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you have moved the "techapp_modifications_nuclear_missile" to checm-root, howewer the "techapp_atmospheric_renewer" is nowhere to be found.
was there a reason for that, or did you overlook that technology?
Duing my latest game i saw that all my planets actually auto-built that item, except my homeworld. After checking the moral, i realiezed that my homeworld was at 100%, while all others were at 65%. So just like with some planets not building pollution infrastructure (due to not needing it) some planets also do not build moral infrastructure if moral is high enough.
Thx though for your time :)
I actually don't have much experience setting up and testing the auto build queues, so you might find some more helpful answers if you ask on the UCP thread in the main forums.
SInce i m unsure which is the correct one, i added all 3 versions, yet it still does not autobuild
- item: structure_pleasure_dome #400
- item: structure_pleasure_dome_mod #350
- item: structure_pleasure_dome_5x #200
https://postimg.cc/4H6Sd8F9
STT no longer contains the government building as of v2.0. Deep sea cooling and subterranean farms are not in the original 5X tree or STT. They were removed from 5X to fit the balance of that mod.
Also I wonder if the tech tree with STT is incomplete or not up to date anymore, see the comments below.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2751810821
I did it in your order and I started with computers 1 and biology 1. This is the expected result since the way starting techs work is you have to research the prerequisite tech first, and then the starting tech is unlocked. So physics 1 will unlock once I get pre warp physics. I was unable to reproduce starting with physics or physics being under construction 1 though.
5X - The Ultimate Balance Mod v5.1.1
Unofficial Code Patch
Unofficial Code Patch Steam Workshop
Diverse Specials and Massive Planets v2.5 - 5X/UCP Compatible
5X UCP Compatibility Mod (5XCPC)
Split Tech Tree (5X Addon) v2.0
Tactical Mod 3.2a
All AI + 5X Galaxies v1.7
Custom 5X and DSMP Assets
Assets
I doubt this changes on different settings, but you also might want to check on a different seed or other settings
I'd like to think I've got a good middle ground going with regard to these issues, but I'm open to specific suggestions on tech tree changes to give more interesting choices.
The only tech you can't ignore are "passive" techs, like miniaturizations or weapons modifications for instance. Those tech would be "forced", but you would still have to make a choice on the other techs which are on these nodes. What do you think about it ?
5X
UCP
DSMP
5XCPC
STT