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As for low/high frequencies, thats basically the update I need to do :) Although I am not sure it is too visible to most, I configured this to group data per octave or two. But the frequencies got rescale/changed in the update of early feb so the grouping isn't correct anymore. Not sure if many will notice a difference in those settings but an update should be coming one of these days.
Side question: is the audio detection algorithm limited by the program or your scene? It's hands down the favorite screen saver I've used so far, but it's be really need to have triggers based on high and low frequencies. I'm not sure what the limitations of the program are though
I also I do have to update some code on this one ( and another ) related to the update on WE 2 weeks ago which might improve the way it reacts in general. I should be getting around to that soon.
But it's not 100% accurate with whatever setting you pick. It isn't a precise beat detection mechanism or something like that.
Also, it currently uses 16 dynamic lights at all times, they just change position and colors and size. To raise that amount to something noticably more, you would quickly end up on 25 which is 50% more, just 20 ( 4 more ) is barely a visual difference. But by then I start to see an avalanche effect on performance.
I would personally like more too and if I could do it easily I would. I would like to see more things in the scene too, maybe like a bar with a ledstrip/neonlight along the edge or things like that. But its mostly time and my lack of experience with webgl or opengl in general doesn't help.
It works the best with disco/house/electro swing musics
I recommend Crimewave by Crystal Castles
\(^o^)/ \(^o^)/
\(^o^)/ \(^o^)/ \(^o^)/
yeah!
What do you want to know?