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Indeed I found where to config the angles directly in the XcomGameCore.ini file.
I may be able to get around and follow through with your guys' request. But no promises.
Something else came up. I am trying out the recon class and noted an interaction issue I need your help with. The soldier is not getting the flanking bonus, and that is a big issue for him since his primary function includes flanking. Why is that happening? How can I solve it?
Great as an option, but shouldn't be a requirement.
Welp, if viper poison didn't do anything, then I guess the immunities are still working. Still haven't had a chance to test it myself though.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=881180208
I suspect the issue might actually be due to some sort of hard limit on the total number of abilities a class can have, based on what I've noticed you doing in the ini file.
I use Commander's Choice. I may remove these eventually.
I'm sorry, but they are added to the main game from start, not only GTS, in only think it should be clearer, and i think they are totally unnecessary in the scope of the mod. I can (and WILL) delete them, but i really believe it should be clearer.
Keep in mind that this was another Spark sent out prior to the changes you did, and therefore doesn't have a Shredder Gun equiped (cause I had sent another Spark on a mission after your changes, and I had to equip a Shredder gun as it wasn't equiped by default..
I'll let you know when I get a Spark with the right equipment on a mission, and then we'll see how it goes. But as you can see, the only thing available is regular suppression. I think some other mod added that on my Sparks though, so that might not actually be from your mod here. No more Rapid Fire or Area Suppression.
Out of interest, what have you been doing to try to fix this issue? Anything else you do besides the ini files?
Loading up a save file while in the Avenger however allows me to see this...
http://gtm.steamproxy.vip/profiles/76561198073606586/screenshot/158029025463968023
I guess this was what you meant. I'll see if I can load a mission soon with a Spark and see how it goes...
Currently doing a massive check on all the ini files I have to see if they caused it, but apart from LW2 itself, yours is the only one that directly touches it. I'll try to run some more tests and go back further in my save files to see if I can figure out the issue.
- The advent troops seem to have really too much nerfed attack - it supposed to be way better than your starting rifles (maybe i'm just lucky ?).
- I toned down the bleeding time to 4-6 turns, it seems fair enough.
- Starting bonus of three (orange) hit point seems too much of a security. 2 was stressing in a good way.
Keep everything that put must of luck out of the equation - it feels like the good way, it allows much more interresting strategy and game reading : you win because you were smart, you lost because you were outnumbered - NOT because you were unlucky.
'LW Tactic Plus' juste made it to my favorite, thanks for your work.
1) 8 turns bleedout timer is really too long.
2) 4 points of ablative armor are too much, I would reduce it to max. 3.
3) I like the fact that you can go in even with low levels of infiltration and have some big battles, so the number of enemies is fine, but they seem unable to understand the new aiming angles. I would increase their aim a bit to compensate.
4) I would also reduce just a touch the angle bonuses, because they can mare for too many guaranteed shots.
All in all, it's a very good mod and a way "saner" version of Long War, but it needs to be a bit tougher.
It gets harder though at higher Global Alert/Vigilance, on my current running campaign. I'm at 68 legions, and regions at 10 is almost impossible to win even at light.
I'm looking to set the levels more fairly, and allow the player to breeze through missions if he manages well.
My vision is to allow players to choose soldiers appropriate to a mission, and not force him to use rockets and granades all the time, or stealth without encounter, to reach a playable mission.
How far are you into your current game?