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I've noticed that while loading the module, there's a couple error messages. The screaming antelope reward and setup cards link to a small black box that throws an error, says it's not enough data.
Also, some items are linked to a series of drop box files. The files are not found on the drop box. this comes up when loading expansion monsters. IE spidicules links to an OBJ file on dropbox. That file doesn't exist if I follow the link.
appears to be a problem with all the expansion monsters in the big black box. Any chance that these files can be set to a local file? that way the mod isn't reliant on web services?
There's also an issue with some of the table graphics. The picture host Picblaze. That file host has gone under and is no longer working. This leads to red textures on the table top. Not game ending, but not ideal.
For the core game ones, the settlement locations are bags with them inside, for the expansion monsters, theyre in the Expansion Monster Chests" bags which correspond to the monster. All rare gear is in the same pile from all the expansions too and thats in the Lantern Hoard along with the locations!
http://i.imgur.com/FqNRPG1.jpg
because the scripted version also loses 1 monster dot everytime i load the game so i had to put the stuff in a new bag then it works.
also the counters are infinite falling through the table :(
I color coded red, blue, green and yellow
http://i.imgur.com/cwnDyCf.png
Overhead view of play area.
http://i.imgur.com/KgFtG6l.png
I can upload this mod to friends only and you can snag whatever you like out of it, or save it in this state if you like and upload a copy. It took me forever to import and rearrange the survivor sheets with Eskanders versions. I sent you a friend request.
http://i.imgur.com/lCwZze8.png
I created a small board for keeping keeping track of your current weapon stats. It uses the Number tiles from Nognoth's original mod so you can quickly see how many dice to roll, what you need to hit, to damage and to critical. Here is a screen shot with Eskanders surv sheets and how I do my set up. I like the card row board at the top so I can see all of the fighting arts and disorders currently on my survivor that effect combat.
The number tiles are states, so you can change them as needed.
http://i.imgur.com/AJZaAxg.png
@maximo1984 - Had thought about!. When playing phsyically I know most people leave in all Disorders and Fighting Arts. Most of them arent themed or ruin the immersion, motion sickness, overprotective, delicious etc. Theres only two I can think of, Tiny Arachnophobia and Flower Addiction, that might cause issue in that they have no interactions wihout their expansions. Usually leaving them in adds more varierty as it more than doubles those two decks.
Perhaps instead i could put a bag somewhere with just the base game Fighting Arts and Disorders if you want to swap the decks? Terrain i think i have to leave with the extras as the scripting doesnt like when you mess with that particular deck.
The start of each of the minibooks will tell you where they go on the timeline! Each one has its own story into event you add on there.
However, my only issue is with the expansions. As someone who has never used one, is there a way to understand what goes where, as well as any story events or rulebooks in your mod? I'm pretty confused as even the showdown setups don't have any rules regarding setups for expansions...
thanks in advanced for your time!
Looks like it's getting confused by the Forest Gate card
Error in Lua coroutine setupHuntCoroutine: chunk_1:(1368,44-52): attempt to index a nil value