Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you have 0 gold and your GPT is negative, your debt will not reduce until you have a positive treasury again.
I absolutely love this mod. Definitely adds a little more depth. I do have a couple questions if anyone would be able to shed some light. During diplomatic relations it doesn't take any of the tax income to account. I expect this is a side effect of adding it mid-save. Can anyone confirm that it reflects accurately with a new game?
Also, how does this mod affect AI behavior? I attempted to switch economic policy to free trade and it seemed to have sparked a war with a civilization or two. I reloaded a save to avoid war. Does high export/import tax tend to add tension and spark wars? I have defensive pacts with most major nations and I'm to a point where 3 countries I have a defensive pact with declare war over the course of 3 turns. All three nations see me as neutral.
Can someone explain the issue debt? I issued debt but can't get the principal down more than a few gold for each turn.
<EntryPoints>
<EntryPoint type="InGameUIAddin" file="Unit/DenmarkExplorationUnit.xml">
<Name>Motte and Bailey Script</Name>
<Description>
</Description>
</EntryPoint>
<EntryPoint type="InGameUIAddin" file="Trait/DenmarkExplorationTrait.xml">
<Name>Viking Sagas Script</Name>
<Description>
</Description>
</EntryPoint>
</EntryPoints>
Delete this from it and it will be fine.
I absolutely love this mod and it's just a must-have for me in this game, but I also can't make myself play it without all the additions and enhancements from GCM + Sapiens.
Does this mod work correctly with AI?
Investment GDP increases whenever you finish building or purchase non-combat units, buildings or improvements. It also increases by the amount of production each turn that a city puts into building non-combat units or buildings.
Production trade routes and all buildings with a gold yield modifier (e.g. markets, banks, stock exchanges) also increase Investment GDP.
Market rate directly modifies the final Investment GDP total. A high business tax rate inversely affects Investment GDP.