RimWorld

RimWorld

Master of Cooking
141 kommentarer
乔瑟 8. aug. kl. 14:08 
大佬,可以加原版烹饪扩展的食物吗
hhh 3. aug. kl. 0:07 
求更新
jang7634 11. juli kl. 21:05 
update please
狄寺 26. dec. 2024 kl. 7:24 
非常好mod,不过会出现烹饪到一半被其他事务占用然后跑了的情况,因为烹饪时间过长了,所以,我认为需要一个减少烹饪时间的设置,以及,希望能够汉化一下设置
Cubevision 17. nov. 2024 kl. 15:26 
I noticed an issue in the 1.4 Def file and in game where the x5 Packaged Survival Meal (and only x5, not x10 or x20) doesn't allow the use of Eggs (or other animal products) as "AnimalProductRaw" isn't listed as an ingredient, only "MeatRaw". I adjusted the file on my PC to include this, but it could use an update from the mod's base file.

Otherwise this seems to be running well on 1.5
大番薯之怒 28. apr. 2024 kl. 4:44 
粗饲料的批量制作,原材料不能用干草~
Wolf 27. apr. 2024 kl. 5:15 
nice
去码头整点薯条 27. apr. 2024 kl. 4:16 
1.5:steamhappy:
Michael Klose 18. apr. 2024 kl. 10:57 
求更新1.5啊
Wyccc 15. apr. 2024 kl. 6:46 
求更新 update pls
Kizzycocoa 13. apr. 2024 kl. 5:03 
Will you be updating this for 1.5?
Stellar Harbour 11. dec. 2022 kl. 3:15 
Can you standartize it to x4(vanilla) and remove non-needed x5/x4 recipes that is there already?
被盗三次真让人无语 20. nov. 2022 kl. 6:01 
大批量制作和烹饪的时候 10X 会出现这边搬材料那边把材料运回去的情况
pickpickpickpickpickpickpickpick 15. nov. 2022 kl. 5:20 
It's been updated :D
WhiteBear8 28. okt. 2022 kl. 22:21 
:steamsad:奢侈食物批量制作的营养消耗是不是也太夸张了点...
原版1.25营养 = 1食物, 而mod是 12.5营养 = 5食物,20份需要52.5翻了一倍还多了,而且仅有奢侈食物有材料需求翻倍的问题其他都正常。
ミ>.<ミ?♪~ 27. okt. 2022 kl. 18:57 
1.4 still worked,same situation in craft
1.4仍可以使用,批量制作也一样
ENDZERO 25. okt. 2022 kl. 9:39 
大佬求1.4版本
SaltyDwarf 22. okt. 2022 kl. 12:16 
Yeah, any hope for update for 1.4?
melty 22. okt. 2022 kl. 2:02 
1.4 ?
F1tgal911 8. maj 2022 kl. 11:38 
This mod is so good. Using it for years now.
@Dev
Could you add a bulk recipe for Slow Cooking Stew?
专注轻机枪 16. apr. 2022 kl. 4:03 
游戏现在已经有了一次四分的食物,
有考虑删除掉四分食物的选项吗,
因为五分食物在一起对比有些鸡肋
bearhiderug 19. dec. 2021 kl. 12:56 
yes
Pedrin 6. dec. 2021 kl. 7:38 
save game compatible?
KAZUSA 23. nov. 2021 kl. 8:20 
按道理应该是做的越多,平均到每份的浪费就越少才是,虽然5份以上基本也用不到
GULÉ🏠 7. nov. 2021 kl. 4:21 
Nevermind my comment, problem was with RimThreaded, switched over to rocketman and this mod works perfectly :) Thanks! 😁
GULÉ🏠 6. nov. 2021 kl. 1:52 
I get errors as soon as I try to get them to cook :(

"Owl threw exception in GiverTryGiveJobTargeted on WorkGiver DoBillsCook: System.MissingMethodException: void RimWorld.WorkGiver_DoBill.MakeIngredientsListInProcessingOrder(System.Collections.Generic.List`1<Verse.IngredientCount>,RimWorld.Bill)
at RimThreaded.WorkGiver_Scanner_Patch.CanStartOrResumeBillJob (RimWorld.WorkGiver_DoBill __instance, Verse.Pawn pawn, RimWorld.IBillGiver giver) [0x00147] in <e7b2aee242114846931720924bd1ca59>:0
at RimThreaded.WorkGiver_Scanner_Patch.HasJobOnThing (RimWorld.WorkGiver_DoBill __instance, Verse.Pawn pawn, Verse.Thing thing, System.Boolean forced) [0x00084] in <e7b2aee242114846931720924bd1ca59>:0
at RimThreaded.JobGiver_Work_Patch+<>c__DisplayClass2_1.<GiverTryGiveJobPrioritized>b__0 (Verse.Thing t) [0x00013] in <e7b2aee242114846931720924bd1ca59>:0
at RimThreaded.JobGiver_Work_Patch.GiverTryGiveJobPrioritized ("

{LINK FJERNET}
HeavyMetall 9. okt. 2021 kl. 6:02 
Vegetarian meals accept meat as ingredient, please fix ;)
Metal 0-4 9. okt. 2021 kl. 5:29 
can you please make a patch for vanilla cooking expanded?
ERROR 5. okt. 2021 kl. 10:31 
is there a non Steam version?
Vartarhoz 31. aug. 2021 kl. 12:35 
What I realised that cooking for example 20x, is a gamble pre electricity. It takes so long to cook, fuel of stove runs out, since it's not like crafting, pawn will start over.
Hans 30. aug. 2021 kl. 1:26 
We need more Master mods :D
Mage of Void 15. aug. 2021 kl. 20:14 
any chance of getting compatibility with vanilla expanded stuff?
JinxLuckless 19. juli 2021 kl. 13:17 
Thanks for the update!
leafzxg  [ophavsmand] 19. juli 2021 kl. 6:29 
❖1.3 new:
*make 5/10/20 vegetarian fine/lavish meals in bulk
*make 5/10/20 carnivore fine/lavish meals in bulk
leafzxg  [ophavsmand] 19. juli 2021 kl. 6:19 
更新到1.3,新增原版素食、肉食的批量制作
ShopMaster 10. juli 2021 kl. 4:38 
Does it work with 1.3?
Hyomoto 13. mar. 2021 kl. 3:45 
The idea seems flawed. I get you bring up "balance" as a deciding factor, but the balance is inherent. The reason making ten sandwiches at once is better than making one at a time is less time spent gathering and distributing resources. Adding a cost to offset that is a bit like saying you need to balance putting the food next to the stove by making the cost of the sandwich relative to the distance the cook walked.
LINX 2. mar. 2021 kl. 14:05 
批量制作精神茶的翻译消失了
Zorus 8. dec. 2020 kl. 7:19 
I love this mod, but it causes my computer to crash. Are further updates for compatibility coming?
leafzxg  [ophavsmand] 10. aug. 2020 kl. 19:25 
Updated to 1.2 .
leafzxg  [ophavsmand] 10. aug. 2020 kl. 19:17 
I regret that it is difficult to add the bulk production of food from other mods, which will cause conflicts and increase computer load.
Maverick 12. juli 2020 kl. 23:58 
could you add this one please? there is a extravagant meal.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2069589941&searchtext=cuisine
我吃画的饼都吃饱了 10. juli 2020 kl. 19:04 
thinks,nice mod
Mikey 6. juli 2020 kl. 13:08 
Okay thanks, it seems to be working fine with it now but if it'll be actually supported then better haha
Mikey 5. juli 2020 kl. 0:36 
Compatible with vanilla cooking?
TaleGrey 30. maj 2020 kl. 4:01 
can you turn off technology "need" because that make mod uncompatable with most of medievall mods
4i女攻 7. apr. 2020 kl. 18:43 
为啥不能批量做饲料了QAQ
leafzxg  [ophavsmand] 29. feb. 2020 kl. 6:56 
@Sevrence22 I have removed 50 bluk once,it will be helpful to ease your problems. As for your method, it can't be realized at present.
HeavyBurner 29. feb. 2020 kl. 6:34 
@leafzxg is there any way to prevent the probelm i addressed?
leafzxg  [ophavsmand] 29. feb. 2020 kl. 6:14 
@Mungus Fixed.