Total War: WARHAMMER

Total War: WARHAMMER

Better Trade
132 Kommentare
PopLocknHots 2. Mai 2023 um 17:47 
Kaedrin's Mod Manager v1.9.0, this mod works.
Ragnarøk 31. März 2023 um 4:23 
Can you please update this mod to the latest game version?
Мариус 7. Feb. 2020 um 15:28 
Great mod!:steamhappy:
Zarkis  [Autor] 5. Jan. 2020 um 23:11 
It works with savegames. But changes to prices can take a few turns.
chickabumpbump 5. Jan. 2020 um 5:36 
Is this active to saves or do I need to start again? It has not affected my income.
leonthejohnny 30. Aug. 2019 um 8:14 
works great thanks
Mokuba Kaiba 10. Dez. 2018 um 9:59 
okay thanks
Zarkis  [Autor] 10. Dez. 2018 um 8:42 
No.
Mokuba Kaiba 9. Dez. 2018 um 11:30 
does this mod allow orcs to trade with other factions
Zarkis  [Autor] 1. Dez. 2018 um 22:35 
Both mods work.
GE0 1. Dez. 2018 um 8:27 
Does this mod still work? I tried the other mod "Happiness Matters" but it seemed to be broken.
MAG 31. Mai 2018 um 11:22 
Sorry for bothering, but it seems to be popular topic :) - maybe you know a tutorial where commodities and similar mechanics are explained?
Zarkis  [Autor] 31. Mai 2018 um 2:08 
They should fall over time if you haven't installed the mod previously. Don't remember how much.
Seb 26. Mai 2018 um 23:27 
Hey, I was wondering how were the prices for the commodities lowered? I saw that you doubled the value on Background_resource_supply, what does that actually do? Will the prices of commodities eventually fall to half their original value, or is it something else?
Zarkis  [Autor] 1. Mai 2018 um 8:33 
It takes some time until the prices are adjusted.
MAG 1. Mai 2018 um 5:02 
Hey Zarkis, thanks for answering, but I tried to check it changing the value eg to 10000 or 80000 (also staring new game) and prices of trade resources stay the same - 20 for gems and 12 for salt. Actually my first thought was that prices are in commodities_tables, but changing them also does not seem to have any effect.
Zarkis  [Autor] 30. Apr. 2018 um 3:53 
It's true. Background_resource_supply lowers the prices.
MAG 29. Apr. 2018 um 11:09 
Hey Zarkis, thanks for the mod, in the description you have "prices for commodities were adjusted accordingly to not inflate the economy" - is that really true? With PFM I see that you only changed background_resource_supply and number_of_regions -> resource_consumption.
xtz 31. Okt. 2017 um 22:46 
save game compatible?
Atlantika 1. Okt. 2017 um 18:27 
how does it compare to yours though.
voice of enigma 1. Okt. 2017 um 11:38 
wow, interesting, you know how?
Zarkis  [Autor] 1. Okt. 2017 um 7:57 
It may not be necessary, because CA changed the resource distribution already.
voice of enigma 30. Sep. 2017 um 13:25 
i hope mod will be updated for total war warhammer ll, thank you
Atlantika 26. Sep. 2017 um 17:31 
Please say your going to update your mod for Warhammer II ! Thank you!
3Girls1BigGulp 24. Sep. 2017 um 9:05 
I hope you release this for Warhammer 2 when it comes out!
kohiir 22. Sep. 2017 um 23:02 
ah yeah i remebered at the same time i also enabled the SFO submod that lowers upkeep for units.thats why xD
kohiir 22. Sep. 2017 um 22:59 
there is a change my last finished game i ended it with 4k+ income per turn. when i enabled this mod it became a whopping 12k income per turn hahaha maybe because of my vassals and trades with them dunno why so much increase
Zarkis  [Autor] 22. Sep. 2017 um 12:09 
Try again. Should work now.
Revan519 22. Sep. 2017 um 6:34 
i dont think it works with sfo try it both one with and without and no change
Zarkis  [Autor] 20. Sep. 2017 um 8:05 
It works, but the balance is different. Can't say in which way. You will probably make a bit more money with my mod.
Cachudo pero feliz 19. Sep. 2017 um 19:22 
This does not work with SFO?
Revan519 18. Sep. 2017 um 14:58 
so this dont work with SFO
Cachudo pero feliz 17. Sep. 2017 um 18:54 
Great mod, ty
Grim 1. Sep. 2017 um 3:58 
i will try it. thx!

i wonder that i'm playing as Empire (vanilla) i'm not able to trade with my neighbors like middleland, etc. - make no sence for me. or?

maybe there is a way the solve this with a mod? that would be great.
Zarkis  [Autor] 28. Aug. 2017 um 7:58 
Yes. All my mods in fact.
Kyrios 27. Aug. 2017 um 15:13 
Hello Zarkis : this mod is compatible with Ai Advanced Mod ?
Dixie Normus 27. Aug. 2017 um 7:38 
Thanks, Zarkis.
TheDeeps 27. Aug. 2017 um 6:19 
Thanks for the mod, just out of curiosity about how much of your income ends up coming from trade with this? Despite it being dumb that most of our resources end up not being utilized I always liked how tariff income never got anywhere close to general taxation income (in the real world, the US gov gets about 1% of its tax revenue from tarrifs, and the average government gets about 3.5%).
Vulsion 25. Aug. 2017 um 20:51 
Seriously, the trading system in this game is too shallow and doesn't make any sense. As a leader of a nation I should be able to control tariffs and export prices, as well as use diplomacy to get a more lucrative trade deal.
athelasloraiel 25. Aug. 2017 um 11:35 
its great mod thnx
Zarkis  [Autor] 25. Aug. 2017 um 10:39 
For people worried about the balance in vanille: In my current empire campaign with a lot of trade partners I make 4814 trade income with the mod and 4286 without the mod. That's less then 15% difference. The problem with vanilla is, that even with that many trade partners, I only trade a third of my commodities and building new resource buildings is not cost effective. În vanilla I always went with the standard industry buildings. That's why I made this mod in the first place. :)
Zarkis  [Autor] 25. Aug. 2017 um 10:38 
It technically works, but SFO has changed the buildings, so the resource output is different. I can't say what impact on the economy of SFO my mod has.
Revan519 24. Aug. 2017 um 20:27 
i dont think this works with SFO
Dixie Normus 22. Aug. 2017 um 7:34 
Anyone know if this works as intended with Steel Faith Overhaul? SFO adds some trade resources I believe like from cattle pens. Will those scale with the mod or does every resource use own tables?
athelasloraiel 17. Aug. 2017 um 15:29 
is it working with norsca update?
Kaelis 14. Aug. 2017 um 0:50 
Love this mod, thanks a lot.
Zombie Lenin 12. Aug. 2017 um 0:37 
Many thanks, great mod
Zarkis  [Autor] 12. Aug. 2017 um 0:33 
I lowered the income from commodities slightly (by around 10 percent). While relying trade as your primary income can be risky, and should therefore give you more money, the reward compared to the risk was a bit too high.
Mumion der Unsterbliche 11. Aug. 2017 um 1:12 
Update pls
Rhedd 10. Aug. 2017 um 18:23 
Does this still work after the Norsca update?