The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Built-In D6
23 Comments
wrigley953 4 Jul @ 6:57am 
sometime this month the mod stopped charging the d6 after each room
Dandicus Dancifer 22 Aug, 2024 @ 6:23pm 
Can you do this with the spindown dice? it would be nice and make it compatable with this mod Please and thanks
JSJosh 15 May, 2021 @ 8:15am 
Uh, look at the date I sent that? That was April 13th, about a month ago. You COULDNT make mods for repentance then.
BlueIsTopia 14 May, 2021 @ 11:38pm 
JSjosh whata bout now.. 1 day later mods are out for repent :dip::repoop:
JSJosh 13 Apr, 2021 @ 11:05am 
You literally cannot make mods for Repentance yet XD
I Can See Forever [TR]2 13 Apr, 2021 @ 10:55am 
Make for Repentance! This is the best mod ever .:reheart::reheart::reheart:
sean 30 Aug, 2018 @ 8:06pm 
how do i make this work with debug 8
Hyphen-ated  [author] 31 Dec, 2017 @ 11:36am 
Probably it draws on top of the schoolbagged item and has no other interaction with it. I haven't tested it though.
JSJosh 30 Dec, 2017 @ 2:39pm 
How does this work with School Bag?
Grizlybaer 24 May, 2017 @ 6:01pm 
Its great but it doesnt recharge when you clear a wave in greed mode. Most other items recharge per wave
Hyphen-ated  [author] 20 Feb, 2017 @ 1:19pm 
I made the main mod object global, so you can do a check like "BuiltInD6Mod ~= nil"
Filloax 19 Feb, 2017 @ 1:25am 
Could you add a global variable like BuiltInD6ModEnabled = true or something at the start of your main.lua? Because I'm creating another mod that does a similar thing but I need to check if your mod is enabled, to move my mod's ui more to the right if it is, but there's no way of doing it right now
Hyphen-ated  [author] 13 Feb, 2017 @ 1:56pm 
Okay, so there were a few releases where my save.dat was included, so some people might need to rebind the key. (I've removed it now)
Hyphen-ated  [author] 13 Feb, 2017 @ 11:50am 
Oh, looks like it. Huh, I guess they expect you to upload from a clean copy of the mod files kept outside my actual mods directory.
BigMoomba 13 Feb, 2017 @ 10:28am 
After cleaning all Workshop folder and let is redownload the Mod again there are a new Save.dat with this info : 302,F13,1.0,
Did you upload the mod with the save.dat ?
BigMoomba 13 Feb, 2017 @ 10:19am 
no i have download it (first time) and have test the T button on a Item room but it dosent work.
Im playing with a Controller so i start to Push all buttens on the keyboard and the Y button (DE keyboad) triggers the D6 for me.
And i dont have use the Custom Challenge

Hyphen-ated  [author] 13 Feb, 2017 @ 9:21am 
I tried to test this T/Y thing and it seems like it's actually impossible to do a fresh download. It remembers the mod's saved data even if you unsubscribe and resubscribe. You set it to Y yourself at some point in the past, right?
BigMoomba 13 Feb, 2017 @ 1:37am 
with a fresh download the key for me is Y and not T
ModernFellow 11 Feb, 2017 @ 1:29pm 
its not working for me
Krookzior 11 Feb, 2017 @ 7:41am 
Seems a little powerful, but might be fun!
Hyphen-ated  [author] 8 Feb, 2017 @ 2:09pm 
Which part are you struggling with?
AspenOh 8 Feb, 2017 @ 9:33am 
m8
AspenOh 8 Feb, 2017 @ 9:33am 
how to i use it?????????