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Now you are seeing what i'm seeing.
@samuelmarston: Are there Clockwork Underpants? :P
Work Around: In the meantime till I figure out this whole "stacking issue" I've made it so the spanners can be melted back down into steel. This breaks the balance a little bit, but should work in case your wrenches get stuck together. You won't see this new recipe until you start a new character, sadly. Save files save the state of the mods you're using as well.
Thanks for playing my mod!
Krong's Spike is a new ring that boosts Smithing, Righteous Resist and Existential Resist.
YHTNTEP's Spike (Krong's little brother) is a new ring that boosts Alchemy, Necro Resist and Aetherial Resist.
If you tinker the two spikes into a Crafter's Cross (necklace), it combines all of the existing bonuses, and also boosts Tinkering.
Clockwork Defusers are souped up Thieving Gloves that help disarm traps and potential threats.
The Marston Spanner is a new steel wrench that isn't just a weapon, but also a tool. This helps tinkering start off a little faster.
The Clockwork Revenger is a souped up Clockwork Chainsword in the same tradition as the Clockwork Ravager. It has a good chance of doing an enhanced Counter, and if you dual wield them, a chance to Counter twice when you successfully Counter. FUN!
I also added recipes for Rocket Boots and Buccaneer Gloves.
More to come!