War for the Overworld

War for the Overworld

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14 Comments
hexenrose 1 Jun, 2024 @ 1:27am 
Laggt leider zu stark trotz niedriger Einstellungen.
bkmo 30 Sep, 2020 @ 6:44pm 
LAG............:steamsad:
Syrett 18 Mar, 2018 @ 11:18am 
UNABLE TO USE. due to intense lag, i cant do a bloody thing. it would be good, if we could actually use it/
LolCat 2 Sep, 2017 @ 6:03am 
Too laggy to play.
SloEddy  [author] 23 Apr, 2017 @ 1:55am 
The performance issues are caused by http://brightrockgames.userecho.com/topics/850-stuttering-every-10-15s , the stutter on this map is reduced to 1-2s and I believe is caused by the game update code. Waiting for this bug to be fixed. If we ever get events/triggers I will reduce the number of idle enemies, otherwise best bet is to follow that bug report and wait for it to be resolved.
Drakkard 22 Apr, 2017 @ 3:25pm 
Wow, damn, it is really laggy. Author, what computer do you have if it is playable to you, I wonder?
Nova Solarius 1 Apr, 2017 @ 4:48pm 
A quick search with the map editor shows that the main reason for the lag is most likely the high (and dare I say, excessive) number of enemy units. I'm currently working on a version for private use that will, once finished, have far fewer enemies. Hopefully that helps. For now, I'd only recommend this map to people with very powerful systems.
SloEddy  [author] 25 Feb, 2017 @ 1:05am 
I'm sorry about that. When/if an update allow us to add enemies via events and triggers I will edit this map to remove the idle heroes and that will hopefully make it better for you guys! :)
Darth Nox 23 Feb, 2017 @ 1:45pm 
I can't play this map either, I have a i7 6700k 4.0Ghz quad core, 8 Gbs DDR4 and I can't do anything in this map, even after letting it sit there for 3 minutes. Maybe this will be playable in the future but as of right now it is unplayable. It looks like a lot of fun and a good map though.
Karrok 30 Jan, 2017 @ 1:25pm 
I should mention my machine specs:i7-5820K 6-core @ 3.3Ghz, 15gb memory, game running off an SSD
Karrok 30 Jan, 2017 @ 1:23pm 
Looked extremely fun, but sadly enough it's not playable, at all :(
Massive lag straight from the start and even after editing away hundreds of enemies its still laggy.

If anything this is an amazing stress-testing map for their QA to solve the lag present there though.

Very nice map, hope it becomes playable at some point!
Sevaldo 15 Jan, 2017 @ 2:32pm 
Well, let's see what the future holds in store. I might play a bit with the graphics to see if that does the job. Sometimes it's getting laggy when there are to much little friends wandering around the map.
SloEddy  [author] 10 Jan, 2017 @ 1:08pm 
Try again when the next patch comes, they always work on performance issues :) sorry it's too bad for you now...
Sevaldo 9 Jan, 2017 @ 6:36am 
I certainly would like to play the map, but maybe theres a bit to much stuff on the map. Everytime I try to start it, it's very laggy. Maybe it's cause by the great amount of shrines you get right next to your dungeon core, or the map is a bit overpopulated by heroes, but that I can't say for sure because I could not really explore the map because of my lag issues. Maybe if you put the shrines on more seperate spots on the map, the lag goes away. At the end it's all just a theorie though.