Company of Heroes 2

Company of Heroes 2

Commanders from the Past (UI+)
107 Comments
 [author] 22 Jul @ 4:16pm 
@Tiger Knight
More health doesn't seem like a very good idea from a balance perspective, at least not without added drawbacks. The Wehrmacht King Tiger isn't supposed to withstand packs of three to four premium allied tank destroyers (M36, SU-85, Firefly) without support.
Tiger Knight 22 Jul @ 9:28am 
Terror's King Tiger still weak, I think it needs 3000HP.
 [author] 9 Jul @ 6:38pm 
@rat squeak
No worries, you don't sound rude at all. Comments like these are welcome.

I think that the V1 Rocket was cooler as well, at least on paper. Until someone calls it in, expecting a distinct audio cue and the massive explosion it is known for, and to their disappointment, it's just the Railway Artillery with an invisible projectile. If I find a way to create a satisfying explosion and ground deformation effect, the V1 Rocket will come back.

For now, the previous Terror Tiger Ace is still available by equipping the 'Elefant Frenzy' (Elefants gain veterancy 10% faster) bulletin.
rat squeak 9 Jul @ 4:46pm 
sorry to nitpick, i know you replaced them with equivalent units. just a flavor thing
rat squeak 9 Jul @ 4:34pm 
don't want to sound rude at all. i love this mod and am happy to see it updated. i just think the v1 rocket and tiger tank were cooler units to use in the terror doctrine, being so iconic. otherwise awesome update
 [author] 9 Jul @ 2:04pm 
@SachiDomainsNaomi
Donate? As in, money? I really appreciate your kind offer, but I can't accept cash or similar for a CoH2 mod that nobody asked for in the first place. Engagement (like your comment) is the best form of donation, it reminds me that there are still people playing and appreciating this mod after all those years.
SachiDomainsNaomi 8 Jul @ 5:22am 
How do I donate for your hardwork and dedication?
 [author] 28 Jun @ 3:00pm 
@MINMO
You're welcome. Thanks for playing!
MINMO 28 Jun @ 8:35am 
still my fav tuning pack, thanks for the updates
 [author] 16 Apr, 2024 @ 12:15pm 
I loaded multiple large 4v4 maps with filled slots and spawned the Commissar but didn't crash on any so far. Feel free to write map names here if any crashes happen in the future and I'll investigate further. Thank you.
molested 16 Apr, 2024 @ 9:52am 
It may be some problem with my hardware but i only had the problem on this mod, on bigger maps with a lot of lightning and building it crashed everyone's game when spawning Commissar.

@็
 [author] 15 Apr, 2024 @ 3:30pm 
Glad to see people still enjoying this mod after all those years.

@Loner

Thanks for the bug report, can you tell me the name of a map that crashes the game?

Regarding your suggestion: Partisan Tank Hunters now additionally unlock the 45mm AT Gun at HQ.
molested 15 Apr, 2024 @ 5:35am 
I know all of this takes time But could Soviet Partisan Commander Get 45mm AT guns?

besides the question, Mod is made very well , it can crash the game on some maps but still really fun to play.
Fireblade 18 Jun, 2023 @ 2:02pm 
Super nice addition for the game!!! Great work!!
LarryHalsey 30 Sep, 2022 @ 12:27am 
maybe USF can keep their 76mm sherman
November7 14 Aug, 2022 @ 1:31pm 
Hi,
This mod is excellent.
I would like to create new mod for new commander.
Can you help me?
 [author] 4 Jul, 2022 @ 11:10am 
@Hemul1zetä
Fixed :)
Hemul1zetä 4 Jul, 2022 @ 8:32am 
Alright, the ability simply just disappears when you get the Support Package. Scorched earth doesn't affect it in any way.
Hemul1zetä 4 Jul, 2022 @ 7:58am 
I found another OKW bug: Sturmpioneers can't cut wire after choosing Scorched Earth tactics.
I'll do a bit more testing later on.
Hemul1zetä 4 Jul, 2022 @ 5:56am 
Thx for the answer.
 [author] 4 Jul, 2022 @ 4:50am 
@Hemul1zetä

You're welcome. The adjacent sector attribute on the vanilla game Sector Artillery does indeed sound like a big improvement compared to the Scorched Earth artillery. Well, at least on paper. In reality, that attribute is worthless in most cases because you can run or drive straight through the vanilla game Sector Artillery without taking any damage due to the slow landing of incoming shells. As if that wouldn't be bad enough, the shells themselves are rather weak.

Scorched Earth Sector Artillery lasts for 130 seconds compared to the vanilla game 45 seconds and only has a 1 second delay upon activation. Shells are fired less frequently but land almost instantly after spotting an enemy and deal significant damage in a large area. It's impossible to run in circles to avoid them.

You can add me on Steam for any upcoming questions if you want to, usually I read all messages there at least once daily.
Hemul1zetä 4 Jul, 2022 @ 12:58am 
It's me again, and I would like to ask if the Scorched Earth Tactic's Sector Artillery could get a buff. At the moment it costs 200 munitions and only affects a single sector, the same as in CoH 1. But the vanilla CoH 2 Sector Artillery ability costs the same AND affects adjacent sectors as well. However, I don't know the intensity of this mod's barrage to justify the high cost for a single sector.
 [author] 3 Jul, 2022 @ 8:28am 
@Hemul1zetä

Thanks for another bug report, this will be fixed in the next update. :)
Hemul1zetä 3 Jul, 2022 @ 12:14am 
Raketenwerfers seem to have two “prioritize vehicles” abilities.
 [author] 1 Jul, 2022 @ 10:42am 
@Hemul1zetä

Thanks for reporting, the Sabotage Squad UI has been adjusted in the new update.
Hemul1zetä 1 Jul, 2022 @ 2:22am 
So the OKW Sabotage Squad uses Assault Grenadier models but has a Stormtrooper portrait. Just wanted to report so that it would be fixed :)
Коммунист 29 Apr, 2022 @ 10:24am 
Thanks
 [author] 29 Apr, 2022 @ 7:13am 
@☭К.К☭

Hey, the program is called Company of Heroes 2 Tools. You can find it in your Steam library.
Коммунист 28 Apr, 2022 @ 8:09am 
What program did you use to make the mod?
Obi Dog Kenobi 11 Oct, 2021 @ 3:26pm 
Thanks. I had forgotten about it.
 [author] 11 Oct, 2021 @ 3:26am 
Sorry, I did read the comments but forgot to answer due to being busy ...

@N0mad
There is a mod called Historical Commanders. It has Erwin Rommel in it, if I remember correctly.

@1tu2sday
Sorry, that's not on my to-do list. It would not work very well gameplay wise and making such version would be a rather time-consuming task.
Obi Dog Kenobi 8 Aug, 2021 @ 9:48am 
Is there one for legendary tank commanders like Erwin Rommel and Lafayette G Poole?
汤姆猫 13 Jun, 2021 @ 3:57am 
Can you make one that can coexist with the original commander? thank you!
 [author] 22 Feb, 2021 @ 1:36am 
@JackGold
Hey, thanks for reporting. This bug happened because of the recent 64-bit update and I honestly don't know what causes it. Stormtroopers are affected as well.

The Feb 3rd 2021 game update fixed this bug for the vanilla game Stormtroopers. My plan was to look in the mod tools and use that fix as a reference for resolving this issue but it seems like the mod tools weren't updated yet.
Commissar Jack 21 Feb, 2021 @ 9:14pm 
the ranger from the american are bugged... the thompson upgrade arent giving the ranger the gun... even after upgrade still carrying normal gun.
 [author] 21 Dec, 2020 @ 3:08pm 
@Commander-LVJ

Hi,

1. The commanders in CoH 1 had 6 ability slots instead of the standard 5 in CoH 2.

2. Merging both mods would be a quite difficult task, both from a technical and gameplay standpoint. This won't happen, sorry.
Commander-LVJ 20 Dec, 2020 @ 11:13am 
+カルト_くん

+Osinyagov

+mongalong247

+SneakEye

+Lv.1 Thief

A couple of questions:

1. Why do they all have 6 abilities rather then the standard 5?

2. since the creator of the all units mod is a part of this; just out of curiosity, will these be added to the all units mod at some point?..and/or will every commander have 6 abilities when playing the all units mod again at some point?
Juggernaut 16 May, 2020 @ 6:20am 
:(
 [author] 12 May, 2020 @ 1:37pm 
@Juggernaut
Unless one of the commanders would benefit from those units, I won't. Sorry.
Juggernaut 12 May, 2020 @ 10:52am 
will you please include all those units left out, i think their's another soviet half-truck missing as well.
 [author] 12 May, 2020 @ 10:06am 
@Juggernaut
The KV-8 is in none of the new commanders at the moment.
Juggernaut 12 May, 2020 @ 9:38am 
how to get KV-8 tank for soviets in your mod?
 [author] 12 May, 2020 @ 9:27am 
@Juggernaut
The AI uses no commanders at all.

Assigning commanders to the AI is something that I had attempted. To be honest, modifiying AI elements is not my field of expertise.

I decided to discard that plan and focus more on the commanders themselves.
Juggernaut 12 May, 2020 @ 9:03am 
what about the AI, does it use the new commanders or old commanders?
 [author] 12 May, 2020 @ 8:42am 
@Juggernaut
Default commanders indeed have their abilities disabled. Players are forced into relying on the new commanders :)
Juggernaut 12 May, 2020 @ 8:15am 
i mean does this cover all the abilities available to default commanders, can i ignore default commanders and rely on this mod to get the most out of the game?
 [author] 12 May, 2020 @ 7:52am 
@Juggernaut
The mod disables all abilities and upgrades from default commanders and adds 3 new ones for each faction. Everything that affects gameplay is locked behind those commanders.
Juggernaut 12 May, 2020 @ 5:20am 
Does this mod cover all abilities/units locked behind commanders?
Amalon 29 Apr, 2020 @ 6:58am 
is cool
 [author] 29 Apr, 2020 @ 6:48am 
@Amalon
Sorry, that wasn't intentional. I just released an update which fixes this issue. Thanks for reporting :)