Garry's Mod

Garry's Mod

gm_devville
62 Comments
Glycon  [author] 21 Oct, 2024 @ 3:43am 
The map has a generated navmesh for nextbots, and Info nodes for NPCs, but do to the maps size and a limited amount of AI-nodes available (the source engine limits the amount) the NPCs will have very specific paths and wont cover the entire map.
Fein 21 Oct, 2024 @ 3:20am 
Hmm ok, one question: Does the map come built in with a navmesh? I notice npcs will not move when on elevated positions like hills and other things like it.
Glycon  [author] 19 Sep, 2024 @ 10:29pm 
Thank you for the report, but it will most likely remain unfixed.
I don't have the map files anymore, would need to extract it, which could couse other issues.

And most importantly I'm kinda lazy right now. :lunar2024dragoninablanket:
Fein 19 Sep, 2024 @ 7:45pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3334132492 I noticed an issue with this map in the refinery part: The ramps here were improperly rotated
lobster 13 May, 2022 @ 6:11pm 
this is good for war
Glycon  [author] 18 Oct, 2019 @ 8:57am 
Unfortunately, I don't have the vmf file anymore, so you will have to use some sort of extractor that allows you extract the vmf file from bsp.

You can extract the gma file with gmad.
MESSER 19 Sep, 2019 @ 4:25am 
there is a nav mesh
Glycon  [author] 28 Jan, 2019 @ 2:04pm 
I love how you are the only person to point out my grammar mistakes on my map descriptions, I mean this map was released on 7 of Jannuary 2017
Lexi Lunarpaw 28 Jan, 2019 @ 1:10pm 
.................................................................................... not commenting
Kaponabie 20 Nov, 2018 @ 9:31am 
Thanks
Glycon  [author] 20 Nov, 2018 @ 9:19am 
I have a few solutions you could try:
You could try restarting the game. (That usually fixes all texture problems).
You could check if you have mounted any addons that modify textures or reflections in any way and than disable them.
Or, you could try this console command mat_specular 0 (Note: it will disable all reflections on the map.).
Kaponabie 20 Nov, 2018 @ 9:08am 
Its a great universal map but i got missing textures for reflections how do you think i can fix it?
Glycon  [author] 3 Sep, 2018 @ 1:16am 
I did notice it as well when testing the map, but I wasn't able to figure out what causes the issue, so I was unable to fix the problem.
Aether 2 Sep, 2018 @ 6:59pm 
Slight bug:
(I do believe this is my PC causing this, idk) But on certain areas of the map (Like the factory rooftop) If you stand at a certain spot and look at the town with the castle, everything would disappear, except for a few walls and rooftops
finnigand 20 Sep, 2017 @ 3:36am 
Very very high framerate, thanks man.
erborinatura 6 Aug, 2017 @ 7:25pm 
kool aid
Glycon  [author] 9 Jun, 2017 @ 9:34pm 
Whaaa??? I haven't even notice that.
lol devville - devil (mind blown).

No I actually didn't notice that, the 2 parts of the name doesn't have anything to do with the devil, since the dev part stands for developer (developer textures map) and ville is frequently used in city names like Reidsville, Farmersville, Factoryville and so on.
BlazerLaser 9 Jun, 2017 @ 1:48pm 
Is there a reason this map is a pun on S A T A N
Armacron 28 May, 2017 @ 7:22pm 
Yet another great map thank you!
kla 28 Apr, 2017 @ 5:35am 
You should make more dev maps like ruins and town, they are fantastic.
Anonymous Reviewer 19 Mar, 2017 @ 1:19am 
k thaks for the answer
Glycon  [author] 18 Mar, 2017 @ 11:59pm 
I don't know since I had a few requests on the other maps, like the gm_krastav day version but I still haven't got around that, so maybe, no promises.
Anonymous Reviewer 18 Mar, 2017 @ 9:31am 
will you publish a version that contains propper textures?
Lesslife 16 Mar, 2017 @ 10:25am 
Ah I see, Still a lovely and fun map.
prairie24 15 Mar, 2017 @ 5:47pm 
neat
Glycon  [author] 15 Mar, 2017 @ 10:59am 
I didn't do the full compilement because it would have taken 4-8 hours since my laptop can't handle such a large map compilement and the hammer tool isn't supposed to be used to create large map.
Glycon  [author] 15 Mar, 2017 @ 10:56am 
I followed the instructions from Valve developer community and used and still use map_edit command to place down the info_nodes https://developer.valvesoftware.com/wiki/Map_edit

I have a reason to believe that the problem is caused by fast vvis compilement https://developer.valvesoftware.com/wiki/VVIS .

Since the map wasn't correctly compiled, some addons doesn't recognize the presence of AI-nodes and just doesn't work.

I didn't do the full compilement like I usually do, because this map is more or less a test that I conducted to see how big of a map I could possibly make. Since the map didn't look and that bad and I actually enjoyed it, I uploaded it.
Lesslife 15 Mar, 2017 @ 10:05am 
Ive never encountered a map with this problem before. Did you use a different method to place nodes?
Glycon  [author] 15 Mar, 2017 @ 6:20am 
Yes, for some reason Zinv claims that, even though the AI_nodes are present.
Lesslife 14 Mar, 2017 @ 4:25pm 
Oddly the nodes dont show up with Silverlans Nodegraph editor, ZINV also claims there are no nodes on the map.
Glycon  [author] 10 Mar, 2017 @ 9:31pm 
I used up all of the ai nodes on the town.
Check the command ai_nodes in the console to see the actual ai_nodes (info_nodes).
Kellney 10 Mar, 2017 @ 7:20pm 
I don't think you need ai nodes everywhere, like the edges of the map.
NDMO 2 Mar, 2017 @ 7:38pm 
@Dr.Walter

Aw...
Glycon  [author] 1 Mar, 2017 @ 7:13am 
I can't add anymore ai nodes.
Hammer tool has a limit on how much ai nodes you can add and I had hit the limit on this map.
NDMO 1 Mar, 2017 @ 5:27am 
@Dr.Walter, All i need you to do is add nodes in all main areas and we are good my friend.
Rawr'kraine 🐉 21 Jan, 2017 @ 10:42am 
The lack of enterable buildings is the only thing here that keeps me from looking at this maps as I would an RP map.

The map is still really good and unique don't get me wrong. But I've heard alot of hammer's limitations and I can't blame the mappers for it.
Glycon  [author] 21 Jan, 2017 @ 12:18am 
Well yes, I had to delete an entire section from the map, the empty field from the refinery to the power plant had buildings in it. There is an area with a pointless wall with an empty area, in that area was a large enterable construction building.
I like the Source sdk since it is kinda easy to use, but it has many limitations when it comes to a large map.
nomad2001 21 Jan, 2017 @ 12:08am 
Oh so you like literally pushed SDK to its maximum limit here? Wow for what you had then you did a pretty fucking good job, Downvote revoked
Glycon  [author] 21 Jan, 2017 @ 12:06am 
Well I know that having enterable building is great, it allows the player more options, but in order to make at least 1 enterable and simple house I would need to delete 4-5 buildings in this map.

But if I make another large map I will try to make a few enterable buildings.
nomad2001 20 Jan, 2017 @ 11:59pm 
Its okay, Gmod is an old game and i understand it has some pretty strict limitations. Perhaps you should just make some enterable, That would make it a lot more fun to play in my opinion
Glycon  [author] 20 Jan, 2017 @ 11:52pm 
I tried making them, but it wasn't possible, I had plans of making this entire map a city but reached the limit of objects posible in one map. I had some enterable buildings similar to ARMA 2, large and open buildings seen on Chernarus.
So I'm sorry if you are disappointed, but I can't make everyone happy, especially when the Source SDK doen't let me.
nomad2001 20 Jan, 2017 @ 2:58pm 
Very Disappointed, There is not a SINGLE eterable building on this ENTIRE map, Sorry pal but that is what made the others good,
Mr.OH 15 Jan, 2017 @ 4:01pm 
I love all these Dev maps, they're all so cool. I just wish someone would texture them as equally cool.
Rawr'kraine 🐉 14 Jan, 2017 @ 2:25am 
Nice Large open map, also has FPS too.
Nice, rated up.
Glycon  [author] 10 Jan, 2017 @ 7:03am 
Right now I'm working on a WW2 soviet themed map.
NiKo 9 Jan, 2017 @ 9:02pm 
what about a d day map
Kosmo 9 Jan, 2017 @ 4:23pm 
Love your maps, keep it up my man!
Bob Jones 8 Jan, 2017 @ 2:43pm 
hey not a half bad map keep that great work coming so i hope your next will be as great as this keep up the great work
Glycon  [author] 7 Jan, 2017 @ 2:06pm 
Thank you! I appreciate it.
More maps are planned >:)
Knight143 7 Jan, 2017 @ 12:47pm 
I've been following you since the begining. You map the best maps! Thanks for your work.