Total War: WARHAMMER

Total War: WARHAMMER

Doomon15, Gorduk Canyon
27 Comments
Ascopa 13 Apr, 2019 @ 2:02pm 
Hi - i love this map - Can you bring this in Total War 2?
Milky Squidward 21 Feb, 2017 @ 8:55am 
I did it @Doonmon15. Operation midnight walrus is a go. The campaign map feature is in!
Man of Culture 7 Feb, 2017 @ 11:11am 
@Runs Away From Danger Man!

I had roughly the same issue with my goblins in a 2v2. They didn't path around the plateau at all.
The Running Man 5 Feb, 2017 @ 8:00am 
Please do helms deep
Scribe of Nekoti 4 Feb, 2017 @ 9:37pm 
So after a few games the AI of your units sometimes have a hard time pathing a route to where you want to go. Several times I would tell some units to go somewhere to come back and realize they havent gone anywhere. Very frustrating. For details it was 2v2 Dwarfs/Beastmen vs Empire/Bret. My issue was dwarf rangers not moving where I told them to, seemed to be an issue when moving around the platueas in the middle on the far sides.
Scribe of Nekoti 4 Feb, 2017 @ 2:38pm 
Currently my favorite map, followed by Skull Pass by PartyElite. I like how it blocks field of view, making recon important. I really like how it leaves the door open for flanking and solid defense. Absolutely great map.
WarDoc 4 Feb, 2017 @ 9:26am 
Awesome Map! I put it in the first episode of my top modded maps found here https://www.youtube.com/watch?v=jJ--kAIBzJ8 . Keep up the great work and hope to see more of your stuff featured in future episodes!
Marilion 4 Feb, 2017 @ 8:22am 
This Mod work for campaing?
< blank > 3 Feb, 2017 @ 10:20am 
CRASHES MAH GAME! xO
Hammer 3 Feb, 2017 @ 10:00am 
great fun simple map, had a good time setting up dwarvin firing lines and mowing down undead in the bottle necks
creme_de_la_bear 2 Feb, 2017 @ 11:41pm 
ahh thank for the input, I've been trying to play with defensive nodes with little success, my butchers workaround so far is to just alter deployment zones so the units are able to spawn directly onto these 'defensive hill hints'. I've still got a heap of tinkering to do though!
Doomon15  [author] 2 Feb, 2017 @ 11:32pm 
@creme_de_la_bear
What I did here in this map was use defensive hill hints and placed them in areas I wanted the AI to defend, didnt conect them really as it didnt crash for me as ive used these hints before in Attila and plus I wanted them to be directional. My other map has had issues though so idk youd probably want to test em by connecting the nodes and not do what I did to avoid possible issues.
creme_de_la_bear 2 Feb, 2017 @ 11:27pm 
eg: they just sit in deployment
creme_de_la_bear 2 Feb, 2017 @ 11:27pm 
hey fantastic map Doomon15. I've a quick question if you don't mind. what do I have to set up in order to make ai on my own maps not defensive
Malykriss 2 Feb, 2017 @ 6:06pm 
It could also be like a random mission if I remember right.
Malykriss 2 Feb, 2017 @ 6:05pm 
Have you considered implementing this in the campaign as a quest battle so we can get this as a scenario ? :)
jgmaster 2 Feb, 2017 @ 5:18pm 
Great map
HungryHeckHound 1 Feb, 2017 @ 11:09pm 
Damn I just finished my greenskin canyon map to find yours (which credit where credit is due it's pretty awesome). I feel so undertone.
Doomon15  [author] 1 Feb, 2017 @ 9:50pm 
@Guzma
Well I was talking about if they ever think of including sieges eventually in my contex.

Campain map implementation unfortunatley if you saw their Terry release announcement, is not really possible as they didnt even make a tool that posseses that power and used 3rd party softwere they dont own to make their campain content.
Milky Squidward 1 Feb, 2017 @ 9:45pm 
@Doomon15
I would love to see this added to the campagin, You said to show support so they may expanded on it? Like go on the fourms or?
Tytaerious 1 Feb, 2017 @ 7:02pm 
This map is amazing, well done.
Doomon15  [author] 1 Feb, 2017 @ 6:27pm 
@Bob
Maps are availible to both single and multiplayer except not in campain.

@kw2
We dont have sieges yet but I did make one map so far, Paravalese, that implements a new idea of unfortified assualts. So till sieges get implemented hopfully we gota deal with land maps but you can still do quite a bit with land battles as proven and I feel like I got more experiments coming.

Just be sure to show your support cause one main thing CA dose is listen to feedback and if the new tool gets practically ignored then we may not see to much expansion.
Questing Kiwi 1 Feb, 2017 @ 5:45pm 
Seige assests are possible but not currently unless im mistaken its just std land battles
kw2 1 Feb, 2017 @ 1:46pm 
Cool shit, when we gettig full ROME II like siege maps? Did they even gave us assets to make that?
Jorsli 1 Feb, 2017 @ 12:29pm 
Oh my god it looks amazing. How long did it take you to make it ?
Bob 1 Feb, 2017 @ 12:04pm 
Stupid question, is this Map for Multiplayer only?
stopped making sense 1 Feb, 2017 @ 10:40am 
finally MAPS!!!!!!