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@mr.alyxandyr - While an interesting idea, I won't be adding this.
@Ebonyte - It's a feature I want to add, but I have no timeline for it. @Hayden's suggestion looks promising though.
@Bosh - If you ever complete this, I'd love to take a look at it and possible link it here as well.
@Captolamia - Yes
@5tratz - You are the first to comment on this since I added it's own tab years ago. I'll happily add a title & description with the next update of this. I love feedback like this.
<generalTitle>Title Here!</generalTitle>
<generalDescription>Description Here!</generalDescription>
To your (ResearchTab.xml), give the tab a proper title and description, lol. I just love my game to have everything perfect, of course, remove the PlaceHolders I have already put, use it if you wish, but anyway, thanks for the great mod
For this time update, I have added "airtight walls" to the description of ReinforcedGlass to the Japanese translation. Also, I have updated all translations that used old punctuation to match the changes in the official v1.6 Japanese translation.
I have just sent a Pull Request to these on GitHub, so please check and merge them. Thank you for your time.
Now updated with airtightness for reinforced glass object, walls and doors included.
Japanese and Traditional Chinese updated as well. Special thanks to Proxyer and NBurger500 respectively.
<?xml version="1.0" encoding="utf-8"?>
<Patch>
<!-- Patch for Rimatomics Window -->
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="GLWindowRimatomics"]/building</xpath>
<value>
<isAirtight>true</isAirtight>
</value>
</Operation>
<!-- Patch for Vanilla/Other Window -->
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="Window"]/building</xpath>
<value>
<isAirtight>true</isAirtight>
</value>
</Operation>
</Patch>
<isAirtight>true</isAirtight>
seems it should go between these tags
<building>
</building>
for windows
<building>
<isInert>true</isInert>
<canPlaceOverWall>true</canPlaceOverWall>
<ai_chillDestination>false</ai_chillDestination>
<blueprintGraphicData>
<texPath>Things/Building/Linked/Wall_Blueprint_Atlas</texPath>
</blueprintGraphicData>
</building>
for rimatomics windows
<building>
<isInert>true</isInert>
<canPlaceOverWall>true</canPlaceOverWall>
<blueprintGraphicData>
<texPath>Things/Building/Linked/Wall_Blueprint_Atlas</texPath>
</blueprintGraphicData>
</building>
@氟氯溴碘砹 - I implemented this change and it should now reflect for all versions. Thank you for your help even if my response was slow.
Any other changes will be implemented in time.
In Languages/(language)/DefInjected/ThingDef/Building_Lights.xml for all translations,
simply remove those <WallLamp.xxx> should work, they override the text of wall lamp from base game.
@氟氯溴碘砹 - I am not familiar with the language and the current translation is fan made. Can you assist me in fixing this, I'd love to fix it asap.
@Kh29 - I can't replicate this issue, can you please provide more detail so I can help narrow down where the issue might be?
@Stellar - on my list to do soon. I appreciate your patience.
It will change the 1.5 wall lamp's label to "(old) wall lamp" and description to "deprecated", which really confused me for a long time.
@Bones - Not sure what that is, mind linking it and explaining what it needs to work with?
As for the wall lights, I'll take a look into this tomorrow. Bit odd as they should be nearly identical to the vanilla wall lights after the latest major version.