Space Engineers

Space Engineers

Phoenix Halls
42 Comments
SunGod 18 Feb, 2023 @ 9:13am 
Throws error on world load.

MOD_ERROR: Phoenix Halls, in file: C:\Program Files (x86)/Steam/steamapps/workshop/content/244850/827107988/159154291263052376_legacy.bin/Data/CubeBlocks.sbc
Definition for Hallway Str Conveyor contains computer, but the block's TypeId is not a terminal block. This means that the block can be owned, but the ownership cannot be changed via terminal.
Rusted Droid 20 Dec, 2022 @ 9:45am 
Fallout 4 Vault blocks intestifies
LasrinPrime 17 Jul, 2021 @ 10:39pm 
This mod still functional?
Bombardo Dunski 30 Aug, 2018 @ 4:55pm 
I feel like I need to check on my TPS reports......
Oddity 31 Oct, 2017 @ 4:49am 
'Ey there seems to be a problem. When using this mod it keeps giving me an error about downloading mods failed. Other mods seem to work fine.
Lurid 9 Oct, 2017 @ 10:09am 
Wish they'd look like regular armor blocks on the outside, so you could use them as secret passageways...
Mainframe 20 Aug, 2017 @ 5:11am 
could be nice if it had lights
big_blue_4101 7 Aug, 2017 @ 9:24pm 
wish they were available for small block too.
Oddity 22 Jul, 2017 @ 1:01am 
corridors with ceiling hatch and floor hatch, ceiling and floor holes, and then perhaps some ladders corridors to?
Crimson Revenant 1 Jul, 2017 @ 1:49pm 
Please fix the hallway light!
Wolf of Insanity 20 May, 2017 @ 4:52pm 
also just to let you know the lighted hallway, the light effect is uhh sideways and way to long to fit, but still i like the mod
Wolf of Insanity 20 May, 2017 @ 4:16pm 
ohh man these are so much better and simplistic then all the other hallways thanks man, i love the simplistic style, definitly will be using these when i can in any big bases or ships i make
Oddity 12 Apr, 2017 @ 6:24am 
That'd actually be quite an interesting idea, furniture modules. Crew quarters could be made tonnes more compact then.
Rubber Sword 12 Apr, 2017 @ 3:23am 
One of the things that distracts from this (and other passageway mods) is the inability to add 'furniture' to the blocks. Any chance of adding blocks with chairs, kitchen, bathroom, bedroom furniture etc.? Ships and stations could be made up from such blocks.
Jessyx  [author] 19 Feb, 2017 @ 7:19pm 
@Rubber Sword - Glad you like it!
Rubber Sword 19 Feb, 2017 @ 5:02pm 
looking good. Very elegant look. Air locks?
Jessyx  [author] 5 Feb, 2017 @ 4:33pm 
@Wolf - Thanks, glad you are enjoying the changes as it progresses!
M3VDK 5 Feb, 2017 @ 2:46pm 
this mod looks so familia if it helps try this mod he has given promission for people to mod it by EctoSage this my help fix any problems with your mod i will be subscribing to your mod to see if you can make some thing grate out of it
Asher 5 Feb, 2017 @ 1:46pm 
dude these are looking better and better nice job :)
Jessyx  [author] 29 Jan, 2017 @ 6:08am 
@LJSpike - Angle hallways will be live today. I am almost done with them, just have a few more minor issues to correct. I am also working on the LCD hallway at the same time, though this one may require a little extra time.
Oddity 22 Jan, 2017 @ 4:58am 
Awesome!
Jessyx  [author] 22 Jan, 2017 @ 3:47am 
I can actually think of a few good uses for the diagonal corridors as well. I cant say that I will get to them quickly, but I will add that to the list.
Oddity 22 Jan, 2017 @ 3:41am 
With the curved halls, I mean as in rather than a sharp ninety degree turn, more slowly curving halls. Functionally they'd do the same job as the sharp turns, but just give a different feel to the ship. Come to think of it, diagonal corridors would be pretty cool too!
Jessyx  [author] 22 Jan, 2017 @ 2:34am 
Conveyors are actually on the todo list, the floors will have pipes in them with the additional detailing, and with that I plan on adding the conveyor system.

The LCD I have considered, but wasnt sure if anybody wanted it, so I will bump that up on the list. I havent planned on stairs, but I will add them on the todo list as well per the request. Also, I do have plans on another ramp that matches the floored halls in the works as well. There should already be curved halls (both T intersections, and corners). Is there a different type you are referring to?
Oddity 22 Jan, 2017 @ 2:13am 
Could you perhaps try to add a stairway hall piece, a curved hall piece, an LCD hall piece (preferably with an LCD that's slightly smaller than 1 whole block face?) and then perhaps a set of hall pieces which can act as conveyors?
Jessyx  [author] 22 Jan, 2017 @ 1:45am 
It will not be a "full" medbay as it will lack the ability to respawn (hopefully), but essentially the same.
XEN 21 Jan, 2017 @ 7:05pm 
Why not a whole medbay setup? O2/HO2 then a suite changer?
Jessyx  [author] 21 Jan, 2017 @ 1:21pm 
@Darkaiser - I like that idea. I am working on the battery hallway now, and will add that to the list to be added. Thank you for the input!
Darkaiser 21 Jan, 2017 @ 6:53am 
Since you mentioned a battery hallway block already, how about one with a small O2 station to refill bottles of O2 and Hydrogen? These would be great for an airlock.

Looking good though. I was pleased to see the ramp block. Stairs are SUCH a pain in this game!
XEN 19 Jan, 2017 @ 1:06pm 
Only issue I have is it is not in line with vanilla texture wise. If it matched Id use it for sure
Jessyx  [author] 19 Jan, 2017 @ 3:34am 
Glad that you like it! If there is anything you would like to see done with it, let us know! Also, we are looking for ideas on new parts to add into it. We are already prepping for adding a battery hallway block as well.
XEN 19 Jan, 2017 @ 1:44am 
Alot of potential dude, wicked
Asher 13 Jan, 2017 @ 7:53pm 
sweet looking forward to it :)
Jessyx  [author] 13 Jan, 2017 @ 7:26pm 
@Wolf - Thanks :) I am actually working on new interior texturing for them right now
Asher 13 Jan, 2017 @ 3:21pm 
looks promising cant wait till there fineshed
Jessyx  [author] 11 Jan, 2017 @ 1:59pm 
The door issues have benen fixed and the mod was updated. The purple box during the construction steps on all 3 doors is no longer there. Also the purple box in the hinged door completed model has been corrected as well.
Jessyx  [author] 11 Jan, 2017 @ 1:06pm 
Yeah, i actually found the fix for it last night while working on it and just updating the other doors, then will upload the fix
Eikester 11 Jan, 2017 @ 5:47am 
i suggest using dummies for the doors with the "file" parameter, i.e.: dummy named "subpart_DoorPart1" with a "file" paramater/attribute pointing to the actual file without the .mwm extension (like the vanilla doors handle it) and change the SubpartDefinition Name paramter to be the name of the subpart without the "subpart_" prefix i.e. "DoorPart1", doing the same for the construction models will fix the purple error cubes
737✈Garrus 11 Jan, 2017 @ 5:34am 
One of the doors is an error cube like a small grid 3x3x3-ish block and a door frame to the left or where ever you rotate the block. The door panels are parallel to the aside frame. But in the center of the 'block' clipping through the error cube.
Jessyx  [author] 10 Jan, 2017 @ 3:07pm 
@Garrus - Thanks :) Hope you enjoy it! If you have any issues or requests with it, feel free to let us know - we are still working on a bunch of extra stuff with it
737✈Garrus 10 Jan, 2017 @ 11:40am 
This seems super-awesome!
Tansen 8 Jan, 2017 @ 4:14pm 
Neat