Stellaris

Stellaris

More space between empires
15 Comments
Daychen  [author] 31 May, 2017 @ 1:44am 
Yeah there are some changes in 1.6 that prevent the mod from working correct. No solution yet, sorry guys.
Smeghead 30 May, 2017 @ 11:44am 
So I think this mod isn't working with 1.6.1. I started out with another species in my home system... on a gas giant
Bubblyhydra 28 Apr, 2017 @ 12:01am 
awesome mod, works perfectly.
Kepos 18 Apr, 2017 @ 1:43pm 
腿毛他老爸 17 Apr, 2017 @ 9:04pm 
yeah,it's nice.
Griff 9 Apr, 2017 @ 11:47am 
this is the way i like it ;-)
Moon Sparks 10 Mar, 2017 @ 12:38pm 
Fyi i diden't have the Colonize Unlimited mod
Daychen  [author] 9 Mar, 2017 @ 10:56pm 
Oh really? Didn't have such a start yet. Guess you had a different type of planet as home world type? Strange.
Moon Sparks 5 Feb, 2017 @ 9:40am 
Also some times me and AI would spawn on Barren,Tomb ,Toxic,Frozen,ect
Daychen  [author] 5 Feb, 2017 @ 12:00am 
How many AIs did you choose on start? When you choose too much the game has no "space" for your empire and you lose, sort of, when it begins.
Moon Sparks 4 Feb, 2017 @ 5:01pm 
When i loaded up a game.It just said i was utterly defeated upon starting
地球聯邦宇宙軍 21 Jan, 2017 @ 1:14am 
i have a mod which make yo (and AI too maybe) have NO FTL tech, yo have to develop them again, and when yo have war before yo sucess, than we can have nice time facing ZEON who come from another mod
Daychen  [author] 20 Jan, 2017 @ 12:26pm 
Actually both empires where FTL capable during my tests. I thought all empires you "add" via the start conditions have FTL tech? But it should be interesting anyway :War: :Blessing:
地球聯邦宇宙軍 20 Jan, 2017 @ 10:19am 
well, if really 2 empires share 1 home system, that will kinda interesting (when both of them have no FTL technology) Time to kill Zeon,kill Zeon, kill more Zeon! :steamhappy:
Amlor 20 Jan, 2017 @ 5:20am 
\o/