The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Alchemy Ingredient Storage
57 kommentarer
monizemedina 10 jun, 2024 @ 14:35 
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pukepok 25 maj, 2020 @ 20:28 
the satchel simply doesnt appear, im at solitude house and after subscribing to this worksshop, and lanunch the game, it looks like it does nothig, help :c
Der_Masterchief 10 jan, 2015 @ 4:16 
Stupid question: Is it possible to extend the Plugin for Dawnguard/Dragonborn/Hearthfire? Would be REALLY appreciated! (as for me I'm not clever enough to to it myself :( )
wolf13345 11 jan, 2014 @ 0:01 
Had to uninstall due to mod conflict and now i cannot use my alchemy station in riften home.
Pan matematyk 8 dec, 2013 @ 12:06 
Supports Heartfire?
Bert 31 aug, 2013 @ 21:07 
Brilliant! No more accidentally eating what I'm trying to store.
xerokool 31 jul, 2013 @ 22:03 
everytime save and log out... all the items get removed from the satchel ... was alot of nice ingrediants ; .. :(
LeonTheProfessional 13 maj, 2013 @ 21:07 
Just wondering, what does this mod do that your other mod, "Automatic Item Storage" doesn't do?
Epistolary Librarian Black 15 mar, 2013 @ 19:31 
Who ever made this mod please do a update to include the dlc plants and able to work in hearthfire homes some day, I agree with everyone here if you use alchemy at all download this mod its the best.
stiflerlive 11 jan, 2013 @ 2:53 
make this portable and it will be amazing no more many satchels just 1 with no weight i am always overweight with alchemy items and forced to carryweight potions to home
Zootoxin 10 okt, 2012 @ 9:43 
As a hunter character I don't really use player home's I tend to use the camping mods, would absolutely love to see a portable version of this.
Thanks
Mattman 11 sep, 2012 @ 19:43 
Nice job! Could you make a chest in every home that works the same way for items used in Blacksmithing?
maiker 21 aug, 2012 @ 12:30 
@maplealmond, this is a Dawnguard bug. Happened to me. Do a quick search on google to find the fix.
Listener 7 aug, 2012 @ 0:35 
Is there anyway you can make this work for the Brumjunaar Extended mod? A really useful mod anyway. Why didn't they have this in the first place?
maplealmond 5 aug, 2012 @ 23:54 
Installed this mod on new playthrough. When I go to buy the alchemy lab for my home in Breezehome, the lab does not appear, and the dialogue option remains.
Vault76Survivor 21 jun, 2012 @ 2:42 
As a player who pretty much goes heavy Alchemy every game, this is a feature I've been LONG waiting to get, so it was pretty nice to see this mod which didn't change any balance issues, but just made alchemy less tedious. In short... well done! This is the only mod I'm using, and I'll be hard pressed to find a scenario where I'll be removing it. :)
Babo 20 jun, 2012 @ 0:28 
Update: Found my ingredients, I had to load the previous, dirty save (which had been made before i uninstalled and reinstalled both the game and the mod). So everyone should make sure that you take ingredients out of your satchel if you want to re-install the game or the mod, otherwise they're gone.
Babo 19 jun, 2012 @ 22:09 
Pls help me, I forgot to empty the satchel in Honeyside (Riften) before resintalling the game and your mod, now the satchet is empty, what can i do ? Pls don't tell me they're really gone T.T
oldbull56 17 jun, 2012 @ 20:00 
I wish I had this mod on my first playthrough :) But I've got it now and it does just what I need it to do and nothing more...perfect!! Thanks for this!
Ashenfire 24 maj, 2012 @ 21:54 
I have used this mod for months now, guess 'liking' this mod now is better than never. No need to switch to the other Breezehome mod when this one is wonderful.
Ihmislehma 13 maj, 2012 @ 11:56 
Thanks you very much for this great mod. Saves a whole lot of time!

Zhaneel 10 mar, 2012 @ 14:28 
I'm getting the request to store now. Seems like was just the first load? I did have stuff but it is being asked now.
Manilla Turtle  [skapare] 8 mar, 2012 @ 20:19 
Scottbee, the creater of Better Breezehome is working on making his mod compatible with mine. As for the the issue with people not being asked to store ingredients: It will not ask you to store ingredients if you have none on you. Can someone confirm that that they're not being asked to store when they for sure have ingredients on them?
Mashed 8 mar, 2012 @ 14:51 
The same as "Manila and Zhaneel"...not being asked how I want to store. Just all or nothing vanilla version, so that is why I thought it might be the "Better Breezehome" mod, however the mod in question does not come with an alchemy station, I bought this one for the Jarls man and added it to the house.
Mashed 8 mar, 2012 @ 14:47 
Too bad. I was looking forward to this mod but it wil not work with the "Better Breezehome" mod.
Manilla Turtle  [skapare] 5 mar, 2012 @ 21:03 
Do you have any ingredients on you? If you don't have any ingredients on you it won't ask you to store anything (for obvious reasons). If you do have ingredients and it's not asking you then it's a problem I need to look into.
Zhaneel 4 mar, 2012 @ 20:19 
It seems like after the new patch I'm not being asked to store ingrediants in my Breezehome alchemy satchel (only home I have).

I also run SkyUI (and SKSE) and the basic Arrow Crafting mod. This means I launch Steam to check for updates and then use the SKSE launcher to play.
Manilla Turtle  [skapare] 2 mar, 2012 @ 10:04 
Yes, there is. I could apply the script the base object of the satchels, but I'm kind of against it. I don't like altering base objects like that, I consider it to be "Dirty Modding". Also, I personally don't want every satchel in the game asking me to store ingredients, it's kind of weird. But if there's a specific place you want me add a satchel, let me know and I can do it. For people who really want the script on every satchel in the game I'll probably go ahead and upload an alternate version on the Nexus.
Jørgen Oktober 2 mar, 2012 @ 9:34 
Is there a way to make every satchel in the world behave like this?
-Q¡)†ri£Øßite 27 feb, 2012 @ 12:51 
@VeeDubb65 , great idea will be considered
Manilla Turtle  [skapare] 23 feb, 2012 @ 0:17 
Ah, I see. I shall fix that Crimson Nirnroot problem forthwith. I orginally assumed it was a quest item when I made this mod so I didn't add it.
As for the other issue, I'll look into it but unfortunately making this mod compatible with Better Breezehome probably isn't possible. However, if you know how to use the Creation Kit you can easily move the satchel to wherever you want. You could presumably do this with console commands as well.
jlcd 22 feb, 2012 @ 8:24 
Very nice!
2 minor problems:
- using Better Breezehome mod, the satchel hovers 6 inches above the table
- doesn't automatically store Crimson Nirnroot
VeeDubb65 20 feb, 2012 @ 0:35 
I don't know if it's possible, but the only thing that would make this better would be if you could use the ingredients for making potions while they're in the special satchel.
Manilla Turtle  [skapare] 19 feb, 2012 @ 7:54 
You just apply the script to the container you want and it should work.
SHiLLySiT 18 feb, 2012 @ 21:35 
How do you apply this to other containers? I'm using a mod that adds a campsite which I use as a home, so I'd like to have this store all functionality there also.
Zhaneel 17 feb, 2012 @ 22:45 
@Manilla Thanks for hte ideas. I did try on old saves and making sure the data files were uninstalled. Not sure what the issue was. I've played a bit since then and I can live with the loss, but I'll still maybe try the console trick.
Manilla Turtle  [skapare] 17 feb, 2012 @ 8:56 
It does now ^_^
rockin-n-rollin 17 feb, 2012 @ 3:49 
Does this work with the Archmage Quarters Encanting Table for players who have unlocked the quest and been rewarded with the living accommodation?
-Q¡)†ri£Øßite 17 feb, 2012 @ 1:10 
The one simple mod you cannot live without.
Charlargo 16 feb, 2012 @ 22:46 
it would be cool if some of the reagents would auto place on to shelfs and containers like when your in a shop
Manilla Turtle  [skapare] 16 feb, 2012 @ 16:12 
@Zhaneel
Actually I have a better idea. When I made the mod I didn't delete the original apothecary's satchel, I just moved it outside of the house. Go to Breezehome, open the console (~) and type tcl. You should be able to find the original satchel outside the walls with your stuff in it.
Manilla Turtle  [skapare] 16 feb, 2012 @ 9:01 
@Zhaneel
You're talking about the original apothecary's satchel that I removed correct? That's strange because I just tested it on another computer and when I unsubcribed to this mod the original apothecary's satchel returned with the ingredients it had in it. You should make sure it's uninstalled by choosing "data files" and deleting it entirely. You might also try loading a previous save before you installed the mod and see if it returns.
Zhaneel 15 feb, 2012 @ 23:09 
Okay, so I'm panicking. I didn't see that this updated before loading & playing for a while, so I freaked when my Satchel was gone. I uninstalled and the satchel isn't back yet. Help?
Majulla 13 feb, 2012 @ 21:15 
Thanks for this mod. Wonderful job. :D
Gahnzz 13 feb, 2012 @ 16:42 
The other one is also featured on the Skyrim page in Steam... that's probably why because it's newer...
lornlynx 13 feb, 2012 @ 14:58 
my guess is the title
but I will give this one a go as well!
Manilla Turtle  [skapare] 13 feb, 2012 @ 14:23 
Thanks I needs some support ^_^. Thumb me up if you like it, this mod doesn't even have a rating yet.

My mod is also on skyrimnexus if you prefer that.
MattMellander 13 feb, 2012 @ 14:14 
I'll use yours, because it was first. Although I can't play Skyrim through Steam (always unavailable) I'll support yours somehow!
tolek1138 13 feb, 2012 @ 14:05 
yeah it is funny how this one was here first but the other one is more popular.
Manilla Turtle  [skapare] 12 feb, 2012 @ 17:17 
I have a newer version ready but I can't upload it until the steam servers are fixed.