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I think you could paste apple tree, peach tree and so on. (Maybe I just overlooked this wood)
the issue is that now my "wood stuff" is called logs instead of wood.
I guess the easiest fix would be to create a recipe at the work bench to make "synthwood logs" out of wood.
a further improvement would be to be able to convert each wood type into their corresponding log type.
I don't know the exact name of the mod that creates charcoal but the issue is between minerals and materials, vegetable garden, and extended woodworking.
Current build (against current release of VG) allows conversion of Poplar Logs to Generic Logs from Poplar Wood. You either have a recipe filter, or a conflicting mod.
When testing I use Vegetable Garden (5.3) and this mod only.
I cannot reproduce the problem when running under my normal set of mods either. Something over 100 mods installed.
I could just go in the XML file and chage it but I dont want to change stuff without your permission and maybe you are better at fixing it anyway since i'm pretty new to coding.
Also sorry about the double post forgot to deleat the original when I updated. Will do that now
Just noticed something weird.. I cant install the fueled generator since I added the extended woodworking mods. Might have to ask the author of miniaturization about that as well but I get a warning message and it refuses to install it
Verse.Log:Warning(String)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__735()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
Verse.Log:Warning(String)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__735()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
https://github.com/indented-automation/ExtendedWoodworking