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I haven’t played TTS in a while, so no updates planned for this tool.
I could maybe do something over commission if you’re interested, though that’s about it
@Markimus - This option does not sound too bad.
Basically, the idea is to have players move their gaming piece through the maze toward the exit, while the maze layout will change to increase the challenge.
[ As mentioned before, this feature (option) would be beneficial and enable more fun for users of this mod. ]
The only thing you would definitely want to do is to re-use the tiles that are already on the table and just rearrange them in a different order instead of spawning in new ones.
It's definitely possible, though yeah it's not a simple request to do this. The laggy version where it wouldn't need to re-use tiles would be a lot simpler. It would just delete the old tiles and spawn in new ones.
The reason for the slow spawning in the GIF though is because spawning lots of objects at once is inherently laggy, and you wouldn't be able to have the instantaneous new maze layout that you want.
@Markimus - This idea could be remedied by using "states" with pre-generated mazes, but I was requesting for an "timed looped" script that can generate an new randomized maze based on an set timed variable.
[ I do apologize if this request is not a simple fix, but your skills are appreciated. Thank you! ]
Thanks for the correction, you want to change maze layouts every 30 seconds or whatever interval you're setting.
That would require generating multiple mazes beforehand and hot-swapping them in to avoid the lag. I could make something that would do this, though it would require more work than a quick 15 line script.
I know you might be able to find help elsewhere and that I'm a shill for saying this, though if you're happy to pay for something like this I'd be more than happy to help. This is not something I can help you with for free unfortunately.
Please type your request in the form at the bottom of my website and I'll get back to you shortly:
https://automateyourmod.com/
@Markimus - I do appreciate your time and replies to my messages. However, I was requesting for an script to change the maze layout based on a timed variable, not the color of the tiles.
[ Sorry for the confusion. ]
Put this script in a separate object, like a cube for example.
This will change the tiles to a random colour every 30 seconds:
https://hastebin.com/cewewixivu.lua
@Markimus - There are no problems, but can you provide a script that can enable the maze to change (randomize) after setting a timed variable? (For an example, if you want the maze to change every thirty seconds.)
*This function and option would be resourceful to me and others.
Feel free to message me if you run into any more problems, I'd be interested to know what your use case is for multi-coloured mazes.
[ FYI, the script you provided made each tile of the maze a different color, but did provide an alternative option for my use. ]
This is something you can change quickly yourself.
Change line 335 to this:
function cb(obj) obj.setColorTint({r=math.random(), g=math.random(), b=math.random()) end
This will change the maze starter to a random colour when it spawns.
@Markimus - Can you add an script to change the colour of the default "Maze Starter" before it spawns? (I would like to have an random colorized maze each time it spawns at the touch of a button, instead of doing so manually.)
If yes... AHHHH SO GREAT..
If not.... AHHH... WHYYYY!?
If you want to edit any of the tiles, use the maze paintbrush included in this mod. It lets you remove walls, add walls etc. so you could probably use that to create your three gap space at the start and end of the maze.
I was thinking about adding some sort of preview box so you can see how much space the maze will take before you generate it, though I'm not really sure how to implement it yet. I could try using the new box cast() debug boolean, I've not tried using it yet and I'm not sure if it shows for everyone or just the host.
I found parameters which suit a bit what I want, I'm using 3x3 path size with a tiny piece (because the size of the wall is better for this game), you can take a look here http://prntscr.com/g1fsk0 . Unfortunatly the dungeon entrance doesn't fit to this game (the dungeon entrance is 3 special squares in this game). Thanks in advance for your help!
They're the same size as the vanilla tiles, but allow custom textures.
This would make this a much more useful tool in my opinion, and would be greatly appreciate any improvements.
A Hedgemaze version.
@Toadally Awesome You'll want to edit the script itself, in particular the createWall() function. I may add in some easier way to do this in the future.
As in, what would I need to edit to change the type of tile the maze/dungeon consists of?
IT'S SO COOL <3