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And remember, these are build archives for Xrebirth, Lost Sector and CWIR. They cannot be mixed. And no other mods can be added to them. At one time I tested almost all the mods that came out for the game and weeded out not interesting and conflicting ones.
I can't say with certainty if all the mods are in English, but try my assembly. These mods should work fine with each other.
If there is no English text somewhere, try searching for such a mod on Steam, Nexus or on the Egosoft forum.
https://drive.google.com/drive/folders/1Uw1lGI0ZoI-YCBS3Ke4fO-IW1oMKC2Ah?usp=sharing
BTW...even when i buy the capship still the captain vanishes when is being replaced with my hired captains
https://yadi.sk/d/W-1A3FNs3U3YY8
https://apocalypse.moy.su/forum/180-896-2538-16-1453321343
I do not know what mods you have, but the disappearance of the captains is possible, caused by a mod conflict. To check this, you need to consistently disable mods and check. But for this it is necessary to start a new game, since it is not known what tails can remain from the disabled mods.
I have not played for a long time, perhaps this is a game bug. It is necessary to find out from someone if this problem occurs in a clean game.
I looked at some of the files XR uses for chacters and I did see they have a distinct chacter class that gets picked at random when an NPC is created in game. But distingusinhing which one is the RUDEMEAN one I dont know. If we could somehow replace ALL the rude bitchy AI's with nice ones that would be so cool. Just been on my wish list for a while ;)
https://www.nexusmods.com/xrebirth/mods/108