XCOM 2
Revival Protocol and Restoration Fix
27 kommentarer
3dahs 8 sep, 2017 @ 0:30 
curious as well. Is it still needed and WOTC compatible?
Tyranniac 1 sep, 2017 @ 13:11 
Is this WotC compatible? Is it still needed?

(Thank you for all your mods! ::) )
Juravis 18 mar, 2017 @ 20:42 
@RealityMachina Now i'm able to target a dead unit with Revival Protocol, no timer or anything. But only in the round the unit immediately died.
Juravis 17 mar, 2017 @ 15:11 
@RealityMachina It happened again (sigh) but that time the soldier is unconscious correctly
Juravis 17 mar, 2017 @ 15:03 
@RealityMachina I have a unit who was mind controlled that fell into bleeding out from taking too much damage. The timer is there, his HP is at 1 but on the enemy turn, the unit is moving, upside down and acting while being unconscious and it's still mind controlled. I have no idea what causes it or what mod, just a heads up since this is vaguely related.
Conefed 15 feb, 2017 @ 21:27 
I'm not sure if from this mod the error came, but when my Guardian gained Revival Protocol, she lost her bonus charges of medkit granted from Field Medic.
3dahs 7 feb, 2017 @ 14:34 
Thanks for the new fix.
BG-0 6 feb, 2017 @ 12:05 
I think this also sets bleeding out as a valid condition for revival, and revival seems to do absolutely nothing for bleeding out soldiers (playing with LW2, no other gameplay changers that should affect it). Do not try to revive soldiers before stabilizing them!
Kaotic_Slaughter 5 jan, 2017 @ 10:11 
I too, thank you.
copyrighted image of monke 22 dec, 2016 @ 9:55 
As one of those two people, thank you.
jay 22 dec, 2016 @ 6:45 
@Arkangel. Thanks for the feedback - I will give this mod a try! I think that it is most likely to be of use with the field medic mod as the temptation to take hacking for the specialist means they dont usually have the revive skill for me anyhow. The medic definetly does though!
Arkhangel 19 dec, 2016 @ 18:15 
works fine if they, say, got knocked out by a Berserker, but not critcally wounded types
Arkhangel 19 dec, 2016 @ 18:14 
@Jay: i've noticed there's a bug with that class. you can't revive a critcally wounded guy after stabilizing.
jay 19 dec, 2016 @ 9:59 
Would this be compatible with the Field Medic class mod which exists?
Arkhangel 18 dec, 2016 @ 20:50 
keeps error messaging me.
Arkhangel 18 dec, 2016 @ 20:49 
because the HAZMAT vest fix mod is gone. also, trying to friend ya to help out with racial ability ideas for your AU race mods, but something's screwy. Might work if you send from your end, though.
Arkhangel 18 dec, 2016 @ 20:48 
okay, good. cause that was pretty damn annoying. i just wish the guy had warnign epople he was removing it, since it might broken someone's games.
RealityMachina  [skapare] 18 dec, 2016 @ 20:06 
@Arkhangel That was the one where it didn't protect against acid, right? That's been fixed.
Arkhangel 18 dec, 2016 @ 19:56 
reminds me, the HAZMAT Vest bug fix mod is gone. did Firaxis fix that?
CyniksteR 18 dec, 2016 @ 19:34 
just ran into this problem 30 minutes ago, came to Workshop to see if there was a fix, and yup. thanks man.
Ser Lancelot 18 dec, 2016 @ 18:09 
Huh, sheesh, Firaxis...thanks RM!
Kexx 18 dec, 2016 @ 18:04 
Great addition! Thank you
Matikanefukukitaru 18 dec, 2016 @ 17:11 
Thanks for the fix, RealityMachina.
cjcg000 18 dec, 2016 @ 16:59 
thanks for this :)
my healer is now more effective whats not to like
MrShadow 18 dec, 2016 @ 16:54 
Thanks for this
Dragon32 18 dec, 2016 @ 16:31 
Really !? OK, not abilities I take often on my Specialists (think my first playthrough A squad had a Combat specialist and a Medical specialist though) but quite amazed that this wasn't a thing.
Thanks, RealityMachina!