Arma 3
Central African Rebels [NIA]
19 Comments
jarrad96 [4SFG]  [author] 5 Feb, 2021 @ 9:42pm 
Central African Rebels [NIA] Updated with MP Signing.
jarrad96 [4SFG]  [author] 21 Nov, 2020 @ 7:38pm 
Thank you for the correction, it should be fixed in the description now.
Zenden 21 Nov, 2020 @ 4:29am 
Hello, i just want to say that "anti-balaka" doesn't mean "anti-machete" it's an urban legend. Anti-balaka mean in French "Anti balle-ak47" or "Anti Bullet-ak47" in English
Smiley 6 Nov, 2019 @ 1:38pm 
Oh wonderful! I've just tested this out and I can confirm it works as you say. This saves me downloading a lot more than I need. Thank you so much for getting back to me, and of course, making this fantastic addon for us to use :D
jarrad96 [4SFG]  [author] 6 Nov, 2019 @ 1:26pm 
There is no need, the mod works perfectly fine with only NIA AK's. The reason NIA All In One is listed as a dependency, not only the AK's, it because people complained about it having 2 dependencies (NIA Core, NIA AK's) and thought one was better (only NIA All In One).

It's really stupid I know, just know that all my mods are the same, while AIO is always to the side it's not required, only the weapons they actually use are.
Smiley 6 Nov, 2019 @ 9:16am 
Do you happen to have a version with just the AK's? Sorry if that means going back to your original version, it's just that I am trying to create an African conflict that's lite as possible on mods/downloads. Alternatives are CUP/RHS/Massi/CFP which are all 10s of GB in size.

So far, I love yours the most but we won't need all of the NIM weapons as it's a good 4gb. Or if you grant permission, may I tweak the config and internally share with my group?
Teck 30 Jul, 2019 @ 4:28pm 
Of course. It was worth a shot.
jarrad96 [4SFG]  [author] 30 Jul, 2019 @ 3:52pm 
I would rather it was used in a collection with your other mods rather than re-packed.
Teck 30 Jul, 2019 @ 11:22am 
Hi, I'm part of the admin team from Blackwatch PMC , currently we're looking at compressing our mods down into some combined sets.
I wanted to know if you would mind us re-uploading this mod in a bundle?

Many thanks,
Teck
jarrad96 [4SFG]  [author] 1 Jun, 2018 @ 8:35pm 
Major Update to the Central African Rebel forces-

Added-
New Motorised Squads with a range of vehicles
New FACA Squads, in a range of sizes and compositions
New Support Teams, including Medical teams, Heavy AT weapons teams and Support assets such as Engineers/Mechanics

Tanks DLC Technicals added, including SPG-9 Technicals, M249 SAW technicals and additional vehicles such as cargo trucks, fuel trucks, vans and ATV's.
jarrad96 [4SFG]  [author] 13 Dec, 2017 @ 2:52pm 
Notice- due to popular demand the linked Workshop dependency has changed from the individual packs needed to NIA All In One. The mod itself ONLY requires NIA Core and NIA AK's.
jarrad96 [4SFG]  [author] 20 Aug, 2017 @ 4:13pm 
Updated workshop page with new images and some text corrections.
jarrad96 [4SFG]  [author] 21 May, 2017 @ 2:44pm 
No- it uses NIA AK's so I could have a whole range more options to pick from.
Jim Beam 21 May, 2017 @ 2:37pm 
Does this include the APEX AKM
jarrad96 [4SFG]  [author] 12 May, 2017 @ 6:23pm 
Faction is now fully compatible with the Dynamic Recon Ops scenarios.
jarrad96 [4SFG]  [author] 3 Jan, 2017 @ 6:32pm 
Animation.
Capitalist Janitor 3 Jan, 2017 @ 6:12pm 
Under The Truck In The Third Picturce Did You Use a Dead Body Or Animations?
Frosty 2 Jan, 2017 @ 5:08pm 
could you possibly try and add jtf2
jarrad96 [4SFG]  [author] 31 Dec, 2016 @ 4:44pm 
Central African Rebels released.