RPG Maker MV

RPG Maker MV

Forrest-Village
28 Comments
DryMask 27 Nov, 2024 @ 12:47pm 
I will take this as a sign to improve my towns. Looks good.
Mac Killer 96 7 Feb, 2023 @ 4:19am 
epic design thanks!
404_coffee.exe 7 Oct, 2022 @ 5:40am 
I love the design of the map its something that I am not well versed in to make them
你不要过来啊 8 Mar, 2022 @ 5:25am 
good
ⱮӋͲį↻  [author] 6 Jan, 2021 @ 5:34pm 
just klick subscribe to Download
Jiro Mabaru 6 Jan, 2021 @ 7:26am 
How do I download this one?
HamilaPlayzMC 30 Dec, 2019 @ 6:41am 
Thanks a bunch! :)
ⱮӋͲį↻  [author] 30 Dec, 2019 @ 1:11am 
@ Aethiriat Games, u can use it commercially... have fun
HamilaPlayzMC 29 Dec, 2019 @ 7:35am 
Thank you. Just wondering, if I use this in a project, can I use it commercially if I credit you? In other words, is this Creative Commons? If not, I respect that. :steamhappy:
GinDaTaco 26 Sep, 2019 @ 2:06am 
Thank you!!
Penetracius 5 Sep, 2019 @ 3:02am 
Looks totally garbage.
Watashi 2 Jan, 2018 @ 12:38pm 
Fantastic.
nerdydesi 28 Dec, 2017 @ 2:33am 
Nice job.
RayneFyre 11 Jul, 2017 @ 1:21pm 
First, you need to subscribe to the item you wish to use. If you are running RPG Maker from Steam, you can go to the top and click Steam Management. All of the RPG Maker workshop items will be available there. Then you open that workshop project, open the project folder and copy the information from the folders into your project folders.

Alternatively, you can go to your file explorer and to to programs, steapapps and then fild the workshop number that corresponds to the item you're looking for. Then you copy and paste into your project.

But the easiest method is to just get it from your Steam Management from within RPG Maker!
MorGhan 11 Jul, 2017 @ 1:11am 
yeah great, but how to use
RayneFyre 17 Apr, 2017 @ 3:47pm 
I am very new to this, so this may seem like an obvious question. But how do I download the assets that I find on here, such as your maps, in order to be able to use them in the program...?
HollowAcid 30 Mar, 2017 @ 9:18am 
Neat
bfc001 29 Mar, 2017 @ 8:54pm 
A huge map! Nice work! Thack you very much!!!
kepler-186f 24 Mar, 2017 @ 11:15pm 
thank you very much!!
Cross Clover 11 Jan, 2017 @ 8:57pm 
Thank you very much for this map. Amazing work
joe.alotofthings 10 Jan, 2017 @ 7:07pm 
Have not downloaded as of yet. What I want to thank you in advance for is the effort you put into these maps, which i can see by the example images. Also the fact that you take the time and effort to post them for the community at large.
Thank you very much!:steamhappy:
Spectral Nightfall 9 Jan, 2017 @ 1:17pm 
Oohhh this will be very fun.
ⱮӋͲį↻  [author] 9 Jan, 2017 @ 1:16pm 
@Draconic_Kid

You can also use my maps professionally...
have fun
Spectral Nightfall 9 Jan, 2017 @ 1:00pm 
Is commercial use allowed? Mind adding it to your desc if it is or is not?
noobk2 7 Jan, 2017 @ 8:21am 
@Black Puppet I don't mind your critisim of the maps, but Flame still has less than 100 hours in the software recorded on steam. It's obvious the creator is learning and just having fun with the RTP tileset. I would curb that kind of critism and reserve it for somebody with more experience. I could have pointed out stuff left and right but Flame did not ask for critique from what I can tell.
Vi-El 7 Jan, 2017 @ 7:53am 
Overall a nice looking set of maps, but unlike the others I do not simply come with praise ^^"
I have noticed a few things to be off with the maps and do think that some work is still needed.
For instance, the hills, do have the same outline for the river as ground tiles which does not look natural.

Then as well, the hills do look a bit unnatural. Not a bad thing of course just worth mentioning.

But what did bug me a lot were the small rivers and the bridges across. See, the thing that bugged me was the shadow below the bridge as it made no sense for such a small part that is not even an elevated bridge. It makes it look like the bridge is higher up and yet it isnt.

Talking about shadows, the lack of them on your buildings also fail to show of the depth that you want to display on them. Best example I can give is the Inn for that matter where it seems like a very strange layout for a house.
hazelcake 4 Jan, 2017 @ 12:57pm 
Damn, this town is huge! Nicely done.
Sicktron 3 Jan, 2017 @ 3:14pm 
Your map-making skills are incredible! Not just the scope of your maps, but the practicality is stunning.