Sid Meier's Civilization V

Sid Meier's Civilization V

Bloublou's "Eras" Collection
282 Comments
BlouBlou  [author] 18 May, 2023 @ 5:58am 
@Wanderer

Hi ! thank you for comment, im glad you like these mods :)

About G&K, this collection was designed when it was already out. And if i wanted to make it Vanilla compatible, given all the differences, i would have to make 2 separate Mod. Double testing and coding time, and double support after that. With 40 mods to support i had to make hard choices.

When BNW came out i tried hard to make all the existing mod compatible with it, but without requiring it. It was a success for most of the Mods, but it was a lot of work. At that times, if i already had separate Mod for vanilla, i think it would have been to much work, knowing that not many player played Vanilla only. (Including me :) )
Wanderer 18 May, 2023 @ 3:15am 
As many others already stated, this is truly a great collection. Thank you!
I was wondering, though, why GK is required?

Out of nostalgia I recently switched back to the basic game (so no GK and BNW) and was surprised to find that, while it is possible to activate the mod and start a game with it, it is simply not functional under these conditions (as stated by you in the description, I then remembered). Was this a design decision on your side, something that saved work (since most people just won't play without GK at least, I guess), or something else?
BlouBlou  [author] 16 Jan, 2023 @ 7:03am 
@lowkeyloki

i think its doable, some users said to me that they succeeded in altering files and making mods works in multiplayer. I unfortunately don't know how sorry !

Good luck in your attempt !
lowkeyloki 14 Jan, 2023 @ 11:11am 
Is it possible to play the era cap mods on multiplayer 'local network'? If so, how?
BlouBlou  [author] 10 Feb, 2020 @ 1:27pm 
@winebluewine

Hi Bluewine!

Thank You for your comment, i am glad that you like these mods :)

Unfortunatly big mods like "Community patch" that touch everything has very low compatibility with others mods and leaves very little space for users choices (and also other modders).

There is a concept in programming that is very important for that matter, its called "Single responsibility".

Thats why i separated all of my ideas in many little mods that are compatible together. So the user can mix n Match at his preference and its leaves maximum space for others mods in term of compatibility.

With big mods you are often forced to make heartbreaking choice, im sorry to hear that this is the case here. Hope you still enjoy theses in the future!

Have a good day!
winebluewine 9 Feb, 2020 @ 1:36pm 
This is best mods I ever played!!! Thank you creator. :) But unfortunately, I figured it is no longer compatible with community patch. They changed their tech tree and now, unless you enable option for tech saving, you cannot check the "progress" one and you are virtually stuck between the ages. I reckon I should play this without community patch. Again, thank you for your mods!!!
BlouBlou  [author] 25 Dec, 2019 @ 11:13am 
@Pinhead Larry

Hi Larry!

As stated in the mod descriptions, these mods are made to make a full game in a particuliar era viable. You enable one at a time for a full game.

Its not made to change mod mid game.
Pinhead Larry 24 Dec, 2019 @ 3:36am 
Just to be clear. I wanted to use these in sequence. 200 turns for ancient then switch off ancient and turn on classic for 200 turns. Trying to do this crashed my game, does this mod work like that?
Necrolyte 12 Oct, 2019 @ 10:00pm 
You are welcome BlouBlou!:steamhappy::steamhappy:
sumwinds 3 Oct, 2019 @ 9:08pm 
good job:peace_hoi:
BlouBlou  [author] 16 Sep, 2019 @ 1:38pm 
@hansb64

Glad you like those :)

thx for your positive comment!
Necrolyte 14 Sep, 2019 @ 6:12am 
You are the best!:steamhappy::steamhappy:
Kroc 22 Jun, 2019 @ 11:30am 
Thank you bloublou :)
BlouBlou  [author] 22 Jun, 2019 @ 10:26am 
Hi !

That is exactly what these mods do.

Enables one at a time (the one which represent the era at wich you want to stop) and you wont go fyurther that era, and many game mechanics will be adjusted to fit a game based on this era.
Kroc 21 Jun, 2019 @ 11:24am 
Hello there, thanks for your mods. Is there a way to just have a "limit". For example starting in the ancient ages and ending the medieval era, nothing further ?
Thank you.
BlouBlou  [author] 25 Mar, 2019 @ 5:04am 
@OLIVOH

XD
Calc (Short for calculator) 22 Mar, 2019 @ 2:51pm 
SPQR time.
Sir Blundershire 26 Nov, 2018 @ 4:37pm 
Flipping through old comments, it seems some capitalization issue prevents these from working on macs. (yes I know I should really have a pc). is this still true? do any of the eras work for mac? I've tried a few and they don't seem to affect the game at all
borussia1979 22 Apr, 2018 @ 3:46pm 
Thank you very much!
TemporAlys 24 Mar, 2018 @ 2:23pm 
Is there any way these mods could be implemented so that when you start a new game they are another option in the new game screen? This would make switching between them easier (also then i could test them in my multipalyer modpack)
ForevaNoob Wonemorturn 23 Jan, 2018 @ 12:12am 
So many mods. I use many together, but the "era ones", obviously.
Which mods do you want to use together?
TLO 22 Jan, 2018 @ 7:58pm 
Having trouble understanding how these mods work or if they can even work all together can someone please explain this to me sorry to bother : /
SquigglyV 13 Nov, 2017 @ 7:59am 
These are all great. Also, as a note, you don't actually need G&K to use the mods if you have BNW. I've been playing without G&K and i've encountered no issues so far.
DaVincix 2 Nov, 2017 @ 7:19pm 
Upps, maybe you've missed the fact that i speak from the author's Era mods?

As the thing relates to modfiles, it works only as you describe, when Classical Era mod contains Ancient Era codes/modfiles as well.
In other words, the Ancient+Classical era mod combination i asked for is needed, otherwise you play vanilla Ancient era, as the Classical Era modfiles fire first when according code conditions are met.

I'll check the Classic Era modfiles soon then i'll know what's going on in his era mods (when i'm ready with my SDK scenario map/modding slight realism Ancient Greek modsetup ... what takes a lot of time, damn).

However thanks for your reply, wish you well. And ... je parle un petit peut francais, non passablement pour une conversation de mod technique (how much mistakes has alone this sentence? lol).
ForevaNoob Wonemorturn 27 Oct, 2017 @ 12:36pm 
You don't speak french, do you? ;-) 'kidding.
Okay, I'm going to try my best english only for you: you should only enable the era mod you want to end your game in and choose your starting era in the game set-up.
If you want to play from Classic era to Atomic era for instance, enable the "Atomic era" mod, and select Classic in your game set-up as the starting era.
DaVincix 27 Oct, 2017 @ 9:18am 
Ontopic Religion tweak mods, imo. for the ones who like to play with as much as possible Realism, we need a Religion mod, which codes the Religion availability according to the Eras.
As far as i can see, there is no such mod.
DaVincix 27 Oct, 2017 @ 9:14am 
Hey Foreval, thanks for your reply. I'm actually a Civ5 noob. Last Civ play was iirc. around 2008 with IV Colonization.

So if i understand you correct, i can when Ancient Era is finished load this last save and begin with this the Classical Era? Is this right? If so, then yes, no need for Era combinations.
ForevaNoob Wonemorturn 26 Oct, 2017 @ 4:20pm 
@ DaVincix
No need: unable the Classic era mod and begin the game in ancient era.
Like you could play from medieval to atomic by only enabling the atomic era mod, and start your game in the medieval era in the game set up.
DaVincix 26 Oct, 2017 @ 1:19pm 
Hey, i played into the Ancient Era, together with Greek and Aegean map mod, and a Greek civ split mod, and a Roman-Greco Religion mod. Quite fun, except for that Orthodox Church religion popped in. Damn. Immersion breaker. And first now, i see you have a Religion mod as well. Will try that instead.

And suggestion: Add to your Era collection an Ancient + Classic Era mod, so one can start early and end with Classic's end - that would be really great, especially for the above mentioned mod setup.
theSauce 11 Oct, 2017 @ 3:38pm 
how come i can see this mod on google chrome but i cant actually view it on the browser on steam workshop? i cant subscribe to activate it. i favorited it but it doesnt show up in my favorites either.
BlouBlou  [author] 18 Sep, 2017 @ 2:44pm 
@I Bear You

No problem! =) glad you enjoy
I Bear You 17 Sep, 2017 @ 6:24pm 
Thanks a ton! it was a sneaky little check i had missed, thanks for the help and amazing mod!!
BlouBlou  [author] 17 Sep, 2017 @ 5:58pm 
@I Bear You

Enable only one Era mod at the time, depending on the era you want to play in.

If you start with rifleman, its not because of the mod, its because you have chosen a later starting Era in your games options, change it back to ancient or any era before the one you want to play.
I Bear You 17 Sep, 2017 @ 5:15pm 
For all of these, it puts me in the industrial era. Say I want medieval with sword men, I start with riflemen. What is happening with that?
McCavern 25 Aug, 2017 @ 6:28am 
Thanks you, Obergruppenführer.
ForevaNoob Wonemorturn 22 Jul, 2017 @ 1:52am 
I don't know why either, but I know I don't, and that I know...
Merci very much for everything you've thought and created for the game and the players.
BlouBlou  [author] 21 Jul, 2017 @ 4:19pm 
@ForevaNoob Wonemorturn

Im struggling with the though ! but it took so much work to make the 40 mods, support them and keep them updated over the 2 expansion, im not sure i have enough willpower to start all over again :)

And, like you, im still not addicted to civ6 like i was for civ 5, and i dont even know why!

in short, ive yet to decide..

Thx for your support by the way :) appreciated
AwesomeAlan1 20 Jul, 2017 @ 2:28pm 
Oh! Okay, thank you. I thought you were saying I need G&K purchased for these to work, and I only have BNW. But if BNW has G&K in it then nevermind.
ForevaNoob Wonemorturn 20 Jul, 2017 @ 2:00pm 
Are you planning to go for Civ 6? Even if I hate it for now, I might follow you there, like I always did...
BlouBlou  [author] 20 Jul, 2017 @ 10:04am 
@Awesomealan1 Wubba Lubba Dub Dub

BNW contain G&K actually, i wont make another version since this one works perfectly whatever you have only G&K, only BNW, or both

why would i need another version?
AwesomeAlan1 18 Jul, 2017 @ 9:48pm 
I know, are you ever planning on a version without G&K? G&K is basically obsolute except for a few new civs.
BlouBlou  [author] 18 Jul, 2017 @ 8:56am 
@Awesomealan1 Wubba Lubba Dub Dub

Its compatible whatever you have G&K or BNW. it requires at least G&K but if you only have BNW it compatible.
AwesomeAlan1 18 Jul, 2017 @ 2:45am 
can you make BNW versions only for those who don't have G&Ks?
Sonic 9 Apr, 2017 @ 1:18pm 
Oh I just realized it stops the tech tree not make the actual game have only one era. Great mod anyways.
Blank 15 Feb, 2017 @ 12:02am 
@BlouBlou anychance of making era mods for vanilla 5 , cause i cat find any for vanilla
BlouBlou  [author] 8 Feb, 2017 @ 5:30pm 
@Kid

Glad you like these :)
Mr New Vegas 8 Feb, 2017 @ 8:17am 
my god these mods are amazing i can finally do a massive napoleonic era battle...
ForevaNoob Wonemorturn 31 Dec, 2016 @ 6:24am 
@ elogoid:
Mods menu >> enable only one of those Bloublou's eras mods.
And when you're at the game setup window, select the same era you enabled or an earlier one.
Make sure you don't have any other Era mods conflicting...
Blank 24 Dec, 2016 @ 12:03am 
can you plz make era mods for vanilla there are not any to be found?
MR Richard 11 Dec, 2016 @ 8:17am 
ever since this bizzare new update I can't get past the medivil era. even if I turn on all the mods up until the renaisance. I tried deleting my cache but that didn't work.