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I had roughly the same issue with my goblins in a 2v2. They didn't path around the plateau at all.
What I did here in this map was use defensive hill hints and placed them in areas I wanted the AI to defend, didnt conect them really as it didnt crash for me as ive used these hints before in Attila and plus I wanted them to be directional. My other map has had issues though so idk youd probably want to test em by connecting the nodes and not do what I did to avoid possible issues.
Well I was talking about if they ever think of including sieges eventually in my contex.
Campain map implementation unfortunatley if you saw their Terry release announcement, is not really possible as they didnt even make a tool that posseses that power and used 3rd party softwere they dont own to make their campain content.
I would love to see this added to the campagin, You said to show support so they may expanded on it? Like go on the fourms or?
Maps are availible to both single and multiplayer except not in campain.
@kw2
We dont have sieges yet but I did make one map so far, Paravalese, that implements a new idea of unfortified assualts. So till sieges get implemented hopfully we gota deal with land maps but you can still do quite a bit with land battles as proven and I feel like I got more experiments coming.
Just be sure to show your support cause one main thing CA dose is listen to feedback and if the new tool gets practically ignored then we may not see to much expansion.