The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Breezehome Basement
58 Comments
Lictor 19 Jul, 2012 @ 1:27pm 
it could use a little better lighting
Vitri  [author] 11 Apr, 2012 @ 8:54pm 
altarmor

Is really strange this bug men, I sorry, i really don't know what is going on... try question this in the Skyrim Forum or the Creation Kit Forum, because this is not to be happen! Plz, say here if you find a solution, i keep search to!
Vitri  [author] 7 Apr, 2012 @ 2:02pm 
Hey guys, a possible fix to the Mannequins problems:
http://skyrim.nexusmods.com/downloads/file.php?id=10652

Please, read the entire description!
Vitri  [author] 7 Apr, 2012 @ 1:43pm 
Don't forget to pick up your stuffs of the Basement before removing the mod!
Vitri  [author] 7 Apr, 2012 @ 1:41pm 
altarmor

lol, you save in the basement? If not, i don't know why this happens because the mod is one simple file ESP. Is always good to have a backup of your saves dude, sorry but there is no way your game has bugged so if it was not you who caused it.

Make sure that the ESP of this mod is removed from your Skyrim/Date. If you saved out of the Basement, you will have no problems, but if you saved in the Basement, some errors may occur.

Frankly, I doubt that Bethesda made ​​this engine to create mods that are not uninstalled without creating some kind of error.
Vitri  [author] 30 Mar, 2012 @ 11:26am 
DerEider

Lol men, you having a lot of freaking bugs in your Skyrim. You now, i think is some update the Bethesda made or is the Creation Kit. A lot of people have reported this in the Skyrim forum: bugs and more bugs, incompatibilities and updates that ruin many changes already made. It's a delicate situation, because we are dealing with a lot of variables, codes and other systems that are very fragile, weighted to screw with the mod.

I hope the folks of Bethesda improve it, because in my mods, all I do is with new ID and all! Never gave error here, but with a bunch of people gave, so the the only viable explanation is "incompatibility".

Sorry for your losts dude, but could leave I'll take a look here to see if there is any thing wrong, but I'm pretty sure everything is alright.
DerEider 28 Mar, 2012 @ 4:11pm 
Went back to Breezehome today and the dresser is gone from the dining table. Went to the Basement and the dresser and dagger case are back. All is right in the world!! Thanks. Noticed a glitch upstairs at the 'Extension'. Will comment at thet mod.
DerEider 26 Mar, 2012 @ 1:59pm 
Is there a way to restore the dresser to the basement? It won't move when Dovahkiin tries to pick it up. Nothing has been lost, it's just that it will be difficult for Dovahkiin to throw a party with nowhere for the guests to sit and eat. And it looks rather strange to have a huge dresser hanging from the ceiling.
DerEider 26 Mar, 2012 @ 1:57pm 
Victor I Public Enemy No.1, May be a bug somewhere. Last visit to Breezehome, I tried to drop a book [Skyrim Skriptures] on the dining table. It landed with a thundering crash, but it was now a huge dresser [containing 4 clothes and 1 shoes] imbedded in the table. The book disappeared. No dressers were missing in the house but on checking your Basement, I found no Dresser and no Dagger Display Case.
I tried to back out by opening the previous save and repeated the book drop attempt. The same thing happened again. This time, however, the dresser was deeper through the table and the binnacle/focus does not identify it; only the plates and goblets it has covered. I then messed up and inadvertantly saved over the prior save instead of loading it. So, now I can't go back without losing a lot of experience.
Vitri  [author] 25 Mar, 2012 @ 7:12pm 
Penguinator

You right men, but don't have a space to do it... but hey, if you tell me where can be good, why not? xD
Starborn 23 Mar, 2012 @ 3:39pm 
I like it, but I always thought the light was too harsh and badly placed in that tiny room.
DerEider 21 Mar, 2012 @ 10:53am 
Like your stuff, Victor I Public Enemy No1. Skipped over this until I discovered you are the creator.
Vitri  [author] 10 Mar, 2012 @ 3:11pm 
Hooligantuan

Thx for the support! The Creation Kit needs updates, but this is really normal. Let's hope that fix it soon xD
Hooligonzo 6 Mar, 2012 @ 11:52pm 
@Shellac

That's not the mod, it's something about Skyrim. Its weirdly unstable with placed objects. I tried repeatedly to place a Statue of Dibella in particular on that table to the left of the first bookcase until it finally ejected itself out of a wall or something. Other times, gems I arranged on the table would reappear where they were initially dropped, things would fall off shelves, etc. It's not the mod. Skyrim was doing it to me since un-modified day 1 in Breezehome.
Hooligonzo 6 Mar, 2012 @ 11:49pm 
I really like your basement. There's another popular Basement mod out there, but the thing is ridiculously huge (even larger than the ground floor plan) and is full of a full smithing set and other stuff ... I mean, there's a smith right next door, ya know? Enchanting table'd be all I'd want. Subscribed!
Vitri  [author] 25 Feb, 2012 @ 12:58pm 
Shellac

Sorry buddy, is nothing wrong with the mod! Some my folks do not see this bug... and i, almost, certain that what cause this bug is not this mod. I try to see if have something wrong, but no! I can fix if i can see this bug... i just copy/past them, just that.

With Mannequins, i not gonna point this again! The mannequins of the Cration Kit, sucks!
Not my fault... and this bug, too, i don't see it im my game, again, can be some mod you have! I don't have much, so is work fine.
Electrifried Brain 25 Feb, 2012 @ 7:31am 
Every time I leave and enter the basement, the weapon I put on the left display always falls off and lands on the chest below it. Not a huge deal but I almost lost a weapon behind the chest once. Also the Mannequin never shows the armor I put on it after I leave and re-enter. I have to remove one item then put it back on him to show the set again. Great mod though! Keep em coming!
Vitri  [author] 21 Feb, 2012 @ 4:32pm 
Add video of the mod!
Vitri  [author] 18 Feb, 2012 @ 6:57pm 
niereit

Shit men, i don't even know why is happen this to you... i think is not this mod because i copy the mannequin of the Solitude house, and i do not see any trouble so far. Se if some of the others mods of Breezehome is doing this problem! Remenber, the V2, if stell installed in your computres, is break and cancelled.
niereit 18 Feb, 2012 @ 5:49pm 
just a heads up i have a couple mods for breezehome and another 3 houses. the reason im posting this is because all of a sudden my mannequins stop showing there items. when i approach the mannequin and search the armor is still there but after i leave the room or house it again isnt showing. this happens for all my mannequins in my houses. so i am unsubscribing to figure the cause and maybe if i figure it out ill add it back. nice mod though, a little dark.
Vitri  [author] 18 Feb, 2012 @ 7:29am 
Lazar

Thx for the types you made! Again, if someone lose some items and can not retrieves them by save, use what i said in the descriptions of this mod! Or, if you can do it, use this types of Lazar.
Lazar 17 Feb, 2012 @ 4:53pm 
Victor, this V2 workaround should work for PC, not sure about other platforms:
1) Click on "Play" Skyrim from Steam Homepage.
2) Click on "Data Files".
3) Click on the box for Breezehome Basement V2, then Click OK.
4) Click on "Play".
5) Click on "Load".
6) Click on the last save where you had V2 (and your stuff).
7) Click on "Load this game?, Enter/Yes".
V2 should be back with all your stuff as of that save. If locked, the key is outside on crate.
NOTE: You will have to resume your game from this point to keep your stuff, but that's better than losing it. If you liked V2 and want to keep it, just resume your game from here.
If you want to switch to V1, which Victor is supporting, move your stuff out of the basement. Then do a full Save and Exit to Desktop. Start the list again, but this time at 3) CLEAR the box for V2. At 5) Click on "Continue" (from last saved game). Ignore the warning screen and Click "Yes". V2 should now be gone again and you can go subscribe to V1.
Vitri  [author] 17 Feb, 2012 @ 9:10am 
fraser96

Sorry buddy, i say in the posts i gonna cancelled the mod, and i think if i deleted, the mod stell in the computers who have install; but seems to be desfigurated or something. If you lost much things, try to remenber and put in the console:

"help NAME OF THE ITEM 4" (The name of the armor, weapons and etc, must to be only the first name, whitout the space, and it is necessary the number "4" over ther)

After this, with PageUp and PageDown, find your item and copy the corresponding IP. After that, but in the console:

"player.additem IP OF THE ITEM 1" (This "1", is how much you want, in quantities, the respective item)
fraser96 16 Feb, 2012 @ 4:24pm 
WTF i had everything in V2!!! i lost all my good weapons and armor fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
MarieLeFaye 16 Feb, 2012 @ 12:13am 
You really did not need to delete v2. We would have all just deleted it when we figured out it was too buggy. I lost a lot of good stuff.
Lazar 15 Feb, 2012 @ 7:13pm 
BTW, when I installed V2, the boxes and storage barrel under the stairs disappeared. When V2 terminated, the stuff reappeared with their original contents intact. Good luck with your mods, they look pretty good.
Vitri  [author] 15 Feb, 2012 @ 6:41pm 
Lazar,
Yeah, you completely right! My intention was never cancel the mod, but i just do it to not make another update because of people asking. I realized, when repaired something, another problem appeared, 2x harder to fix. When i really realized the serious mistakes, it was too late. Starting from zero, that is the trick. I said "worked perfectly"; on my, yes, now while the others... surely everyone have more than ten mods installed, and I have only five. With this "Extended Breezehome", tried to make the mod more compatible because i just modified the piece of the house itself. That's why I say the V2 was replaced by this new. While the version V1, which is this, is old and working perfectly until i correct about a serious problem, by the way, i fix. The Creation Kit is very bug, the part of compatibility... is giving me too many headaches, but i not gonna stop. I will continue and I hope, ho have some troubles with my mods, forgive my mistakes.
Lazar 15 Feb, 2012 @ 6:21pm 
Victor, I'm not angry or trying to criticize your work. V2 was a pretty decent mod from what I saw. I'm just saying that it was terminated before I knew that it was going to be. It's scary when mods vanish. Steam needs to have a procedure for mod termination so that creators don't get slammed and players don't accidentally end up losing stuff.
Lazar 15 Feb, 2012 @ 6:09pm 
FYI, I didn't lose anything except a few iron daggers. My problem with your V2 was that I was testing your active containers to see if they really were usable when all of a sudden your whole V2 mod wasn't there anymore. Since you had just posted that "Improved V2" mod and claimed that it was "working perfectly", I didn't think you would cancel it immediately. Why did you take V2 down without notice? Doing that does not give me confidence to use this mod since it is also new. I agree with davecarter.
Vitri  [author] 15 Feb, 2012 @ 5:38pm 
Other thing.. if you whant, the V2 is still in the paste of "Data" in your Skyrim. Still working... but have a lot bug! If you whant to fix, download the Creation Kit and modify my file... for those who find it easy and, even more, easy to criticize... are allowed to modify the V2, go ahead!
Vitri  [author] 15 Feb, 2012 @ 5:31pm 
davecarter

Hey buddy, thats what i said! I alert in the page of the mod and all the pages of all my mods... sorry if you not see this, but sure is not my fault! Have more than 400 users using my mod... I can not warn each one individually! And look at that more than half have a Steam Locked, because is not my friends... actually warned, and not just in comments!
Kronosloth 15 Feb, 2012 @ 4:11pm 
Im using "breezehome balcony" mod, I couldnt find a basement at all at my house when I booted up Skyrim. Thanks for uploading.
davecarter 15 Feb, 2012 @ 12:36pm 
I, too, lost all my stored stuff in v2. I think it is unreasonable to expect subscribers to have to keep monitoring whether a mod is going to stay active. There needs to be some sort of notification/warning process so they can make the appropriate steps to save their items before it is terminated. Won't be using any mod like this in the future until such a warning system exists.
Vitri  [author] 15 Feb, 2012 @ 7:31am 
#Lazar
LOL, i said this a lot of times... in this page, in the page of the V2 mod and all! I'm sorry if you not see, but the problem is yours not have looked!

#[DJMM]ShadowedWraith

Sorry buddy, is good to you advice me about that... I realized I made ​​a terrible mistake in the chests are marked as "Respawn", or any time they would reset. Many apologies, repaired and i will do so with my other mod that should be the same. I have not changed the ID or anything, so: Those who already have items in it, will not lose. Just a simple up!

While what you lost, I hope you have saved before the mod ... if not, pass me the list of items you lost, if you remember (try to google the itens), and I help you to retrieve them ... Creation Kit is a very complex question of the values ​​and attributes, is missing you learn it. Again, apologies!
Lazar 14 Feb, 2012 @ 10:53pm 
Might be a good idea if you are going to cancel or take down your mod to let users know before you do it (V2). It will allow them to save their possessions instead of losing them. In the future I don't plan on storing anything of value in any container that isn't Vanilla.
[CYB] TheFard 14 Feb, 2012 @ 5:58pm 
Not sure if this is an old issue or not, but it's also a bit of a complaint of mine. I really enjoyed this basement to the fullest, but last night whilst playing, I encountered a serious issue. The two chests in the basement were entirely empty. Entirely. Empty. When I had them stuffed full of enchanted armors, weapons and Dragon Priest masks that I had hard earned. All of that work that I had put to safety in those chests were lost.

As you can imagine, this is quite a serious issue for me. I would like for this to be rectified somehow, or a solution sent my way as to how I can reverse the loss of my stuff. I get that this is just a game, that is not lost on me. However I don't appreciate all of the effort of those hard-earned items lost because the chests reset to 'empty'.
Vitri  [author] 14 Feb, 2012 @ 2:31pm 
lumenbeing

Sorry pal... the version 2 is cancelled! Is really needs more than just a "fix". Needs a lot of it!
lumenbeing 14 Feb, 2012 @ 1:48pm 
Are you going to work on fixing the bugged version 2? I liked having the two enrances. That was cool.
Vitri  [author] 14 Feb, 2012 @ 1:27pm 
philip.zocken

Hey men, go to my other mod "Extended Breezehome" and istall with this mod! You gona have now 3 mannequins xD
cookieprophet 13 Feb, 2012 @ 9:07am 
i love this mod, thx for creating it! but could you add 2 or 3 more mannequins? that would be great!
Vitri  [author] 13 Feb, 2012 @ 8:41am 
"SOMI"

No buddy, no needs to worry! This basement have a name and ID totally differents of the others mods, to not conflict with any of them. I think, i am almost certain, this mod is compatible with all other. Provided they, of course, do not put anything on top of the entrance to this basement xD
Briggins 13 Feb, 2012 @ 7:01am 
I loved it, i put an item on the dummy and im running around and quitting the game and gonna comeback later to see if its still there. i have a mod installed where the is a basement in my alchamey room but it wont open without a key, could this mod be stopping me?
Vitri  [author] 13 Feb, 2012 @ 6:27am 
adj511986

Ahhh come on, it's so hard to find it kkkkkk? Really, i don't think is so freak to find, but if you see in the description, you gona see is have a way to get the key. Try read the "Other Details" i made, if you not joke with me xD
Nico (adj511986) 12 Feb, 2012 @ 10:06pm 
where is the key haha
Vitri  [author] 12 Feb, 2012 @ 7:54am 
timebandit3077

Ok, try do subscribe again! Now should be work... i think is working and you have a small bug, but i re-upload the file again, so... now is trully working =D
AdamWeast 11 Feb, 2012 @ 8:24pm 
It wont install. I subscribed and checked the data files and the mod was not there. I launched the game and it still was not there. Can anyone help me?
Vitri  [author] 11 Feb, 2012 @ 10:57am 
Captain Augustus

kkk I was lucky when i redid this room, and put a song good form the place ... while the light, the ceiling is low and is quite small, it would be silly to put a light with an object, probably you hit your head to try to pass through it =D
Grey Warrior 10 Feb, 2012 @ 10:03pm 
Looked good, I was impressed although I found it strange that I could hear wind whistling loudly when I was inside. Also would suggest a bit of tweeking with the lighting. Good work though.
Vitri  [author] 10 Feb, 2012 @ 5:39pm 
Eleanor Abernathy

The ladder in the kit have the name "TrapdoorLadder01", you can find then in the tab "WordObjects\Door". The trap door is "WinterholdTrapdoor01" in the same tab. I know it's a bit annoying to find these items, but one tip i can give to you is: Explore other parts of the game map, see if you find a object you like, see his name and find this item.

Any more questions? Please comment.
The Gall 10 Feb, 2012 @ 5:17pm 
How did you add the ladder and the trap door? I'm trying to create a basement for my own home and I'm having a hard time figuring a few aspects of it out. Mod looks great, by the way. :)