Arma 3
BECTI Desert Warfare SE - Takistan CUP
90 Comments
xXPinkFloyd92Xx 11 Jan @ 9:41am 
I had a Dedicated Server running a modified version of this for years. I can send you the mission file though as the server is no longer up and I don't have any plans on restarting it. DM me.
arsonist 11 Jan @ 5:46am 
anybody wanna play this in coop? lmk
*RSF*TheCapulet  [author] 16 Nov, 2022 @ 9:01pm 
Yes. You can pull that waypoint out though in the editor. The spooky didn't exist when I made this, so I assume you (or someone else) added it to the object array. Easy fix if you spend a few mins tinkering.
Helljumper 12 Nov, 2022 @ 7:39pm 
do all the planes spawn in the hangar? Because when i try to spawn the spooky it only spawns sideways in the hangar
michaelshef 10 Oct, 2022 @ 8:05am 
Как сохранить игру?
xXPinkFloyd92Xx 4 May, 2022 @ 4:52pm 
Jphil you have to upgrade the Barracks as a commander also you can set perimeters in the Class lobby at the beginning of the game. Check us out we have a working mission https://discord.gg/w4tAyk6fTZ
Jphil 4 May, 2022 @ 2:34pm 
When I launch the mod and create my squad, my limit is to 5 Ai's only. Can this be changed??
*RSF*TheCapulet  [author] 19 Nov, 2021 @ 10:19am 
Hey guys,

This mission and the few others I have, have been severely neglected. I don't expect them to work great without further edits, or an entire rebuild.

I may adapt this to the new official and DLC maps provided by BI and the other cdlc devs. But it'll still be 6 months or more out before I actually get the time to devote to it. So don't get any hopes up.

As for alternate missions, I'm sure there are dozens of new versions of this that have kept up on development and have added more features or even done complete rebuilds as these need.

Please try those missions out first before coming back to my ancient ones that never really got finished the way I'd have preferred.
xXPinkFloyd92Xx 19 Nov, 2021 @ 10:14am 
I created an edited version of this that is much better with ACE and KAM medical I am hoping to finish it this year as I have been working on it off and on for some time now and almost have the bugs all fixed.
lbw55white 19 Nov, 2021 @ 4:18am 
How to disable the auto recycle vehicle system?
Rebex 2 Oct, 2020 @ 6:29pm 
@Wolves Hero
Yes, this mod is outdated, try Ultimate Warfare. It's the same, but more modern and no bug. :)

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1510350822
Wolves Hero 2 Oct, 2020 @ 3:16pm 
Fix this bug, spawn ammo vehicle went blown up no reason & annoyed limited 3 men can't get over 3 men squad.
This mod dead last updated 4th Feb 2017

https://gtm.steamproxy.vip/ugc/1621817064465336450/56515E7854163D16529F3B7C0BC64609F4E6382A/
r4tuk 17 Sep, 2018 @ 4:43am 
plz more mods for maps ^^ love ubecti
xXPinkFloyd92Xx 5 Sep, 2018 @ 5:57pm 
Deadmann if you want to help me work on it we can edit the PBO and host it on my server
Deadmann 5 Sep, 2018 @ 1:10pm 
Don't think it will be updated anymore sadly.
sandrastarling 4 Sep, 2018 @ 1:26am 
This is by far the best CTI I've played.
xXPinkFloyd92Xx 8 Aug, 2018 @ 12:27pm 
I simply have my server set to not check for "signitures" (mods) have not had problems yet. Feel free to try my server if you would like "BECTI Desert Warfare SE - Takistan CUP" is what I have it up as. Plug that in the Launcher internet search and you should be good to go then if you like it favorit it so you can find it faster. I would love to get a group going who likes to play this!!
Deadmann 8 Aug, 2018 @ 11:33am 
No just copy paste from different sources and code some yourself is my only tipp
I'm working as a software dev so its easy for me mb I'll release some source someday
xXPinkFloyd92Xx 31 Jul, 2018 @ 8:14am 
it works fine
thiagospot482 30 Jul, 2018 @ 10:22pm 
broken crap dislike
xXPinkFloyd92Xx 7 Jun, 2018 @ 10:17am 
Did you ever find that updated mission file @Deadmann?
xXPinkFloyd92Xx 14 May, 2018 @ 3:57pm 
Let me know if any of you guys want to start playing this regularly
Deadmann 9 May, 2018 @ 2:20pm 
Where can I get an up to date mission, on your Git Hub?
Deadmann 8 May, 2018 @ 7:34am 
Please update soon mate =(
xXPinkFloyd92Xx 13 Apr, 2018 @ 4:38pm 
I started a Dedicated server for this Scenario add me for details
Deadmann 13 Apr, 2018 @ 10:17am 
Please update! We want to play a new version so badly.
Deadmann 6 Apr, 2018 @ 4:51am 
I'd like to help you update your mission if, you commit the newest version and some basic to do's, I'd fork it and try to help :steamhappy:
Deadmann 6 Apr, 2018 @ 4:49am 
Is your Git Hub Repo up to date ? You forked it in Feb but no commits since then.
xXPinkFloyd92Xx 28 Mar, 2018 @ 7:31pm 
Right tho
Deadmann 28 Mar, 2018 @ 8:53am 
eta on the update ?
Dry Bones 18 Mar, 2018 @ 5:13pm 
Where can you find the PBO file to add the mission to TADST for a dedicated server?
Maltese 15 Mar, 2018 @ 9:48pm 
is there any wya of enabling civilians?
Deadmann 19 Feb, 2018 @ 4:38am 
Thank you very much, no ace and tfar would have been my suggestions.
Sorry for being so impatient :)
Good work man!
xXPinkFloyd92Xx 18 Feb, 2018 @ 10:02pm 
amazing
*RSF*TheCapulet  [author] 18 Feb, 2018 @ 8:35pm 
Any other mod support requests for that matter? Got ACE, ACRE, TFAR, CUP, and RHS supported so far.
*RSF*TheCapulet  [author] 18 Feb, 2018 @ 8:33pm 
'bout done. Fiiiiiiinallllly fixed the joint rails incompatability, so attachments work on cup weapons directly from purchase menu finally. Bluefor was my test side as I got everything sorted. Finally moving through opfor now. When I'm finished, I'll be ready to release takistain. Then I'll finish up work on Chernarus, and probably take a break before porting the rest of the smaller islands.

I'll have it all on github though, so anyone can keep porting it to new islands. Parameters are set up in a way that you don't really need to touch the mission files to port anymore, just drop the right stuff down in editor.

Is there any interest in support for NIArms mods?
Deadmann 2 Feb, 2018 @ 8:38am 
Can we expect any new on the update. At least how much of it isdone or smth? :steambored:
xXPinkFloyd92Xx 3 Jan, 2018 @ 3:20am 
Hey man love this mission brings me back...is there a manuel on the peramiters that explains a few things like...
1.) Can you pack up the MHQ and Deploy it inside the range of a town?
2.) what does changing the protection range on a town do?
I want to build Barracs and Factories all over the map so i can deploy troops from diffrent locations but when i pack up the MHQ and move I cant deploy it where I want. Im probably not doing somthing right anyways its still sick and alot of fun!!!! Can't wait to see whats next!:steamhappy:
Fallschirmjäger 1 Jan, 2018 @ 5:46pm 
something weird is happening AI won't use vehicles , i haven't seen a single vehicle so far, but a lot of infantry spawn and go to AO on foot
thiagospot482 1 Jan, 2018 @ 5:42pm 
AI not using vehicles
thiagospot482 1 Jan, 2018 @ 5:00am 
CUP units/ vehicles / weapons is a awful looking port
thiagospot482 1 Jan, 2018 @ 4:59am 
also friend, remake this put RHS vehicles and gear please
Deadmann 21 Dec, 2017 @ 8:00am 
Any news on the progress ?
Strontium Dog 12 Dec, 2017 @ 12:14pm 
@CyrusTheRaper

To get get rid of your units there's an option to Disband them. It's in the GUI somewhere, ain't played in a while but i'm sure you'll find it. ;)
CyrusTheVirus 10 Dec, 2017 @ 11:31am 
How do you get rid of your units?
learning 16 Nov, 2017 @ 3:26pm 
Hello Capulet, cool your becti,...I would like to give you a suggestion: make a becti with no armed vehicles, where we players have to conquer each territory by the bullet( small arms ,launches rockets and infantry teamwork, I think it will be a great and unpublished option for those who find it a little monotonous to enter a tank or helicopter and detonate the enemies from far distances, make available to the player only transport vehicles give some tanks only to the resistance without right to capture them and no artillery for the players as well, a becti for those who like more play with infantry, what I believe to be the majority of the Arma 3 players... cheers
Deadmann 11 Nov, 2017 @ 10:56am 
Please update soon, me andy my friends are really pumped to play with the new features.
MGD 10 Nov, 2017 @ 8:19am 
Typical id been looking for about 40mins through scripts and couldnt find it - finished last post then continued looking and found it in "Common_CreateUnit.sqf" Well at least i think thats it?
MGD 10 Nov, 2017 @ 8:08am 
Loved this in A2 and had trrouble finding a good port - this is exceptional and true to the original. I have one query where can i adjust AISkil? One minute i'm hit at 500m single shot, the next the AI couldnt hit a barn door at 50m. Thats assuming you have added a line somewhere for their skill. If not in which script are the groups generated? - i can then easily add a script to adjust skill. I already have an AISkill script which uses a 'params' option and would be easily implementable. Thanks in advance!