安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
http://i.imgur.com/EAIiMhy.png
http://i.imgur.com/Q3en208.png
http://i.imgur.com/NDRLuTR.png
http://i.imgur.com/qMDeWRS.png
http://i.imgur.com/IN9k4jV.png
From the technical point of view, Gula's model is not 1:1 scale and doesn't respect actual dimensions of the key parts; such as antenna section, height of the rooftop and skypod. Those parts are offscaled if you check actual photos of the CN Tower. He didn't model observation deck either and the base is simplified to keep the scale small in the game.
I'm not going to mention in-game properties such as tourist attraction, entertainment redius,level differences, prerequisites etc.
I thought the difference would be clear as day/night even w/o comparison shots, but anyway, you make your own conclusion with the pictures now.
Try to unscribe, check on content manager to make sure you're not subscribed, then resubscribe.
Meanwhile, I checked tower asset and it fits within the tiles, so I will assume it's the camera mod's thing. I also checked how it behaves in the game and I could zoom in next to observation deck without issues.
PS: I noticed your message regarding to more buildings; expect more assets from Toronto in future :)
* Fixed the UV issue of maintenance stairs
* Doubled the entertainment radius of main tower subbuilding.