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I may do a more modern iteration of this one someday, as I still like the concept....no promises tho.
If you are asking whether or not my mods will work with it then I'd say yes, I'll make sure my stuff works with rep. Ideally I want my mods to work with both Rep and AB+, but some of my future mods may only work with rep (I still have 1 more big mod for AB+ in the pipeline tho).
I may come back and remake this one one day, I really like the concept but theres so much I would do differently nowadays(specially after the API improvements we got over the years, take in mind this was done mere days after release).
For analysis of this file, run !analyze -v
eax=00000000 ebx=026b1040 ecx=ffffffff edx=00cd3450 esi=026b0ff8 edi=026b1008
eip=77192cec esp=0019e14c ebp=0019e158 iopl=0 nv up ei pl nz na po nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00200202
ntdll!NtGetContextThread+0xc:
77192cec c20800 ret 8
0:000> !analyze -v
Wait that is starting to sound like my mod, abort!
What difficulty are you playing?, Do you get to see the pickup spawning?, did you try opening to console to see if any errors pop up?, what are your system specs?
I recommend Coretemp to check the temperatures, you can set it so theres an icon in the taskbar that tells you the temps and it even gives alerts when the temps go too high.
I went ham and ran 200 waves after the crash with MM :3
Do you have any other mods that change mama mega, active items or any specific monsters? (specially one that adds new variants of monsters). If you have way too many mods to check, try to head up to "C:\Users\<YourUser>\Documents\My Games\Binding of Isaac Afterbirth+" and open the "log.txt" file. Search for lines that contain the word "error" or "err" and paste them here. That could help identifying possible mod incompatibility issues.
Short answer: No, as of now you can only play the endless room on the challenger of by pressing the button at the start of a run, but I do like the idea so, who knoes?
If i had to make a guess, I'd say that you are crashing when you fire your brimstone over the mob spawners (marked with the Xs) and kill a lot of monsters in a short period of time which overloads your memory and results in a crash.....again, if this is whats happening, theres nothing for me to do, your pc/set-up cant handle the mod.
After some waves, this mod gets pretty heavy, with a lot more monsters and sht going on in a tight place so performance is an issue, not one that I can solve or, to be honest, are interested in solving at this stage.