Garry's Mod

Garry's Mod

TTT_minecraft_Shattered
17 Comments
Godlyvex 21 Jan, 2023 @ 7:16pm 
wilwa people make minecraft maps because they never require css and are really convenient
rynegeist 24 Jul, 2020 @ 4:48am 
why do people make minecraft maps
Kled mit Skaarl 26 Feb, 2020 @ 12:37pm 
How have you done it in sourcecraft i had this issue
[Warning] Cannot find material path. Use a path like "...\Steam\steamapps<user-name>\sourcesdk_content<game-name>\mapsrc\Minecraft".

Unsqeezed 22 Jan, 2018 @ 4:29pm 
yyeet yeetyeetyeetyteetyteeetyeyeet
Moon. 2 Mar, 2017 @ 5:30am 
All textures work now. As for the underside, I can cover it for you if you want.
Moon. 28 Feb, 2017 @ 4:08am 
In a floating island map, one where you can fall to the bottom, you should have covered undersides. Players who fall down will see the exposed underside.
KleinMeister  [author] 28 Feb, 2017 @ 12:36am 
@Moon.:
Hopefuly I fixed the remaining texture issues.
I dont get the point of covering the whole underside. This is the reason why I only cover the parts that are visible from reachable persectives.
MasterX70 24 Feb, 2017 @ 11:26am 
Looks really cool, the giant shattered cubes and crystals are nice. Gl with the texture fixes.
Moon. 24 Feb, 2017 @ 6:40am 
Found more:
http://gtm.steamproxy.vip/id/widerthanthegnome/screenshot/90473762274689491
http://gtm.steamproxy.vip/id/widerthanthegnome/screenshot/90473762274689884
http://gtm.steamproxy.vip/id/widerthanthegnome/screenshot/90473762274690168

As for the underside, you are getting there, but it needs to be better covered. Don't worry about making it jagged, just make it flat like the underside of the other islands, what matters is that it's covered.
KleinMeister  [author] 23 Feb, 2017 @ 2:43pm 
@Moon.:
I have continued to work on the texture problems.
Finaly, I hope they have been solved properly.
Moon. 22 Feb, 2017 @ 5:51am 
The bottom is still visible, you need to cover it completely. It looks bad as-is.

The trigger hurt at the bottom is too weak. Change the damage to something like 100000 and the damage type to fall. It needs to be an instant kill.

The water works fine now, but the other textures are still missing:
http://gtm.steamproxy.vip/id/widerthanthegnome/screenshot/90473762266386974
Moon. 22 Feb, 2017 @ 5:02am 
I will test it again to see the differences then.
KleinMeister  [author] 22 Feb, 2017 @ 4:53am 
@Moon.:
I have tryed to encounter the problems you discribed. For that i have added a trigger_hurt on the ground of the map, smoothed out the bottom edges of the main island and packed the watertextures again.
Moon. 21 Feb, 2017 @ 7:15am 
After a more thorough test I found the following:

The water uses the normal HL2 water texture and it looks really weird. Just saying.

The slipgates in the basement seem to be exits only, which is weird given how they are the only feature of the room.

The bottom of the map lacks a trigger_hurt

And you should really consider adding a bottom to the main island. Having all the brushes stand out from below does not look very good.
Moon. 21 Feb, 2017 @ 7:00am 
So there's a bunch of missing textures all around. Did you forget to pack something into the BSP mate?
KleinMeister  [author] 18 Feb, 2017 @ 11:35am 
@Swagboy923:
You can switch to SandboxMode in the lower right corner. Just change it and start the map as usually.
Hong Kong 17 Feb, 2017 @ 4:57pm 
can you make a sandbox version?