Portal 2

Portal 2

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16 Comments
bullfrog 26 Feb, 2018 @ 4:06am 
Nice one, not difficult, but well built and good fun.
Spacesuit Spiff 17 Aug, 2013 @ 5:57pm 
Hey idk if youve seen my Odysseys Initiative map, but I used one of your concepts, expanded upon a bit http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=118113879
portalenthusiast  [author] 14 Aug, 2013 @ 12:18pm 
Thank you, everyone, for the great feedback! It's been forever since I've been on here. Things IRL didn't allow me to Portal for some time. It's nice to know that my level has been played a little in my absense though.
Spacesuit Spiff 5 Sep, 2012 @ 5:35pm 
I just had an idea for a small improvement: make something like this on the floor in front of the wall in the glass room with lights:
l l
l_l
I doubt this will actually tip the player off, but they'll think it's awesome when they find your solution :)
Zomby Woof 5 Sep, 2012 @ 12:29am 
However I did find another unintended solution.

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=94136827

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=94136802

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=94136776

To avoid this, I recommend using lights to limit where portals can be placed for the laser. It might not look as nice, but it would help.
Kexx 4 Sep, 2012 @ 11:46pm 
I liked this very much. Nice construct especially. Very crisp and nice design. I generally have lots of trouble with laser puzzles, and this one stumped me. I had to check the spoiler solution, which I hate doing, but it's indeed a very clever design! Nicely done!
Zomby Woof 4 Sep, 2012 @ 11:37pm 
The whole test is up to your high quality, but the most surprising thing of all is how elegently it's all laid out. Nice work. Again.
ApertureRiot 4 Sep, 2012 @ 5:57pm 
Love how everthing is layed out coherently. Got the first laser cube in the room with the blue funnel, but can't figure out any way to get it past the dispersion field.
TriumphantBass 1 Sep, 2012 @ 7:54pm 
Very nice test. Didn't have too much trouble with the first half, but getting those lasers aligned took me a while[\spoiler]
Jotta 1 Sep, 2012 @ 1:45am 
i would say the intended solution is much better, it's a really good idea, i think i never saw it before.
portalenthusiast  [author] 31 Aug, 2012 @ 6:36pm 
Gosh... part of me almost likes your solution better than my own intended solution! Haha! But I think I will still edit the level to make the intended solution the only solution.
portalenthusiast  [author] 31 Aug, 2012 @ 6:30pm 
I just watched a blind run test video that someone made where they came up with that same solution. Unfortunately that is not the intended solution, but a very clever way of solving it. I will make some edits and let you know when they're done. Thank you for playing! You're supposed to use one cube to keep the bridge activated, then use the bridge to get to the small room with the other cube in tow. Shoot one portal on the wall the laser is hitting, then another one on the wall in the small room. Aim the laser back through the portal with the second cube. Jump down, retrieve the first cube from the button, and use it to complete the laser circuit.

I will definitely check out your map once I'm finished making edits! Thank you again!
Jotta 31 Aug, 2012 @ 6:27pm 
portalenthusiast  [author] 31 Aug, 2012 @ 6:04pm 
Did you manage to somehow solve the map without using the glass room?
Jotta 31 Aug, 2012 @ 5:57pm 
would be cool if you check out my map;)
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=87489341
Jotta 31 Aug, 2012 @ 5:56pm 
I really like your map, i had to think for a while, but why do you need this glas room on the top