Space Engineers

Space Engineers

Long Range Lights v2 ADDER
8 Comments
AngelMarc 8 Dec, 2019 @ 12:47pm 
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: Long Range Lights v2 ADDER, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Rekalty 25 Apr, 2019 @ 6:03pm 
My mistake, I read the dates wrong.
jb_aero  [author] 25 Apr, 2019 @ 5:34pm 
It was done months ago, as stated on the Updated line and the Change notes
Rekalty 25 Apr, 2019 @ 8:25am 
How's that update coming along?
jb_aero  [author] 3 Aug, 2018 @ 2:07am 
Based on a report on the replacer version, this probably needs a block definition update. I will get to it soon.
jb_aero  [author] 23 Feb, 2018 @ 11:04pm 
The default range is the same as vanilla, you have to set the range higher in the control panel, which might be an unnecessary step in the adder...
Max 2 Min 23 Feb, 2018 @ 7:39pm 
I can see no difference between this a the stock lights in the game
Bunnies&Cherris 28 Jan, 2017 @ 11:59pm 
I'd say just a bit more power for each extra five meters. Like, maybe ten more watts for five more meters. Just to make it a bit balanced I suppose.