thanks Dev!!
Cobber [1st M.I.] 30 Jul, 2017 @ 6:23pm 
@ Lanthrudar: From what I have seen so far in my brand new post-patch game it does appear to be both compatible and fully functional, but I haven't had a close or extensive look to be certain.
Lanthrudar 30 Jul, 2017 @ 5:51pm 
Has this mod been verified against the new DLC?
Limygeorge 25 Jul, 2017 @ 6:54am 
As others have said, please keep to update this standalone version. Thank you very much.
(I don't really like the CQUI mod, but this (yours) is great!)
Jonesy 25 Jul, 2017 @ 6:31am 
Fantastic mod. Please keep updating the stand alone version. Thank you very much.
Altonu 28 Jun, 2017 @ 11:50am 
Very helpful mod, but would it be possible to add experience for religious units (I don't have spies in current game, so I dont know if this mod shows their exp, but being able to see exp for them would be nice to see too if its not already in this mod).

An option to see per unit upkeep expense would be nice too, but at least thats in the civopedia.
Lanthrudar 10 May, 2017 @ 11:15am 
Please continue to update this as a stand-alone. I *don't* like all the 'features' of CQUI, and since there is no way to toggle each bit of CQUI off and on, I'll continue to use this as a stand-alone. I am sure others out there feel the same way. Thanks!
Limygeorge 30 Apr, 2017 @ 12:34pm 
Simple, but so useful. Thanks. This improved the whole experience for me. Favourited.
Arnauds29 1 Apr, 2017 @ 1:09pm 
Ma fenêtre "Rapport " n'affiche pas l'onglet "Unit". Quelqu'un aurait une solution à mon problème ?
Pert Boioioing 29 Mar, 2017 @ 1:47pm 
I actually have one small unsolicited suggestion, I started a new game with the latest patch and forgot to enable your mod beforehand then realized my mistake in the later-game when it was too late to enable it. I tested this and it works, would it be possible for you to add the following line to the <Properties> section of the .modinfo file to allow enabling and disabling of your mod whenever the player desires:

<AffectsSavedGames>0</AffectsSavedGames>

I'm not sure if the modtools/workshop uploader system allows toggling this feature (like Civ 5 and BERT's modtools did) or if it's possible to manually add the line before uploading to the workshop but it would be nice if this were part of the mod proper to save time from having to manually edit the file if/when you update your mod.

No big deal either way but it would be convenient.
gkarjr 4 Mar, 2017 @ 3:08pm 
This is a great mod and gives you information that's simply not anywhere else in the game. Thank you!
笑笑 2 Mar, 2017 @ 8:14pm 
  *最新版本的这个mod CQUI国防部的一部分。如果您使用的是,国防部(我不明白为什么你不会),那么你不需要这个mod,因为它已经安装。* *
  
  这个mod提高报告的屏幕,和夏季的补丁。
  
  单位选项卡:
  将你所有的单位分解成军事等团体(由陆/海/空),平民和支持,交易员、间谍和伟大的人民。
  
  单位统计列出基于哪一组分配给它们。例如,军事单位wi
zEYumua 1 Mar, 2017 @ 11:19pm 
1
gmiller7138  [author] 24 Feb, 2017 @ 8:09pm 
@PertBoioioing
Awesome, glad you enjoy it. If you have CQUI, you don't necessarily need URS as its incorporated. However, some people may not want all that CQUI offers and there are still a few bugs/wrinkles they are sorting out, so that may be a turn off if you don't want to deal with that. I know CQUI has issues with scenarios currently; URS still works.

Whenever I updated URS, the CQUI team was pretty quick to follow suit so that they had the latest version. I don't really have any more plans to update URS other than making sure it is compatible with any new patches/updates that Firaxis brings out, so no worries there.

In any event, I don't see the stand alone version being made obsolete unless Firaxis releases their own version.
Pert Boioioing 24 Feb, 2017 @ 5:33pm 
Thanks a lot for this mod gmiller, it's been my personal #1 essential mod (even moreso than CQUI) since I got Civ 6 last year and I really appreciate your work. I'm glad it's now included in CQUI but I hope the version incorporated with that mod doesn't make your standalone version obsolete.
gmiller7138  [author] 24 Feb, 2017 @ 5:13pm 
Yes, it's part of CQUI so if you have that, you are good.
Royal Raven 24 Feb, 2017 @ 3:33pm 
Is this included in the CQUI (Weekly)? I was using it and it seems like its in there, I just want to know so I don't enable this mod while I have CQUI enabled.
Kody 24 Feb, 2017 @ 11:36am 
This mod has been on my essential list since I discovered it. It actually makes the report screens usable.
zarrazee 24 Feb, 2017 @ 9:29am 
Great to see this mod on the workshop. One of my favourite mods from Civfanatics. Thanks!