RimWorld

RimWorld

Dubs Bad Hygiene
9,966 Comments
Red 28 Oct @ 5:54am 
actually how does this interact with Vanilla Temperature Expanded? I'm trying to figure out if maybe I should remove that instead.
Red 27 Oct @ 9:13am 
I was thinking about using this but uh I already have air conditioning through another mod and I can't seem to remove it from this.
Werewolfie 27 Oct @ 9:04am 
Would it be possible to get a bigger gravship-friendly water tank as well? Something like the Water Tower, but looking maybe more like gravship chemfuel tanks. I don't know why I'd need a tower in my ship.
mik0h1me 24 Oct @ 9:03pm 
For some reason after reloading save most of my hygiene buildings(toilets etc.) that are connected to beds are being disconnected, mostly it's toilets, sometimes basins and tubs
Dealer Mangan 24 Oct @ 3:03pm 
Pawns don't drink while on mental break, how to fix?
RougeWulf 23 Oct @ 11:08pm 
Anybody else have all of their colonist hygiene needs disabled? Pretty sure that this is due to 1.6 zombieland mod, but I've got to test it first as I don't have error logs for it xd
Momiji 23 Oct @ 6:13am 
When installed on a gravship, big radiators move each flight, removing other obects in the way.
Small ones don't do that but it's still annying.
Anex 22 Oct @ 2:59am 
Is it just me or pawns no longer get water bottles automatically, any way to produce bottles automatically instead of right clicking to mak 20 stacks?
kar5ten 19 Oct @ 10:47am 
Have towel rails been removed or is it a mod from my mod list?
IngoKnieto 16 Oct @ 4:02am 
+1 for proper oxygen generation with this mod, the vanilla one is boring.
The electrolysis pump could create oxygen and a little chemfuel (to simulate the created hydrogen)
R3tr0_g5m3r 15 Oct @ 6:39am 
heating devices would move after gravship rorated
Sh0ty 13 Oct @ 4:59am 
@Medusa yooo I wanna try and give the electrolysis oxygen pump a crack- I'll let you know if I have something working
Sh0ty 13 Oct @ 12:09am 
hey are there heatpumps?
aircons that can be reversed allowing them to heat?
if not I'd definitely want to make an addon for it.
VitaKaninen 11 Oct @ 1:03pm 
Wells are not locked behind research. Do you have a mod that puts them behind research, such as Niilo's QoL?
Bartholomew Marmalade 11 Oct @ 12:46pm 
@Medusa

If you don't have well researched, you can't do anything.

I feel as if there should be a way to lift the ice or eat snow or something!
Medusa 🐍 11 Oct @ 12:38pm 
Any way to add an optional interaction between this mod and the Odyssey oxygen pumps? It's kind of silly that in vanilla the oxygen pumps just create oxygen, it would be really cool if DBH added an electrolysis module that lets you convert water into oxygen. Maybe in order to not add a whole extra pipe set, just add it to the existing aircon tech lineup, as a spacer aircon? Would function as a dual purpose, both oxygen pump and aircon system?

I love the water recovery system, but I find once I built it I have little need to ever use the cryogenic extraction node ever again. Adding in electrolysis would make pumping water always relevant. Bonus points if you could link a hydrogen generator to the electrolysis machine, which would reduce the power demand of the electrolysis machine to simulate the generator burning the waste hydrogen
Medusa 🐍 11 Oct @ 12:26pm 
@Bartholomew Marmalade Wells are still a thing, and is the easy answer. Cryogenic extraction pump might also work, but not sure. Its one of the later techs in the mod, and is designed for asteroids so I'm not sure if it'll work planet side on frozen water. On asteroids the underground water map is replaced by underground ice and the cryo module will slowly heat then start allowing a pump to draw water into your reservoirs. Since the cryo pump is specifically working off of that ice "layer" if you will on asteroids I sort of doubt it's intended for frozen surface water planet side. But maybe
VitaKaninen 11 Oct @ 11:33am 
Are wells not a thing anymore? In 1.5 you could just put down a well.
Bartholomew Marmalade 11 Oct @ 10:42am 
Is there a way to get water with 1.6's Odyssey when your water sources all freeze? It's not like you can dig a hole through the ice.
Digokz 10 Oct @ 9:47am 
anyone else having problem with this mod not letting the game map load to happen? This happened after Oct 8th ish .. no stack trace ..
快下无影船 9 Oct @ 1:06am 
Can't I hide the water pipe now?:steamfacepalm:
YandexMen 8 Oct @ 4:11pm 
for 1.6 has crash mods. fix pls
GoblinEngineer 6 Oct @ 1:27pm 
Is there any way to disable the bladder/thirst need from pawns with the Body Mastery trait?
The Bard of Hearts 4 Oct @ 7:57am 
I think he added a water reclaimer, or something similar. It just requires a research first.
卡马里纳之泽 4 Oct @ 1:09am 
I would be very grateful if you could provide a water circulation system that is suitable for the new Odyssey DLC and can be used on the spaceship.
Syxxe 2 Oct @ 2:58pm 
How can I prioritize fertilization of soil without manually having to click constantly
SamsTheMan 30 Sep @ 10:09pm 
i built a primitive well and a tub close by but the tub says it has no water capacity
orange_cattt 30 Sep @ 10:39am 
bosinchik
:snguy:
Death_G41 29 Sep @ 2:07pm 
@Balthazad thx
Balthazad 29 Sep @ 3:10am 
@Death_G41: there is a electric pump, just research it and place it next to the river
Death_G41 29 Sep @ 12:55am 
May I ask if it's possible to add a pump to the module that can extract water from a river?
FlyIN_11 28 Sep @ 7:56am 
Would it be possible to add archite devices like the one that produces an endless water supply and the condenser you place over steam geysers? Thank you! :)
WJSabey 27 Sep @ 9:14am 
Is it just me or is the solar heater kind of useless? It only works during the day, and shuts off at night - you know, the time when it gets cold and the pawns are in bed complaining about "slept in the cold"? Real solar water heaters still provide hot water at night because they store it, but the "hot water tank" doesn't feed the radiators.
Foxy 27 Sep @ 1:18am 
cool as a rimefeller!
RAkoi 26 Sep @ 4:22pm 
Please increase the durability of the gravity ship's water tanks. When you land and the "Ship Breakdown" event triggers, these tanks are destroyed because they have 25 HP.
Balthazad 26 Sep @ 12:11pm 
the 2 vacuum toilet structures are constructable on not-spaceships. what happens if i do so? will i get poop cannons facing from my walls? will it make approaching enemies go vomit instead of moving forward? if not, why don't u make it happen, dubwise?? xD

@shockskyonemaggot: why? :o
Vragerr 26 Sep @ 8:05am 
will be cool to add animation of swimming from 1.6 to swimming pool
VitaKaninen 25 Sep @ 8:34pm 
@SHOCKSKYONEMAGGOT, this is pretty close: Famine Food
SHOCKSKYONEMAGGOT 25 Sep @ 8:27pm 
how to make them eat sh*t
Foxy 25 Sep @ 11:27am 
Cool mod!
sethkwright 24 Sep @ 10:27am 
plumbing pipes vanish D:
Zangetsu 24 Sep @ 8:36am 
If you build the swimming pool on top of heavy bridge platform in space then it lest the vacuum in next time you load it and kills all the birds you brought into space :(
Leon 24 Sep @ 7:34am 
I ran into an issue with thirst enabled and a Creepjoiner with Body Mastery no one would give him water when imprisoned. I couldn't do so manually either. He nearly died. I think that trait should ignore thirst as well.
CyperAleksi 24 Sep @ 5:26am 
@Samury242 Thank you, this indeed was the solution.

It appears my mod settings got reset upon messing with another set of mods, hence these items disappeared. Simple problem, but took a long time to figure out, thank you for the assistance.
Hellsgator 24 Sep @ 2:04am 
Could you add (only a suggestion ofc) something like left-over sludge after a water cleaning cycle in the sewage treatment thingie which can be used to get fertiliser? Or the option to use crops to dump into the biosolids composter?

My pawns are too clean, not getting any fertiliser. :/
Xyos 23 Sep @ 9:06pm 
Issue when building swimming pool in sand it has a sand border around the pool no matter what manufactured floor i put around it or below it as well as before or after the pool is built. Found a work around with dev mode by turning sand terrain into rough marble. Thanks for the mod!
Samury242 23 Sep @ 4:57pm 
@CyperAleksi Try enabling "pet thirst" in the mod settings if you haven't already
jacrispy360 23 Sep @ 1:09pm 
This mod really ought to have a compat patch with the Holsters mod...
CyperAleksi 23 Sep @ 12:53pm 
I have reinstalled the game and thus re-downloaded every mod of mine. Even when I boot up only base game and this mod, water trough and pet bowl do not exist anywhere anymore.

Started having this issue today but I don't see what the problem could be.
I blame Earthshaker 22 Sep @ 2:00am 
Honestly kind of surprised the barrels of feces don't produce rot gas just sitting outside somewhere... would definitely punish players for caching poop for spaceship fuel!