Total War: WARHAMMER

Total War: WARHAMMER

Rise of the Beastmen - Revised Version
170 Comments
zakaria 1 Jan, 2019 @ 2:22am 
warhammer 2 ?
thaygiaomap2000 7 Sep, 2018 @ 10:00pm 
i'm play call of beastmen mini camp , and no dark moon event show up , please help
Zarkis  [author] 2 Jan, 2018 @ 9:30am 
That's a Warhammer 1 thing. In WH2 it recolonizes like crazy.
Gleen Cross 2 Jan, 2018 @ 2:04am 
I noticed the AI not recolonizing the razed regions (like a lone wood elf survivor just standing there in the wasted forest). Anybody knows a mod that enhance this behavior? This mod claims the AI of other factions are more likely to recolonize razed regions, but that didn't happen.. Tried alongside with advanced AI by celtik and got the same result. Searched around for "ruins" and "recolonize" in the workshop and didn't find anything either, lol
Gutvald 8 Nov, 2017 @ 1:09am 
Very good mod !
Zarkis  [author] 7 Nov, 2017 @ 10:38pm 
No. It doesn't change the original chaos script.
Impregnable The Dictator 7 Nov, 2017 @ 9:54pm 
Does this mod alters scripts or armies or in anyway for Warherds of Chaos that appears with Archeon?
CHEEEN 27 Oct, 2017 @ 11:15am 
god bless you mate
Zarkis  [author] 27 Oct, 2017 @ 5:51am 
It's in the works for ME.
Sometimes_Consistent 27 Oct, 2017 @ 3:04am 
Could you make a mortal empires version on twwh 2?
Leifr 27 Oct, 2017 @ 12:18am 
Hi Zarkis! Likewise, I am hoping that you will port this to Mortal Empires. It is a sorely needed experience in the campaign!
slapda11as 24 Oct, 2017 @ 2:55pm 
Zarkis is this mod going to be made for Mortal Empires coming out....great mod ty for make it hope to see it in ME ty again...
Zarkis  [author] 20 Sep, 2017 @ 9:07am 
The extra starting beastman hordes spawned by the mod (one for each beastman tribe) have 2 minotaurs plus low tier units (ungor heards, spearmen and raiders). Anything different from this is vanilla TW or some other mod.
Kazaanh 20 Sep, 2017 @ 8:08am 
Just some friendly experience posting here:

Played with recent Advanced AI mod + This mod + Legendary diff as Empire and I got totally rekted before 15 turn. Lets say its impossible to win as Empire. You just can't, barely could affort full stack and Beastmen had around 2-3 units of Minutaurs and centingors, wont mention bestigors. Especially Khazrak army.

https://i.imgur.com/YHU9wdC.jpg
Zarkis  [author] 15 Sep, 2017 @ 10:31am 
As long as you have the latest version of the mod after the patch there are no issues.
Obese Geese 15 Sep, 2017 @ 8:41am 
Oh my god this mod is so fundamental. I've been crying about SFO being too easy and the beastmen underperforming and the lack of this mod is why. I didn't uninstall it post-norsca update because i've seen in the comments some complaints about it breaking norsca. Does it still? I hear someone saying that it has been fixed. But what exactly is this "it"?

You should let us know in the comments whether there are issues and what has been fixed please. Is this fully working and compatible with the game now as of this day of writing this? No Norsca issues?
Zarkis  [author] 12 Sep, 2017 @ 10:24am 
I have a full time job and modding has to be fun for me, not a job. Also dilemmas can be quite time intensive to make if you have to use scripts. WH uses lua script. Thre are tutorials on the net for the basics of this language. I learned a lot by just trying things out and scavanging existing scripts for usefull functions.
shaky_rivers 12 Sep, 2017 @ 2:45am 
You sure I can't pay you to do some custom dilemmas? If your too busy could you please point me where you learnt how to script, I can't find any guides.
shaky_rivers 11 Sep, 2017 @ 5:17am 
Hi, if I made a donation to you, would you be interested in making some custom dilemmas for a couple of my mods?
Slavyk 27 Aug, 2017 @ 3:54am 
Norsca seems to work perfectly again, many thanks! I don't know what you changed but it works :)
Zarkis  [author] 26 Aug, 2017 @ 1:36pm 
Can't find any error. The old version before the patch had that problem, but the new one I released shortly after should work. Resubscribe and start a new game perhaps? Can't test it myself since I am getting the Norsca DLC with TWWH2.
Slavyk 26 Aug, 2017 @ 1:23pm 
After looking to your mod with the PFM I should say that I don't see what could be wrong with it but... it is disabling some Norscan DLC scripts.
Slavyk 26 Aug, 2017 @ 1:22pm 
Hello Zarkis, I can confirm that, and the Norscan gods stuff about getting point with one of them is disabled too: you can raze a city and dedicate it to a god, it will not give you any favor on it.
Zarkis  [author] 26 Aug, 2017 @ 3:37am 
Dont't see how that could be caused by this mod.
DaKatarn 26 Aug, 2017 @ 2:34am 
Hi, many players tell me about a bug with Norsca. The option of confederation after the death of a chief marauder is gone apparently.
DaKatarn 25 Aug, 2017 @ 6:21am 
Good job as usual ;)
hugoleomarinho 25 Aug, 2017 @ 6:01am 
Great
Zarkis  [author] 25 Aug, 2017 @ 5:27am 
Forgot to mention one change: Tribes can now also spawn in Norscan regions.
Zarkis  [author] 25 Aug, 2017 @ 5:10am 
I uploaded a revised version. I removed all diplomacy changes and slightly reduced army size of beastmen spawns. Let us see how this works out. Only works with a new game.
Greyscale 24 Aug, 2017 @ 5:56pm 
Im fine with having this mod split into a soft hard and actual hard mode cause this on Radious & VH is completely fair; but I see that for some lack of armies for stock WH might be a challenge
MrWhite 24 Aug, 2017 @ 3:09pm 
Played Norcsa VH, turn 50 -half the map were bloody beastment ruins. I mean there are three tribes all dominating and killing everyone in there area. RIP orcs, bretonia and half of the Empire.

I love the mod really, it makes beastmen scary, but now there literally unstoppable
DaKatarn 24 Aug, 2017 @ 9:02am 
Hi, this is my FRENCH TRANSLATION for this mod:

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=888358107
Greyscale 18 Aug, 2017 @ 6:14am 
If I play as the Empire and on Very Hard I appreciate the challenge that Beastmen FINALLY offer.

I also agree with Zarkis that in a balanced game ANY faction should be able to dominate at some point; thats always supposed to include beastmen. So its increadibly welcome.

If a lite version of this mod is made available im fine with that; but currently I love the balancing and the challenge
Vacloud 17 Aug, 2017 @ 4:24pm 
Yeah I like the mod but as everybody else said the beastmen seem op. I play on legendary and started some norsca campaigns with other hard mods haha. When I finally get armored up and ready to attack the nice fresh lands of the empire factions. I find it a barren wasteland haha.So a lighter version of the mod would be great. In this game the beastmen took out nordland kislev and the empire starting province while another beastmen army is taking out all of bretonnia. All of norscas victory conditions :(
Greyscale 16 Aug, 2017 @ 2:58pm 
(or create a lighter version if people want) - Im curious about the difficulty setting too;

Hard is supposed to be HARD
Greyscale 16 Aug, 2017 @ 2:57pm 
So far I LOVE the threat, theyre toughter but not insane & im playing on Very Hard.

Keep as is!!!
Zarkis  [author] 16 Aug, 2017 @ 1:05pm 
I will look into it when I am back from hollidays. Keep in mind that in some games the beastmen should become a dominating force. It just should not happen in each game.
Osium 14 Aug, 2017 @ 9:40pm 
I've gotta say, Beastmen might be too strong now in vanilla, and with this mod active, they are basically the apocalypse. Who needs Archaon when the entirety of Bretonnia and the Southern Realms are razed wastelands, and half of the Empire is a smoldering ruin!
Zarkis  [author] 12 Aug, 2017 @ 1:05pm 
Should be. My mod doesn't touch vanilla scripts.
m_ig_uelon 12 Aug, 2017 @ 12:06pm 
Great mod, is it combatible with this mod?

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=823571035
Zarkis  [author] 12 Aug, 2017 @ 5:16am 
I changed the script slightly. The effect of the mod on the starting diplomacy is smaller. Empire factions, woodelve factions and Kislev will start the game at war with the beastmen and redhorn tribes, but not with the jagged horn tribe in the south. Also, the beastmen spawn with slightly bigger armies on higher difficulties.
Zarkis  [author] 10 Aug, 2017 @ 9:43am 
Problems with Norsca should be fixed now.
Berlin 10 Aug, 2017 @ 9:26am 
Bug found: Just sarted the Norsca campaign with all my mods installed (mod manager did not report any out of date) and noticed that your mod for some odd reasons disables the monster hunter book and instant unlocks the corresponding RoRs for both Norsca and the trolls. You may should look in to it for your next update. Cheers
chubbyninja89 (TNB) 1 Aug, 2017 @ 1:16pm 
Does this mod cause more than just the 2 beastmen invasions? Because I'd really like to see a bunch of chaos and beastmen popping up and cause problems and give me a challenge.
CapitaineYolo 28 Jul, 2017 @ 11:05am 
sadly not compatible with crynsos faction unlocker :<
Rustic Clover 23 Jul, 2017 @ 3:16pm 
can you make it where beastmen are at war with everyone? As in lore they hate everyone. Or at least have them at war with Bretonnia, too.
TALOS2789 21 Jul, 2017 @ 10:01pm 
whenever i try to do a coop campaign with my freind and i have tried with 3 different ppl if one person uses the empire and i use the dwarfs one person cannot see their starting army and whoever starts first cant end their turn we have tried with just this mod and as long as no one uses empire it works but something is wrong hit me up if u need any help figuring it out
steelwarrior77 16 Jul, 2017 @ 8:52am 
Could you add the replenishment to the raiding stance for the AI so these buggers actually replenish? Like in Beastmen Raid Stance Replenishment
Gleen Cross 13 Jul, 2017 @ 5:50pm 
It looks great, but can I make a request? Do you have the knowledge to make a mod/script that raise the beastmen hordes in the wood elves mini-campaign? Similar to the chaos invasion "trigger" in the main campaign, the wood elves also have that, but it is so underwhelming. I want a mod just like yours, but focused on the wood elves campaign
Leifr 6 Jul, 2017 @ 11:39am 
Hi mate.
We've found that your mod stops the use of any Bretonnia faction in an online Co-Op game. Would you know why this happens? There is no problem with the mod offline in a single-player game.