RimWorld

RimWorld

Dubs Bad Hygiene
9,934 Comments
WJSabey 13 hours ago 
Is it just me or is the solar heater kind of useless? It only works during the day, and shuts off at night - you know, the time when it gets cold and the pawns are in bed complaining about "slept in the cold"? Real solar water heaters still provide hot water at night because they store it, but the "hot water tank" doesn't feed the radiators.
Foxy 21 hours ago 
cool as a rimefeller!
RAkoi 26 Sep @ 4:22pm 
Please increase the durability of the gravity ship's water tanks. When you land and the "Ship Breakdown" event triggers, these tanks are destroyed because they have 25 HP.
Balthazad 26 Sep @ 12:11pm 
the 2 vacuum toilet structures are constructable on not-spaceships. what happens if i do so? will i get poop cannons facing from my walls? will it make approaching enemies go vomit instead of moving forward? if not, why don't u make it happen, dubwise?? xD

@shockskyonemaggot: why? :o
Vragerr 26 Sep @ 8:05am 
will be cool to add animation of swimming from 1.6 to swimming pool
VitaKaninen 25 Sep @ 8:34pm 
@SHOCKSKYONEMAGGOT, this is pretty close: Famine Food
SHOCKSKYONEMAGGOT 25 Sep @ 8:27pm 
how to make them eat sh*t
Foxy 25 Sep @ 11:27am 
Cool mod!
ambient_npc_manager 24 Sep @ 10:27am 
plumbing pipes vanish D:
Zangetsu 24 Sep @ 8:36am 
If you build the swimming pool on top of heavy bridge platform in space then it lest the vacuum in next time you load it and kills all the birds you brought into space :(
Leon 24 Sep @ 7:34am 
I ran into an issue with thirst enabled and a Creepjoiner with Body Mastery no one would give him water when imprisoned. I couldn't do so manually either. He nearly died. I think that trait should ignore thirst as well.
CyperAleksi 24 Sep @ 5:26am 
@Samury242 Thank you, this indeed was the solution.

It appears my mod settings got reset upon messing with another set of mods, hence these items disappeared. Simple problem, but took a long time to figure out, thank you for the assistance.
Hellsgator 24 Sep @ 2:04am 
Could you add (only a suggestion ofc) something like left-over sludge after a water cleaning cycle in the sewage treatment thingie which can be used to get fertiliser? Or the option to use crops to dump into the biosolids composter?

My pawns are too clean, not getting any fertiliser. :/
Xyos 23 Sep @ 9:06pm 
Issue when building swimming pool in sand it has a sand border around the pool no matter what manufactured floor i put around it or below it as well as before or after the pool is built. Found a work around with dev mode by turning sand terrain into rough marble. Thanks for the mod!
Samury242 23 Sep @ 4:57pm 
@CyperAleksi Try enabling "pet thirst" in the mod settings if you haven't already
jacrispy360 23 Sep @ 1:09pm 
This mod really ought to have a compat patch with the Holsters mod...
CyperAleksi 23 Sep @ 12:53pm 
I have reinstalled the game and thus re-downloaded every mod of mine. Even when I boot up only base game and this mod, water trough and pet bowl do not exist anywhere anymore.

Started having this issue today but I don't see what the problem could be.
I blame Earthshaker 22 Sep @ 2:00am 
Honestly kind of surprised the barrels of feces don't produce rot gas just sitting outside somewhere... would definitely punish players for caching poop for spaceship fuel!
Iopy 21 Sep @ 1:33am 
Hey @Dubwise, what happened to the bathing zones? I cant find them in the zones tab anymore since 1.6?
Neseネセ 19 Sep @ 11:32pm 
Doesnt work. I have 4. solar heaters connected to 9 hot water tanks connected to radiators yet the radiators say demand 3300 capacity 0 during night time. During daytime the capacity is well over 6000.
thelordrulerdeepness 19 Sep @ 11:15am 
Not sure if I missed something or can't find it on the forums, but I am running into an issue with prisoners not using showers or toilets. I have installed a shower and a toilet in the prisoner's cell, and hooked it up to a water supply connected to a septic tank like the regular colony toilets. But the prisoners will not use either the shower or the toilet.

Because of this, colonists assigned to warden will wash and change the bed pans for the prisoners. If it helps, the prisoner in question is a wretch (forget what mod it is from, but the wretch's genetics change every day).
Ada 19 Sep @ 1:24am 
My baths have no assets. Just a big pink square with an X.
Monkey Magic 18 Sep @ 6:54pm 
@Dubwise - Iunno if you wanna add it, but going off the fact you have one for every other stone type, I figured you might wanna know that there's currently no Vacstone Mosaic flooring.
Lil Kitty Girl 18 Sep @ 4:45pm 
Just a little confused about the range of it
Lil Kitty Girl 18 Sep @ 4:45pm 
Nevermind, found it in the wiki. I just skimmed over it by accident:
https://github.com/Dubwise56/Dubs-Bad-Hygiene/wiki/Fertilizer
Lil Kitty Girl 18 Sep @ 4:44pm 
How exactly does biosolid composter work? I couldnt find anything regarding if it needs to be connected to the pipes, its radius and how exactly it works.
Dracon 18 Sep @ 2:50am 
Apologies in advance in case isn't your solution for the pipes, but the other mods:

Request regarding "Multi Floors" and Multi Floors dev compability.
When you update it next time, can you please hook your pipes onto the VE Connector building instead?
The way it is right now, it doesn't always work. For example: it worked fine while I had the Pump, well and Filter on the ground floor, but as soon as I moved everything to the basement, it broke.

Using the VE connector would also make it a bit less confusing to look at, as there would be no need to overlay the other floor's pipe networks.
Red Heifer 17 Sep @ 8:34pm 
I use this mod religiously. It makes my pawns lifelike.
NumberHydra 17 Sep @ 12:30am 
how do you get water in an orbital station?
Entity 15 Sep @ 7:59am 
I like the mod for construction porpuses.

Nonetheless, does it constrict worker effectivity. They walk around the half map to clean their hands or bath, this leads to action like, walk half the map, build a wall, walk back clean, and again forward to construction. This can happen for food too.

Can it be that a mod of reduction of pawn tick check rate causes this -- this is a performance mod!?

How do you balance it with drinking requirements, this would be even more extrem, I like the mod, but it is time consuming, while pawns walk they do absolutely nothing.
Cripple Gaming 14 Sep @ 8:46am 
"rimworld will never be scary"
Hello, after dismantling the sewage treatment tank, there will be sewage stickers left on the ground that cannot be eliminated
Cat lords of doom 11 Sep @ 9:04am 
How do you activate the thirst part or do I need a different mod
Ashiel 9 Sep @ 9:46pm 
Random question but, does hunger rate offsets affect thirst requirements? For example, you can have colonists that require more or less time before they have to eat again (thanks to gene metabolism). Does that influence water needs at all (e.g. could we make a camel race that is well adapted to storing liquids, or an exceptionally thirsty species that needs water more often)?
M1911A1 Oversize® 9 Sep @ 4:10pm 
btw radiaters form dbh dont count as heat sources for gravships and radiaters bug out when on rotated grayships
Rovstam 9 Sep @ 3:13pm 
Does this mod affect performance?
litekoala 9 Sep @ 6:00am 
anyone know if theres a debug thing to put ice/water in the ground?
Titan 8 Sep @ 1:22pm 
Any way to make it so the needs from this mod apply to raiders as well?
VitaKaninen 8 Sep @ 6:12am 
Nevermind, then. Carry on.
Unorthodox_fox 8 Sep @ 5:52am 
@VitaKaninen i do not have rebuild installed, but even after checking their mod page they stated (not something i can fix, go ask dub)
Unorthodox_fox 7 Sep @ 3:35pm 
i dont know nothing about coding, but can you explain WHY this cant just be intergrated into the mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3451039220&searchtext=stall
Willard 5 Sep @ 5:21pm 
After testing I realized Niilo's QoL has a default setting to merge the boilers among other things into their own buttons, which is where the the gas and electric boilers were hidden. The other errors I had seem to be unrelated.
Willard 5 Sep @ 12:18am 
@Mistilteinn I've noticed the same issue, I can actually spawn the minified versions using dev mode but then I get a single red error regarding a null reference, and a bunch of errors from the visual exceptions mod also mentioning null references. The errors that pop up when I spawn the boilers seem to be the same errors that appear when I finish loading into the main menu. Disabling everything but Dub's stuff made this go away so it must be coming from a mod conflict. I'm going to mess around and see if I can't find whats doing it, though I don't really have the time to tonight.
Mistilteinn 4 Sep @ 10:21pm 
Anyone else have the issue where the only boilers that can be built are the log boiler and solar heater?
RamenFuneral 4 Sep @ 9:55pm 
I can't find an answer, are wasters affected by contaminated water?
BAZ 4 Sep @ 5:46pm 
Will an animal NOT fulfill their 'bladder' needs if tied to a caravan hitching spot outside a pen?

I caravan'd to new area, made a hitching spot, and animal bladder about to explode!
The Bard of Hearts 2 Sep @ 8:17pm 
+1 to the previous comment, honestly >.>
MadMage 2 Sep @ 6:23pm 
I have a small request; could we get a slider, or at least lowered expectations for personal bathroom size? I don't think it's realistic for a pawn to find a literal personal bathroom with a tub, toilet and sink is *awful* just because the room is 2x3. Personal bathrooms should be better than a shared bathroom, but I'd have to assign a space the size of the bedroom itself to avoid a negative mood.
To Far Away Times 2 Sep @ 12:56pm 
So I can't seem to find this documented anywhere, if I switch hydroponics to run on water, how much water do they actually use per day?
2017632033 2 Sep @ 7:47am 
@Author, some animals in the Alpha Animal mod do not drink water on their own, such as AA_Terramorph.