Starbound
More Critters and Scenery (Non-FU version)
225 comentarii
❀♥.°Rocio°.♥❀ 9 oct. la 21:12 
Is this mod still neccesary to play or the other version updated is recommended to use?, since the other it was a FU version, but seem to be "FU Version" removed from the tittle of the mod.
FrankyStein 7 apr. la 18:05 
When you say "scenery" what exactly does this mod add apart from the critters?
TheSilentAngryCat 28 dec. 2024 la 8:32 
wish they added a way to disable mods through starbound rather than having to go to steam each time to unsubscribe from them
Xaliber  [autor] 26 dec. 2024 la 21:54 
I feel you, that always happens in modding.

To troubleshoot mods you can use the "50/50 approach" or "binary search trobuleshooting": disable half of your mods, see if it works. If it works, then the culprit is in the half that you disabled. Then you can slowly enable half of the other half that you disabled, until you encounter the same error again. You found the culprit then.

Also don't forget to always provide your starbound.log when you report an error to mod authors. That would help authors to troubleshoot your issues.
Nova 26 dec. 2024 la 11:27 
ah I see, I was dreading running into another small but huge bug like this, I thought the many mods I had all worked together. It's such a shame it came to this though, all I can do is try and do it all over but at least I know now what's causing some issues, but when it comes to techlabconsole2 im lost. Thanks once again for helping me figure this thing out!
Xaliber  [autor] 26 dec. 2024 la 5:09 
You did well, no worries.

Look at line 824 to 861. So many errors pointing to this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2058613520 (Unsheathe/Ready Animation). The log says there's a missing asset: sound.

There are also other errors, missing assets/frames from Mercedes-Sprintervan and techlabconsole2icon. The log doesn't say which mod that came from, maybe you know better.

These are the likely culprits. Possibly an NPC were readying their weapons but the sound is missing, so it spawns you back to the ship. Or, as you said you were going to a building when you spawned back, probably the missing asset from techlabconsole2icon was the one causing it. The game can't find the resource so it crashed you back to the ship.
Nova 26 dec. 2024 la 4:07 
https://pastebin.com/Ed6pnHJJ - here it is, I'm curious to see what's causing the issue, this is my first time using pastebin btw let me know if this is the wrong .log file, Thanks again for the assistance
Xaliber  [autor] 26 dec. 2024 la 3:27 
Forgot to say: you have to replicate the error first before consulting the Starbound.log. So go to that point where you're teleported back to your ship, exit your game, and put your starbound.log here (via pastebin.com or something similar).
Xaliber  [autor] 26 dec. 2024 la 3:26 
@Nova:
No worries, I try to respond and help as much as I can, as long as it's feasible.

So, the issue of teleporting back to ships can be caused by various factors. Typically it's because the game detects something that is supposed to be there in the .world file, but it's no longer there, or that something has a malfunctioning script.

Usually this happens when someone uninstalls creature-adding mod like this one, or if a certain NPC has a broken script, or a monster/NPC wields non-existing weapon/non-existing attacks. It can be anything.

To better understand the issue: consult your Starbound.log!

Find the file in your Starbound installation, e.g. C:\Program Games\SteamLibrary\steamapps\common\Starbound\storage. If you open the file with something like Notepad and copy-paste all the content to something like pastebin.com , I can help pointing you to the right direction.
Nova 26 dec. 2024 la 3:16 
@Xaliber Thanks a lot for your help, I know this is somewhat of a dead game, and it seems to be a long time since this mod was created/updated and you really didn't have to go out your way to help me with my issue especially so quickly, so thank you. I've searched my issue online and found that others had this issue with unwanted-teleporting back to their ships after entering certain worlds so I assumed it was this one. once again, thank you, and hopefully this doesn't happen again haha
Xaliber  [autor] 26 dec. 2024 la 2:56 
Before you uninstall mods that add new creatures/NPCs/floras:

Find the respective .world file in your Starbound installation (e.g. C:\Program Games\SteamLibrary\steamapps\common\Starbound\storage\universe). The name of the file is based on the coordinate in the game. If you're confused you can just visit that world, make some changes there (place or remove a block or something), then leave. Go back to your folder, sort by modified, and the most recently modified should be that planet.

After you've found the file, delete it. Then you can uninstall the mod. Go back to your game, then your planet will be regenerated WITHOUT the mod's data baked into the file.

REMEMBER , if you've built something on that planet, everything will be reset. So make sure you want to start fresh.

As for your issue specifically, Nova, not being able to go past certain buildings is NOT an issue from this mod. You have something else going on.
Xaliber  [autor] 26 dec. 2024 la 2:55 
Hey hey, sorry I've been away for quite some time now.

@Nova and Fitzcarin, to address your point first, I understand your frustration. But that is NOT A BUG from this mod.

Any kind of mod that adds new creatures (or NPCs, or floras) onto a biome WILL be permanently baked to that biome, stored in the .world save data. So if you uninstall the mod, it will certainly crash. That's just how Starbound engine works .

All hope is not lost though, if you really like your planet. See next comment.
Nova 26 dec. 2024 la 2:36 
@Fitzcarin They're right, this mod does break certain worlds. i have the populated worlds mod and i had a world that I was building a nice modern city with shops and buildings you can explore. just now, i killed a random monster and didnt think anything of it and tried to go past a certain part of my city and i found that i couldnt go past certain buildings as it would instantly boot me to my ship. I even went on a different character and tried to do so but couldn't. This is seriously pissing me off due to the ammount of thought and creativity I put into my world just for some dumb bug like this to ruin all my progress.
Captainrocket77 24 dec. 2024 la 18:23 
Firstly, I support Randal’s request. Secondly, is there a mod lying around that has JUST the crossover stuff lying around? I would LOVE to have a Chocobo ranch lying around one of my worlds!
Randal 2 nov. 2024 la 15:55 
could do with a way to make these immortal or near enough

i have a mod that give s my character a passive damage when walking past things like a poison trail or electric fire or ice cloud. problem is it kills off any critters i walk past.
which is annoying since i have gathered a collection from all over the galaxy.

there is a mot that makes the standard critters immortal

but the ones here die how do i change that or can you put up a version that makes these guys immortal too
TheSilentAngryCat 25 sept. 2024 la 15:58 
lol
Cunning Linguist 5 ian. 2024 la 21:19 
that big fish is ugly af
Izzy Weisz 21 mai 2022 la 4:03 
I was wondering if there could be someone making a critters collection? That would be great...
FunkyFallout 17 febr. 2022 la 14:08 
Are these critters able to be grabbed with the capture pod? Curious because several of them would make awesome passive followers, but I see that if I load a world with the new critters and then decide I don't like it, then it might mess up my game.
Izzy Weisz 9 nov. 2021 la 9:51 
Am I wrong, or does this mod also add some new bugs in jars? Because if so, could u give me a list, or put them into the collection? that would be awesome and very helpful. :)
ZerKoma 18 iun. 2021 la 1:20 
My eyes went right to the dopefish
Grand Poo-Bah de Canadiannaise 13 iun. 2021 la 0:04 
@Fitzcarin... interesting... just read your post
I had no issues removing this mod, (not that I had it on long, in fact, I never saw any critters. So perhaps that is why I was able to return to my worlds)
The reason I removed this mod was I started seeing aliens/monsters on two of my worlds I have colonies on that I have NEVER seen before on those worlds... and they definitely weren't on the critter list/picture.
Actually there was on monster. I saw him on my desert world, but that monster was from another desert world in the same system. ... does this little animal have a space ship?
So I dunno.... I love the idea of the mod, but when aliens from completely other worlds start showing up on worlds that shouldn't have em just because they share the biome, it's a bit of a lore/ambience killler
Devotee 6 iun. 2021 la 7:19 
This can sort of soft-lock your game upon getting it. As if there are custom critters from this mod on a planet, and you get rid of the mod, you can't go back down on that planet anymore due to the game kicking you back to your ship due to the modded critter.
Don't get if you plan on trying to get rid of it. I will recommend it if you want the ambiance and don't plan on uninstalling.
Eleanoire 21 mai 2021 la 12:56 
Can you add craftable variants of the scenery plants and rocks?
Proxy 2 mai 2021 la 16:33 
how i uninstall
Sagi 27 dec. 2020 la 0:26 
So much ambiance!
Especially with gore mods when you slice the cute little things!
Loaf of Coal 25 nov. 2020 la 13:00 
Wait, so if Undertale Critters existed, what was their original spawn rate?
Nickonizer 21 nov. 2020 la 21:34 
could it be possible to make the critters follow you more closely once caught in a capture pod because i noticed that they don't like to follow the player once caught other than teleporting
Xaliber  [autor] 2 nov. 2020 la 22:00 
@Alpha Mason:
You can use this with FU, but they won't show up in new biomes added by FU.
Chronos "Salty" Pliskin 1 nov. 2020 la 15:21 
Is there an Frackin' Universe version of this mod?
Λli 5 sept. 2020 la 6:53 
I love you ;---;
󠀡󠀡 6 iul. 2020 la 0:39 
hahaha Pea♥♥♥♥♥
R.O.A.M.E.R. 27 iun. 2020 la 20:48 
What is exactly your Starbound, If "James Chuckles" was not [eightball] and a Knucklehead?!?!?!?!?
R.O.A.M.E.R. 27 iun. 2020 la 20:43 
What is exactly your Strabound, if "Chuckles" was not Eightball in the first place.....
shardinhand 27 iun. 2020 la 6:43 
8=
shardinhand 27 iun. 2020 la 6:42 
O_O dope
Arctic Angel 29 febr. 2020 la 15:26 
ahhh thanks, i always forget about the relocator
Xaliber  [autor] 28 febr. 2020 la 1:06 
@Arctic Angel:
I was working on that actually... critters would be put on cage when put in ship. But I haven't been able to continue the work.

For the moment, if you want to let them run freely, you should be using relocators.
Arctic Angel 27 febr. 2020 la 17:09 
im sad none of the critters move once they are put in the ship, but great mod
Xaliber  [autor] 20 febr. 2020 la 4:05 
To everyone asking about FU
Yes, compatible with FU.

But those critters won't spawn in FU planets, just normal vanilla planets.

Lore-friendly patch works with FU too.
EpicN The Empty 8 febr. 2020 la 9:43 
Aw... I can't ride my chocobo... :steamsad:
ArcticDracoX 7 ian. 2020 la 12:49 
As a note for this mod, yes it does work with FU.
The issue is that if you uninstall a mod, some biomes either make that part of the world kick you out or completely reset your world progress.
Hemlock 9 dec. 2019 la 21:53 
Well, since there's no lore patch for the FU version
I have to ask
Does this work with FU?
test 2 nov. 2019 la 2:42 
does it work with fu
Eclipse the Dragon 29 oct. 2019 la 17:57 
the sand fox in the desert needed fixing. i t work find running about, but once you use the net on it, the game bugs out and kicks you back to the ship.
MegaMato 27 oct. 2019 la 22:17 
And the world is a better place when Kefka is in prison
MegaMato 27 oct. 2019 la 22:12 
Maybe I'll have to uninstall the mod where I can't accidentally kill critters. Thank you for all the stuff you do @Xaliber
Navis 1 sept. 2019 la 1:19 
A FU and ES patchs for this version would be really awesome. I think this version would surely need some updates too.
Lotus 29 aug. 2019 la 15:03 
i see undertale. I click
Xander 28 aug. 2019 la 7:36 
what the heck is that green giant eyeball fish?