Turok
Turok+
410 則留言
Smoke39  [作者] 9 月 3 日 下午 1:06 
It's part of the base game now: Input -> Bindings -> Actions -> Change Ammo Type
JohnnyPJ 9 月 3 日 下午 12:36 
How do you change ammo type with this mod?
JonDoe 8 月 14 日 下午 1:12 
I completely missed the "how to play workshop subscriptions" Tab. I was able to warp back to hub, thank you :steamthumbsup:
Smoke39  [作者] 8 月 14 日 下午 12:46 
Make absolutely certain Turok+ is actually active (big ultra health as + sign on the title screen).
Also, just to be sure, I assume you're using all lower case and not including the quotation marks?
JonDoe 8 月 14 日 上午 11:03 
Cant seem to return to hub. tried ~ "call warp12" and nothing happens
Smoke39  [作者] 7 月 10 日 下午 8:26 
They're replacements. E.g., T2 plasma rifle replaces T1 pulse rifle.
Wrap Bhiffer 7 月 10 日 下午 5:09 
So are the new weapons added alongside the current pool or are some of the vanilla weapons replaced?
gabeluna27 6 月 22 日 下午 9:09 
One thing I miss doing is launching enemies (dead and alive) into the air with the explosive arrows and shells (both ammunition types you can do when hitting enemies beside them), and the T2 plasma rifle. Even when they don't finish their dying animations, like when you use the delayed function of the alien gun where it first kills the enemy at initial impact then send them blasting when it explodes before they get a chance to finish playing their dying animation, which they no longer do in the new version of the game.

Is there any way you can bring that back?
ganash974 6 月 19 日 下午 4:10 
ok i see thanks
Smoke39  [作者] 6 月 19 日 下午 12:46 
Turok doesn't have anything like that. If you wanted to change the FOV using only console commands, you'd need two separate keybinds for zooming in and out. Turok+ does it in code.
ganash974 6 月 19 日 上午 1:22 
i don't know the syntax for this in turok
ganash974 6 月 19 日 上午 1:18 
lfor example :
alias +zoom "default_fov 60;sensitivity 1.1"
alias -zoom "default_fov 120;sensitivity 2"

bind MOUSE2 "+zoom"

is for half life
Smoke39  [作者] 6 月 18 日 下午 12:53 
I don't know what you mean by "alias."
ganash974 6 月 18 日 上午 12:18 
Do you use alias for the fov change of the scope?
Smoke39  [作者] 4 月 23 日 下午 1:41 
The regular release version seems to have caught up with the beta version now. You can switch "Beta Participation" back to "None" in the game's Steam properties now.

I'll have an update with a few minor (non-breaking) changes from the last couple of betas ready shortly.
Smoke39  [作者] 4 月 8 日 下午 1:01 
No problem. I just realized the official announcement doesn't actually mention the game version, only kex 4, so I've update the description to hopefully be a little more clear.
Agent A38 4 月 8 日 下午 12:50 
Oh. I mistook the public beta for Kex 3 legacy branch. My bad.
Smoke39  [作者] 4 月 8 日 下午 12:25 
It already is. That's what the 3.0 update is.
Agent A38 4 月 8 日 上午 11:04 
Are there plans to make this compatible with Kex 4?
Smoke39  [作者] 4 月 7 日 下午 12:57 
For anyone else wondering, Wanderer did some testing , and apparently mods are preventing achievements from unlocking across the board now. This didn't used to be the case, so hopefully it'll get reverted.
The Wanderer 4 月 6 日 下午 12:07 
Anyone knows how to get achievements while using this mod? Does using the mod launcher makes achivements not work?
Smoke39  [作者] 4 月 6 日 上午 12:37 
Dang it, I should've actually tested those instead of just glancing at their definitions at the last minute. Single poison darts seem fine, but single tranq darts still had a vestige of the old ammo toggle hack that I overlooked. Should be fixed now.
^4Juggernautrage03 GG 4 月 5 日 下午 6:10 
And one more thing, apply your fixes to the Dart Gun pickups for the single darts that drop when you kill an enemy fast enough.
Smoke39  [作者] 4 月 4 日 下午 10:25 
I've actually wanted to, and just never gotten around to it. Gonna try to finally get it done.
CyborgParrot 4 月 4 日 下午 7:34 
Little request: If possible, do you think you could make the lights on the Alien Weapon change color to orange when you select Flamethrower mode?
Smoke39  [作者] 4 月 4 日 下午 3:03 
lol, I mistyped "Dart" as "Dar" somewhere. Should be fixed now.
^4Juggernautrage03 GG 4 月 4 日 下午 12:33 
So I've been playing this mod on the beta, and I have noticed that the pickups for the Dart Gun replacement for the Tek Bow are not working. Can you please fix this?
Smoke39  [作者] 3 月 31 日 下午 7:31 
Ammo toggle is included in the base game now. You can use the built-in key for everything the old console command could do.
kylemonkey 3 月 31 日 下午 5:56 
Ah that's right, I had to launch from the editor. Thank you

Weirdly enough, the change ammo console command is gone from the Pinned Keybinds thread?
Sheik Yerbouti 3 月 31 日 下午 2:52 
IT'S FIXED
Smoke39  [作者] 3 月 30 日 下午 11:48 
Darktooth 3 月 30 日 下午 10:25 
The turok + logo is not loaded I running public beta mod doesn't seem to work am I doing something wrong
CyborgParrot 3 月 30 日 上午 12:30 
@kylemonkey

Correct.
kylemonkey 3 月 29 日 下午 5:48 
@cyborgparrot

Under Turok - Properties - Beta and set launch to Beta?
CyborgParrot 3 月 29 日 上午 2:30 
@kylemonkey

Did you switch your installation to beta branch and/or had the mod selected in the Editors launch menu (or put into the mod folder where the game was installed)?
kylemonkey 3 月 28 日 下午 8:24 
It runs but it doesn't load the mod now for some reason
Smoke39  [作者] 3 月 27 日 下午 1:41 
3.0 update is finally here!

Make sure you're on the game's beta branch for now.
CyborgParrot 3 月 10 日 下午 11:06 
Honestly take all the time you need.

If you ask me, don't set any deadlines for the update, just release it when you feel that it's ready.
Smoke39  [作者] 3 月 10 日 下午 7:57 
There have been many changes, and Turok+ is rather large. I'm making progress every day. This is as fast as I can go.
CyborgParrot 3 月 10 日 下午 7:25 
@Skatedel

Jesus mate, have some patience why don't ya? :\
SolivaN 3 月 7 日 下午 2:59 
i'll wait for you man, np, your mod is great, cheers.
Xan 3 月 2 日 下午 5:34 
Np.
Smoke39  [作者] 3 月 2 日 下午 12:34 
It's going to take some time, guys.
blaze240 3 月 2 日 上午 8:41 
how to make turok plus work after downloading update
Xan 3 月 2 日 上午 7:03 
@Smoke39 i hope you are awared that your mod doesn't work with new version of the game
thebestmlTBM 3 月 1 日 上午 3:41 
Turok+ does not work with Kex 4.3 (Turok Ver. 3.0.857)
CyborgParrot 2 月 28 日 下午 7:38 
Probably, though maybe not completely.
Damian 1989 2 月 28 日 下午 7:16 
So, now that the Kex Engine has been updated, does this mean that this mod has to be revamped?
Sheik Yerbouti 2 月 28 日 下午 2:34 
Error below:

scripts/animations.txt (18,6) : Name conflict, 'turokAnimations' is a named type.
Sheik Yerbouti 2 月 28 日 下午 2:32 
The mod no longer works with the new Kex4 update.