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I don't have the map files anymore, would need to extract it, which could couse other issues.
And most importantly I'm kinda lazy right now.
You can extract the gma file with gmad.
You could try restarting the game. (That usually fixes all texture problems).
You could check if you have mounted any addons that modify textures or reflections in any way and than disable them.
Or, you could try this console command mat_specular 0 (Note: it will disable all reflections on the map.).
(I do believe this is my PC causing this, idk) But on certain areas of the map (Like the factory rooftop) If you stand at a certain spot and look at the town with the castle, everything would disappear, except for a few walls and rooftops
lol devville - devil (mind blown).
No I actually didn't notice that, the 2 parts of the name doesn't have anything to do with the devil, since the dev part stands for developer (developer textures map) and ville is frequently used in city names like Reidsville, Farmersville, Factoryville and so on.
I have a reason to believe that the problem is caused by fast vvis compilement https://developer.valvesoftware.com/wiki/VVIS .
Since the map wasn't correctly compiled, some addons doesn't recognize the presence of AI-nodes and just doesn't work.
I didn't do the full compilement like I usually do, because this map is more or less a test that I conducted to see how big of a map I could possibly make. Since the map didn't look and that bad and I actually enjoyed it, I uploaded it.
Check the command ai_nodes in the console to see the actual ai_nodes (info_nodes).
Aw...
Hammer tool has a limit on how much ai nodes you can add and I had hit the limit on this map.
The map is still really good and unique don't get me wrong. But I've heard alot of hammer's limitations and I can't blame the mappers for it.
I like the Source sdk since it is kinda easy to use, but it has many limitations when it comes to a large map.
But if I make another large map I will try to make a few enterable buildings.
So I'm sorry if you are disappointed, but I can't make everyone happy, especially when the Source SDK doen't let me.
Nice, rated up.
More maps are planned >:)