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@shockskyonemaggot: why? :o
It appears my mod settings got reset upon messing with another set of mods, hence these items disappeared. Simple problem, but took a long time to figure out, thank you for the assistance.
My pawns are too clean, not getting any fertiliser. :/
Started having this issue today but I don't see what the problem could be.
Because of this, colonists assigned to warden will wash and change the bed pans for the prisoners. If it helps, the prisoner in question is a wretch (forget what mod it is from, but the wretch's genetics change every day).
https://github.com/Dubwise56/Dubs-Bad-Hygiene/wiki/Fertilizer
Request regarding "Multi Floors" and Multi Floors dev compability.
When you update it next time, can you please hook your pipes onto the VE Connector building instead?
The way it is right now, it doesn't always work. For example: it worked fine while I had the Pump, well and Filter on the ground floor, but as soon as I moved everything to the basement, it broke.
Using the VE connector would also make it a bit less confusing to look at, as there would be no need to overlay the other floor's pipe networks.
Nonetheless, does it constrict worker effectivity. They walk around the half map to clean their hands or bath, this leads to action like, walk half the map, build a wall, walk back clean, and again forward to construction. This can happen for food too.
Can it be that a mod of reduction of pawn tick check rate causes this -- this is a performance mod!?
How do you balance it with drinking requirements, this would be even more extrem, I like the mod, but it is time consuming, while pawns walk they do absolutely nothing.
I caravan'd to new area, made a hitching spot, and animal bladder about to explode!