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ABoringPerson - One day... haha. ;)
Will there be a mod?
Update 8 is out!
- Guidance buffs to the ULTAARIA, and other End-Game equipment.
- Regional P-level buffs.
- New 8000p Dreadnought.
- And probably a few other thing's I've forgottten...
Enjoy!
-------------------------------
Well. Funny you should mention it.
That's exactly what I've been working on for the past two days.
Comming soon!
Update 8 is on it's way.
New missile drones!
New Dreadnought!
New Tweaks!
VENOM - No worries. I never put you in the "mods gotta be OP" boat in the first place. :)
I entirely get it, and I have been spending the last few days fiddling with the ULTAARIA, in an attempt to make it more viable.
For players, and for AI.
I think I've fixed the bulk of you and I's issues with it.
Handling, tracking, and "catching" should be vastly improved.
Though it may need far more tweaking. We may have to see.
Massive amounts of fighters?
Would you be kind enough as to give me a screenshot to look at, so I can see exactly what craft are being over-spawned?
It may also just be that your stations are gaining resources rapidly, and constructing the cheapest ships they can mannage.
But I will look into it.
VENOM -
Ah, interesting... Allright. I'll see about buffing thruster strength.
The thing is, that I want players to still be able to battle these guys. And thusly, thing like the ULTAARIA need to be far more sluggish as to only truly be effective against capitol ships.
But yes, all the "Late Game" missiles will get an "accuracy" and speed buff!
However I may just give them a higher weight to compensate.
Which may also inadvertantly help them fly through any "knockback" PD as they'll he heavy enough to shrug other forces off.
The idea is to provide more of an "Alpha Strike" with more missiles and such, and if Reassembly could give me the functionality, I would have it rebuild all missiles at the same time.
But yes, for now they need a buff.
And yes! The "Hull Triangles" ( storage ) were broken in terms of the "2" scale version not having an appropriatly greater storage capacity.
But I fixed them in Update 7.
Also note that lately Reassembly has been having a bug, where it dosen't update block data after you scale it. I've noted this in my Terran save. :)
Since you have an alpha and beta weapon system for the different types of rockets, it occurred to me that there's not much purpose in using the beta variant, because their regen time is the same as the alpha's version, so in a situation of prolongued firing, they perform pretty much the same, at which point I don't see the incentive to use the more expensive beta-variant over the alpha variant.
Update 7
Additions:
- PD Laser Mk2: A stronger and far morepowerful laser, designed to specifically deal with missiles.
Changes:
- Nerfed "Slapper" lifetime to 1.65 seconds.
- Increased all Thruster power by roughly 1.6x
To Come:
- Buff to Mk1 Laser damage.
- More fine-tuning of the "Slapper" and it's bretheran.
Enjoy!
------------------------------------
Yes, infact I had already noticed that the lifespawn was a tad too long. Good to see you think so too. That should be adressed soon.
Mm... you make an excellent second point too.
I'll get to work on a 'T2' PD laser that I can comfortablely give a higher damage level.
Just as buffs to the Slappers made them a tad too powerfull. I also want to avoid anyone using the Lasers as their actual weapon systems.
And thanks for the shot of your ship. Allways good to have more testing craft!
Here's the proper one:
click me
Update 6
- Heavily buffed all missile systems damage.
- Heavily increased thrust and torque of "Slappers" amongst others'.
Enjoy!
------------------------------------
Mauroghen - Yes, sadly I cant fix update registry.
Excellent feedback you two. I shall be restructuring and upgrading the loadout as soon as possible.
The rockets I have seen in one hour of trying to get literally anywhere are either totally underpowered, or ridiculously overpriced for what they do.
The cheaper available homing rockets behave similar or worse than what I remember from the crystalline faction in terms of maneuvarabilty. Bigger enemies will point defense this faction into nothingness, and smaller ships are easily outrunning/ranging the "slappers".
Not sure when I'll keep playing this faction any further than I have in this rather short period of time, but the early game with it is very annoying for me at this point.
Appreciated all.