XCOM 2
Revival Protocol and Restoration Fix
27 件のコメント
PatientLandBeaver 2018年5月21日 0時10分 
3dahs 2017年9月8日 0時30分 
curious as well. Is it still needed and WOTC compatible?
Tyranniac 2017年9月1日 13時11分 
Is this WotC compatible? Is it still needed?

(Thank you for all your mods! ::) )
Juravis 2017年3月18日 20時42分 
@RealityMachina Now i'm able to target a dead unit with Revival Protocol, no timer or anything. But only in the round the unit immediately died.
Juravis 2017年3月17日 15時11分 
@RealityMachina It happened again (sigh) but that time the soldier is unconscious correctly
Juravis 2017年3月17日 15時03分 
@RealityMachina I have a unit who was mind controlled that fell into bleeding out from taking too much damage. The timer is there, his HP is at 1 but on the enemy turn, the unit is moving, upside down and acting while being unconscious and it's still mind controlled. I have no idea what causes it or what mod, just a heads up since this is vaguely related.
Conefed 2017年2月15日 21時27分 
I'm not sure if from this mod the error came, but when my Guardian gained Revival Protocol, she lost her bonus charges of medkit granted from Field Medic.
3dahs 2017年2月7日 14時34分 
Thanks for the new fix.
BG-0 2017年2月6日 12時05分 
I think this also sets bleeding out as a valid condition for revival, and revival seems to do absolutely nothing for bleeding out soldiers (playing with LW2, no other gameplay changers that should affect it). Do not try to revive soldiers before stabilizing them!
Kaotic_Slaughter 2017年1月5日 10時11分 
I too, thank you.
copyrighted image of monke 2016年12月22日 9時55分 
As one of those two people, thank you.
jay 2016年12月22日 6時45分 
@Arkangel. Thanks for the feedback - I will give this mod a try! I think that it is most likely to be of use with the field medic mod as the temptation to take hacking for the specialist means they dont usually have the revive skill for me anyhow. The medic definetly does though!
Arkhangel 2016年12月19日 18時15分 
works fine if they, say, got knocked out by a Berserker, but not critcally wounded types
Arkhangel 2016年12月19日 18時14分 
@Jay: i've noticed there's a bug with that class. you can't revive a critcally wounded guy after stabilizing.
jay 2016年12月19日 9時59分 
Would this be compatible with the Field Medic class mod which exists?
Arkhangel 2016年12月18日 20時50分 
keeps error messaging me.
Arkhangel 2016年12月18日 20時49分 
because the HAZMAT vest fix mod is gone. also, trying to friend ya to help out with racial ability ideas for your AU race mods, but something's screwy. Might work if you send from your end, though.
Arkhangel 2016年12月18日 20時48分 
okay, good. cause that was pretty damn annoying. i just wish the guy had warnign epople he was removing it, since it might broken someone's games.
RealityMachina  [作成者] 2016年12月18日 20時06分 
@Arkhangel That was the one where it didn't protect against acid, right? That's been fixed.
Arkhangel 2016年12月18日 19時56分 
reminds me, the HAZMAT Vest bug fix mod is gone. did Firaxis fix that?
CyniksteR 2016年12月18日 19時34分 
just ran into this problem 30 minutes ago, came to Workshop to see if there was a fix, and yup. thanks man.
Ser Lancelot 2016年12月18日 18時09分 
Huh, sheesh, Firaxis...thanks RM!
Kexx 2016年12月18日 18時04分 
Great addition! Thank you
Ushi 2016年12月18日 17時11分 
Thanks for the fix, RealityMachina.
cjcg000 2016年12月18日 16時59分 
thanks for this :)
my healer is now more effective whats not to like
MrShadow 2016年12月18日 16時54分 
Thanks for this
Dragon32 2016年12月18日 16時31分 
Really !? OK, not abilities I take often on my Specialists (think my first playthrough A squad had a Combat specialist and a Medical specialist though) but quite amazed that this wasn't a thing.
Thanks, RealityMachina!