RimWorld

RimWorld

[K]Extra Stone
408 Comments
Kuratheris  [author] 24 Sep @ 1:06am 
@Los.Injurus.Bob.Blunderton, I don't think that's possible with just my mod. Maybe another mod is doing something weird?
Los.Injurus.Bob.Blunderton 23 Sep @ 8:27pm 
The rest of the stone walls have entirely stayed. Base game rock, other modded rock, other modded minerals/gems, and the rest of the rocks from this mod.
Los.Injurus.Bob.Blunderton 23 Sep @ 8:27pm 
For some reason, all the natural stone walls (mountains and caves are made of this) that you can mine, that are specifically made of Creole Marble (light blue), have all disappeared from my saved game... just out of the blue for no reason. It wasn't the first time, it was seemingly random. This happened on my last play-through also. Nothing built with the stone disappeared, and nothing that was damaged (even natural walls) disappeared. So yeah, only the walls with 500/500 health disappeared, even ones with 499/500 health stayed.
[PS] LoganThrives 15 Sep @ 5:17am 
Can confirm expanded floors patch is working, however five types of stone don't seem to be getting picked up by MoreFloors - Algurite, Sodalite, Sticthtite, Prehnite, and Volkonsoite. Also more floors calls Schorl Obsidian for some reason, in that Obsidian floors uses schorl blocks.
Kuratheris  [author] 26 Aug @ 7:10pm 
UPDATE: Expanded Floors patch is working.
Αποφις 24 Aug @ 3:38pm 
Unfortunately your patch for [WD] Expanded Floors doesn't work, I don't have it's tiles with your stones :(
Dex Enfvaras 24 Aug @ 2:08pm 
Alright fair. Thank you for the mod either way, my friend.
Kuratheris  [author] 22 Aug @ 7:58pm 
Unfortunately I don't think I'd want to add Diorite without adding a unique texture to it for the black spots, but I don't know how to do that.
Tuff seems like it might be too similar to the other stones in color, which I want to avoid.
Dex Enfvaras 22 Aug @ 5:36pm 
Would you be able to add Diorite and Tuff stones? These are one of my favorite types of rock to exist. I would say Rhyolite but I saw that was already added.
Kuratheris  [author] 22 Aug @ 1:39pm 
@Brooke Yomotsu, They are pretty similar. One is pale light blue and the other is pale light teal. Your monitor colors might not be great, or you might have some colorblindness.
Yi Xi 22 Aug @ 10:59am 
creomarble and thometzekite look exactly the same for me for some reason? like, the EXACT same colour
Kayawolf 8 Aug @ 10:16am 
thank you so much!
Kuratheris  [author] 8 Aug @ 3:20am 
UPDATE:
Added a picture so people can see what the different stone's walls and floor look like.
Thanks so much for your work btw
Kayawolf 3 Aug @ 12:57pm 
Hi! im sorry to bother again, but would it still be possible to have the names of each stones added to the first picture? it would be easier to see what stone is what that way, specially while making a new world!
Kuratheris  [author] 2 Aug @ 3:34pm 
Oh yeah I should take the textures out. I had them there when experimenting with a patch for this mod that would make the textures appear when used with Cupro's Stones, but decided not to have it since some people might not use the textures turned on in Cupro's Stones.
@Kuratheris No worries. I actually never had the cupro version, i looked through the folder but i guess both versions carry a stone retexture? It was called Volkonskoite and looked similar to cupro, but i only noticed it because mountain texture mod is missing a patch, so sorry about that.
Kuratheris  [author] 1 Aug @ 12:44pm 
@DuckGoosebear PrairieDogLover, I don't think there's any way that could happen. What stone is it? And make sure you don't have the Cupro version activated by accident.
DuckGoosebear PrairieDogLover 31 Jul @ 10:19pm 
this version is supposed to use vanilla stone textures? but I am still seeing the cupro textures while using this
Kuratheris  [author] 25 Jul @ 10:20am 
UPDATE: Obsidian has been renamed to Schorl, one of the closest-looking minerals I could find in terms of color.
doctordynamo 24 Jul @ 8:43pm 
Obsidian may need to be removed or perhaps renamed, at least when Odyssey is loaded. There's two different kinds of obsidian in the game now.
Paterfamilias 18 Jul @ 4:57pm 
Wow, that was fast, thanks @Kuratheris!
Smiley Face Killer 18 Jul @ 4:45pm 
Ah hell yea 1.6, finally my maps won't be so boring again
Thank you Kuratheris
Derfel 18 Jul @ 12:54pm 
thank you <3
Kuratheris  [author] 18 Jul @ 12:50pm 
The issue with Map Preview also seems to be fixed.
Kuratheris  [author] 18 Jul @ 12:34pm 
UPDATE: Alpha Animals patch should be fixed.
Paterfamilias 18 Jul @ 12:07pm 
Thank you for the update!

Alpha Animals Patch appears to be having an issue with Crystalmits:

https://gist.github.com/HugsLibRecordKeeper/4db49c7fa065e87f2cab2fe5e15cf74e
Dark Luminary 18 Jul @ 12:06pm 
The new version throws some red errors on startup, seemingly in regards to the crystalmit from alpha animals.

https://gtm.steamproxy.vip/workshop/filedetails/discussion/852103845/600784181506777604/
Kuratheris  [author] 18 Jul @ 11:38am 
UPDATED FOR 1.6
Thranos 14 Jul @ 1:38pm 
Yeah, 1.6 does NOT like the 1.5 version- checked just to be sure because I always run this, and you never know for sure if a mod still works unless you try.
Kuratheris  [author] 13 Jul @ 4:01pm 
1.6 is coming, maybe within the next few days. Carny Senpai has to figure out what's needed to make the settings DLL work, I'm too stoopid to figure out much assembly stuff, lol.
Derfel 13 Jul @ 2:19am 
Thanks for your work :)
Excited for the 1.6 update
Lyren 26 Jun @ 2:09pm 
Nah, I don't think it can be. The deep drills were acting as if the four stones on my map were now four different stones after the update. They were four I had enabled! But three of them were the brand new stones so definitely not what were there before. Could be update plus a mod incompatibility somewhere, but there weren't errors, the deep drills just acted as if they had entirely different stone patches beneath them. More noted it incase anyone else has the problem.
Kuratheris  [author] 26 Jun @ 1:25pm 
::UPDATE::
---Re-added the stats picture.
Kuratheris  [author] 26 Jun @ 12:30pm 
@Lyren,
---maybe check the mod settings and see if they're what you had before? That could mess with it maybe. Otherwise I'm pretty sure it's not a problem I can fix.
---I'll bring the stat sheet back after I spruce it up a bit.

@Something_Smith,
---It's all working on my end. Make sure you're using this version of the mod, and the Unofficial version of Extra Walls and Floors. Load order doesn't matter for them.
Something_Smith 26 Jun @ 12:03pm 
Thanks for the swift update!

The floors added by extra floors are still not showing additional stone types though. I have tried a dozen different formats. Extra stone above Extra floors, Extra Stone below Extra Floors, using Cupros Retexture, using both, reordering both, absolutely nothing is changing. Any tips to get these mods to work nicely together? Because at the moment they are acting as though nothing was updated.
Lyren 26 Jun @ 11:10am 
Nix the question, I see that I can get them out of the Defs in the mod files.
Lyren 26 Jun @ 9:12am 
With the update deep drills on spots seem to be showing different stones than the map was loaded with. I imagine a new save will fix this which I was going to start soon anyway, but just a heads up. Deep drills had a stone that was on the map before. Now they're rotating through 4 other stones when I move them around instead of the ones the map has - I imagine as if the map had generated with the new ones around for world gen these tile might have had those. Also with the image of the stats removed is there some other way to see the stone stats without having a map loaded with them?
Kuratheris  [author] 26 Jun @ 2:19am 
::UPDATE::
---Fixed and changed the patch for Extra Walls and Floors to the Unofficial 1.5 version.
Something_Smith 25 Jun @ 6:21pm 
Is compatibility with 'Extra Walls and Floors' still valid with the Unofficial 1.5 update? That is the version I am currently using and I do not see the stone types as options for the floors.

Is it recommended to have the floors mod above or below the stones mod? I currently have the floors above the stone and its working really well with the other floor/stone mods I have installed.
Kuratheris  [author] 25 Jun @ 12:40pm 
UPDATE::
---Added SIX new stone types for pink, red, darker blue, purple, light green, and teal colors.
---Redid a lot of the stone stats to make them a little more accurate to their real-life hardness and density. For example Lignite is almost as weak and fast to build as Chalk now.
---Chalk and Lignite should now drop chunks slightly more often when mined; to help make up for their weakness.
---Made all stones have a market value from 6-8(vanilla stones all have 7).
---Removed the picture of stone stats. I think it's ultimately pointless to have.
Nattly 22 Jun @ 3:02am 
@Kuratheris makes sense, i saw the gem mod and got worried about the bloat aswell (that and it dosnt seem to patch with MO so avoided it) tho the stones id recommend for pink colour are a few: rhodonite (abit darker but seems to be the most "constantly pink" rock i can find, thulite (seems to be perfect but its also kind of looks like a type of chalk) and finally strawberry quartz, (obviously a type of quartz but its abit darker than i had imagened but it could be a nice alternative to jaspalite.
Kuratheris  [author] 21 Jun @ 10:41pm 
@Nattly, I haven't really wanted to add more since it might feel like too much, but maybe it's fine. Rose Quartz is already in my gem mod, but I can probably find another pink stone to use.
Nattly 21 Jun @ 8:17am 
apologies if this is a bit much to ask, but would it be possible to add a rose quartz stone type? i only recently noticed the pink colour missing and think it would be very nice to have <3
Corvus 6 Jun @ 4:05pm 
Ah yep, I've got a big case of DBD and forgot to check it on its own, turns out it must be a conflict with one of my other mods, thank you!
Kuratheris  [author] 5 Jun @ 11:57pm 
@Corvus, you'll have to figure out if that's a mod conflict or issue with your save.
Corvus 5 Jun @ 4:45pm 
Uhhh, okay new problem, none of my colonists seem to register that the stones are there so they just... walk through the unmined rock and through the undiscovered areas behind them. Help?
Kuratheris  [author] 4 Jun @ 4:36am 
@Corvus. Oh, I'm pretty sure it's incorporated into that mod now. I've removed that part of my description.
Corvus 3 Jun @ 6:05pm 
Can someone point me in the direction of the "Dropdown Menu Addon" referred to in the compatibility section? I can't find it on Expanded Floor's page but I'd really like to use both mods.
Kuratheris  [author] 1 Apr @ 10:20pm 
@Thranos, yes it seems they do get the textures from that mod.