The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Alchemy Ingredient Storage
57 Komentar
monizemedina 10 Jun 2024 @ 2:35pm 
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pukepok 25 Mei 2020 @ 8:28pm 
the satchel simply doesnt appear, im at solitude house and after subscribing to this worksshop, and lanunch the game, it looks like it does nothig, help :c
Der_Masterchief 10 Jan 2015 @ 4:16am 
Stupid question: Is it possible to extend the Plugin for Dawnguard/Dragonborn/Hearthfire? Would be REALLY appreciated! (as for me I'm not clever enough to to it myself :( )
wolf13345 11 Jan 2014 @ 12:01am 
Had to uninstall due to mod conflict and now i cannot use my alchemy station in riften home.
Pan matematyk 8 Des 2013 @ 12:06pm 
Supports Heartfire?
Bert 31 Agu 2013 @ 9:07pm 
Brilliant! No more accidentally eating what I'm trying to store.
xerokool 31 Jul 2013 @ 10:03pm 
everytime save and log out... all the items get removed from the satchel ... was alot of nice ingrediants ; .. :(
LeonTheProfessional 13 Mei 2013 @ 9:07pm 
Just wondering, what does this mod do that your other mod, "Automatic Item Storage" doesn't do?
Epistolary Librarian Black 15 Mar 2013 @ 7:31pm 
Who ever made this mod please do a update to include the dlc plants and able to work in hearthfire homes some day, I agree with everyone here if you use alchemy at all download this mod its the best.
stiflerlive 11 Jan 2013 @ 2:53am 
make this portable and it will be amazing no more many satchels just 1 with no weight i am always overweight with alchemy items and forced to carryweight potions to home
Zootoxin 10 Okt 2012 @ 9:43am 
As a hunter character I don't really use player home's I tend to use the camping mods, would absolutely love to see a portable version of this.
Thanks
Mattman 11 Sep 2012 @ 7:43pm 
Nice job! Could you make a chest in every home that works the same way for items used in Blacksmithing?
maiker 21 Agu 2012 @ 12:30pm 
@maplealmond, this is a Dawnguard bug. Happened to me. Do a quick search on google to find the fix.
Listener 7 Agu 2012 @ 12:35am 
Is there anyway you can make this work for the Brumjunaar Extended mod? A really useful mod anyway. Why didn't they have this in the first place?
maplealmond 5 Agu 2012 @ 11:54pm 
Installed this mod on new playthrough. When I go to buy the alchemy lab for my home in Breezehome, the lab does not appear, and the dialogue option remains.
Vault76Survivor 21 Jun 2012 @ 2:42am 
As a player who pretty much goes heavy Alchemy every game, this is a feature I've been LONG waiting to get, so it was pretty nice to see this mod which didn't change any balance issues, but just made alchemy less tedious. In short... well done! This is the only mod I'm using, and I'll be hard pressed to find a scenario where I'll be removing it. :)
Babo 20 Jun 2012 @ 12:28am 
Update: Found my ingredients, I had to load the previous, dirty save (which had been made before i uninstalled and reinstalled both the game and the mod). So everyone should make sure that you take ingredients out of your satchel if you want to re-install the game or the mod, otherwise they're gone.
Babo 19 Jun 2012 @ 10:09pm 
Pls help me, I forgot to empty the satchel in Honeyside (Riften) before resintalling the game and your mod, now the satchet is empty, what can i do ? Pls don't tell me they're really gone T.T
oldbull56 17 Jun 2012 @ 8:00pm 
I wish I had this mod on my first playthrough :) But I've got it now and it does just what I need it to do and nothing more...perfect!! Thanks for this!
Ashenfire 24 Mei 2012 @ 9:54pm 
I have used this mod for months now, guess 'liking' this mod now is better than never. No need to switch to the other Breezehome mod when this one is wonderful.
Ihmislehma 13 Mei 2012 @ 11:56am 
Thanks you very much for this great mod. Saves a whole lot of time!

Zhaneel 10 Mar 2012 @ 2:28pm 
I'm getting the request to store now. Seems like was just the first load? I did have stuff but it is being asked now.
Manilla Turtle  [pembuat] 8 Mar 2012 @ 8:19pm 
Scottbee, the creater of Better Breezehome is working on making his mod compatible with mine. As for the the issue with people not being asked to store ingredients: It will not ask you to store ingredients if you have none on you. Can someone confirm that that they're not being asked to store when they for sure have ingredients on them?
Mashed 8 Mar 2012 @ 2:51pm 
The same as "Manila and Zhaneel"...not being asked how I want to store. Just all or nothing vanilla version, so that is why I thought it might be the "Better Breezehome" mod, however the mod in question does not come with an alchemy station, I bought this one for the Jarls man and added it to the house.
Mashed 8 Mar 2012 @ 2:47pm 
Too bad. I was looking forward to this mod but it wil not work with the "Better Breezehome" mod.
Manilla Turtle  [pembuat] 5 Mar 2012 @ 9:03pm 
Do you have any ingredients on you? If you don't have any ingredients on you it won't ask you to store anything (for obvious reasons). If you do have ingredients and it's not asking you then it's a problem I need to look into.
Zhaneel 4 Mar 2012 @ 8:19pm 
It seems like after the new patch I'm not being asked to store ingrediants in my Breezehome alchemy satchel (only home I have).

I also run SkyUI (and SKSE) and the basic Arrow Crafting mod. This means I launch Steam to check for updates and then use the SKSE launcher to play.
Manilla Turtle  [pembuat] 2 Mar 2012 @ 10:04am 
Yes, there is. I could apply the script the base object of the satchels, but I'm kind of against it. I don't like altering base objects like that, I consider it to be "Dirty Modding". Also, I personally don't want every satchel in the game asking me to store ingredients, it's kind of weird. But if there's a specific place you want me add a satchel, let me know and I can do it. For people who really want the script on every satchel in the game I'll probably go ahead and upload an alternate version on the Nexus.
Jørgen Oktober 2 Mar 2012 @ 9:34am 
Is there a way to make every satchel in the world behave like this?
-Q¡)†ri£Øßite 27 Feb 2012 @ 12:51pm 
@VeeDubb65 , great idea will be considered
Manilla Turtle  [pembuat] 23 Feb 2012 @ 12:17am 
Ah, I see. I shall fix that Crimson Nirnroot problem forthwith. I orginally assumed it was a quest item when I made this mod so I didn't add it.
As for the other issue, I'll look into it but unfortunately making this mod compatible with Better Breezehome probably isn't possible. However, if you know how to use the Creation Kit you can easily move the satchel to wherever you want. You could presumably do this with console commands as well.
jlcd 22 Feb 2012 @ 8:24am 
Very nice!
2 minor problems:
- using Better Breezehome mod, the satchel hovers 6 inches above the table
- doesn't automatically store Crimson Nirnroot
VeeDubb65 20 Feb 2012 @ 12:35am 
I don't know if it's possible, but the only thing that would make this better would be if you could use the ingredients for making potions while they're in the special satchel.
Manilla Turtle  [pembuat] 19 Feb 2012 @ 7:54am 
You just apply the script to the container you want and it should work.
SHiLLySiT 18 Feb 2012 @ 9:35pm 
How do you apply this to other containers? I'm using a mod that adds a campsite which I use as a home, so I'd like to have this store all functionality there also.
Zhaneel 17 Feb 2012 @ 10:45pm 
@Manilla Thanks for hte ideas. I did try on old saves and making sure the data files were uninstalled. Not sure what the issue was. I've played a bit since then and I can live with the loss, but I'll still maybe try the console trick.
Manilla Turtle  [pembuat] 17 Feb 2012 @ 8:56am 
It does now ^_^
rockin-n-rollin 17 Feb 2012 @ 3:49am 
Does this work with the Archmage Quarters Encanting Table for players who have unlocked the quest and been rewarded with the living accommodation?
-Q¡)†ri£Øßite 17 Feb 2012 @ 1:10am 
The one simple mod you cannot live without.
Charlargo 16 Feb 2012 @ 10:46pm 
it would be cool if some of the reagents would auto place on to shelfs and containers like when your in a shop
Manilla Turtle  [pembuat] 16 Feb 2012 @ 4:12pm 
@Zhaneel
Actually I have a better idea. When I made the mod I didn't delete the original apothecary's satchel, I just moved it outside of the house. Go to Breezehome, open the console (~) and type tcl. You should be able to find the original satchel outside the walls with your stuff in it.
Manilla Turtle  [pembuat] 16 Feb 2012 @ 9:01am 
@Zhaneel
You're talking about the original apothecary's satchel that I removed correct? That's strange because I just tested it on another computer and when I unsubcribed to this mod the original apothecary's satchel returned with the ingredients it had in it. You should make sure it's uninstalled by choosing "data files" and deleting it entirely. You might also try loading a previous save before you installed the mod and see if it returns.
Zhaneel 15 Feb 2012 @ 11:09pm 
Okay, so I'm panicking. I didn't see that this updated before loading & playing for a while, so I freaked when my Satchel was gone. I uninstalled and the satchel isn't back yet. Help?
Majulla 13 Feb 2012 @ 9:15pm 
Thanks for this mod. Wonderful job. :D
Gahnzz 13 Feb 2012 @ 4:42pm 
The other one is also featured on the Skyrim page in Steam... that's probably why because it's newer...
lornlynx 13 Feb 2012 @ 2:58pm 
my guess is the title
but I will give this one a go as well!
Manilla Turtle  [pembuat] 13 Feb 2012 @ 2:23pm 
Thanks I needs some support ^_^. Thumb me up if you like it, this mod doesn't even have a rating yet.

My mod is also on skyrimnexus if you prefer that.
MattMellander 13 Feb 2012 @ 2:14pm 
I'll use yours, because it was first. Although I can't play Skyrim through Steam (always unavailable) I'll support yours somehow!
tolek1138 13 Feb 2012 @ 2:05pm 
yeah it is funny how this one was here first but the other one is more popular.
Manilla Turtle  [pembuat] 12 Feb 2012 @ 5:17pm 
I have a newer version ready but I can't upload it until the steam servers are fixed.