Portal 2
Strontium
33 opmerkingen
KONGA 3 jan 2024 om 0:51 
Awesome map and tremendous collection! Need to fix one softlock spot: you can fall onto the light bridge from above, where the turret is, in the first lasers chamber and you can't get out. :br_1: :p2cube: :p2turret:
jandlml 22 apr 2019 om 20:29 
thumbs up, fun map!
shadowyblade 18 jan 2017 om 10:45 
Wow, that was fun. It was a very well made level. I particularly liked the buttons hidden inside of the flip-up panel boxes.
stormsend 7 dec 2013 om 20:50 
Very nice. Not too hard. I'll never understand people who'll use an exploit to exit and then never play the map. A lot of work went into making an enjoyable game and I appreciate it. Thanks and keep 'em coming.
Would love your feedback on my Hard Logic .
nicklonium  [auteur] 13 okt 2013 om 15:48 
Would you be able to describe exactly what you did or, better yet, make a video of this at all? I can't see how you managed to get access to the room on the left before the room on the right with the laser relays, the button that allows access to the laser relay room is blocked and should only be reachable after the laser relay room is finished. Reaching the turrets in the main room is an easy fix but I'm more concerned that the entire chamber sounds surprisingly broken at the moment after being around for over a year.
EuroSong 13 okt 2013 om 9:54 
Okay, solved it. Killed themain room's turrets manually. Didn't see how the light bridges could be deactivated. Did not get access to the chamber on the right. Exit opened after pressing both buttons individually by placing the sphere on the 2 receptors in turn. Can't see how to access the right chamber - through the door of which I see laser relays...
JessicaTTG 22 sep 2013 om 19:21 
Well.... i subbed to this chamber before then....so that explains it...
nicklonium  [auteur] 22 sep 2013 om 15:32 
How long ago did you subscribe to this chamber? That issue was fixed three weeks ago.
JessicaTTG 22 sep 2013 om 14:54 
I found a gap in the corners of the glass panels surrounding the portal surfaces, so I was just able to portal my way in, press the buttons, and finish the map.
nicklonium  [auteur] 22 sep 2013 om 2:35 
If you use the noclip command, you can see how it's done.
The symbols on the turret fireworks have now been removed. I must've missed all the symbols in the laser redirection room, thanks (although the symbol recycling is still present, just less of an issue).
MachManX 20 sep 2013 om 23:00 
I don't know what you guys were about, but the grandness of the chamber adds to the cool factor. This chamber was fun, though nothing challenging.

How did you make those turrets fly up like fireworks? That was FREAKIN' AWESOME and would love to try that myself. Just when I thought there weren't any more ways to kill a turret in style, you prove me wrong :D
wildgoosespeeder 18 sep 2013 om 21:49 
Here is an instance that you need to hide antlines or symbols for the turret fireworks. Symbol recycling like mad here.

Try my map?
http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=157760459
BlumCoLe' 1 sep 2013 om 11:18 
Thanks for the update...
I play it again in the intended way (i think). ^^

Btw: It's unimportant for the solution and it brings no advantages, but it's possible to bring all 3 laser cubes from part 1 in the main room ;)
nicklonium  [auteur] 31 aug 2013 om 8:03 
There's no need to apologise, criticism and feedback are always useful, especially when it's such an obvious little issue. It's now been fixed and I changed some of the symbols in here too, it was a little messy and unclear before, thanks again.
BlumCoLe' 31 aug 2013 om 7:25 
Your map need a little rework in hammer editor. ^^

http://youtu.be/PNvtIoe-nw0

Sorry
drumcoaster 30 aug 2013 om 16:18 
A lot of these take place in large open spaces, which is weird to me. From the beginning, I always tried to limit the size of my tests. But it does make the navigation seem a little more "grand", so I can see what you are doing with it.
Krikkit 14 aug 2013 om 6:56 
The turret fireworks were priceless. As for the puzzle, very simple and very logical. Well done.
kwyjibo 1981 21 jul 2013 om 9:31 
Very enjoyable map. And, like some of the other commenters, I too, enjoyed the fireworks.
SSG Price 30 jun 2013 om 6:36 
OK. One thing you learn the hard way is to try and reduce the amount of "mini-tests" in your chamber.
If you make one short but challenging test, players will notice ;)
Also "challenge" means to be at the limit of where the player almost gives up but not yet....
There is a lot of tries top be put into that :D
nicklonium  [auteur] 30 jun 2013 om 3:44 
Price, I'm sensing a bit of a pattern in your feedback. I'm yet to have a chamber that's both suitably complex and consistently well lit. Most of these chambers are on the item limit, while designing a chamber to be satisfying to solve I usually go over this limit, unfortunately, the lighting is the first thing to be axed to make a room publishable. Believe me, if I could make every chamber well lit and challenging, I'd be one happy designer. Thanks for all your feedback so far, as long as you're enjoying the chambers, it's all worthwhile.
SSG Price 30 jun 2013 om 3:32 
A rather elaborate chamber... Loved it... not easy, but nice... and then, the fireworks were a good addition :)
Try to improve the lightning, as always ;)
nicklonium  [auteur] 28 jun 2013 om 3:34 
If you noclip around in the chamber, you'll see it's a neat little combination of some well known items. I'm not sure how I came up with it, I think I was experimenting with faith plates at the time.
jrobertunder 27 jun 2013 om 21:21 
I'd like to know how you do the fireworks, otherwise this puzzle was great
nicklonium  [auteur] 18 jun 2013 om 2:41 
So you died in the water or the set of laser grids covering the entrance that the player has no interaction with?
tacticalBOVINE 17 jun 2013 om 21:19 
very good and challenging chamber. however i do not like the fact that if you do parts that are very far into the course of the puzzle incorrectly that it is punished with death and you must start over. it is very demoralizing to begin from the very beginning when you know that you are so close to the end. but again. another well constructed puzzle
TonToE 14 jun 2013 om 20:48 
Fireworks are a cool idea. Overall, pretty cool level. Not too hard.
SkyRoots 13 jun 2013 om 20:09 
Wonderful level design.
I loved the "fireworks".
The two rooms off the the side were easy but enjoyable.
Got stuck inside the glass flip panels twice as they closed on me.
At the very beginning, I was able to press the upper pedestal button (way above the entrance) by faith flying up and around the flip panel (square symbol).
Blue 13 jun 2013 om 14:17 
Nice design, but too much symbols everywhere
Sagi 9 sep 2012 om 11:58 
Amasing Level design well done!!!
JBizzle 7 aug 2012 om 11:22 
Just got round to playing it and ir was prety good. Nice and easy.
JBizzle 3 aug 2012 om 17:21 
I'll give it a go. Like I say it was a nice idea but frustrating...
nicklonium  [auteur] 30 jul 2012 om 19:09 
Doubled the amount of time on the panels. The same glitch happened in Titanium a couple of times, seems to be a problem with all panels that close/open on the same square as the player.
JBizzle 30 jul 2012 om 15:34 
Nice idea but couldn't complete it because I got stuck in a glass door due to the timer being too short!